VR系列——Oculus Audio sdk文档:九、发布说明——Audio SDK 1.0发布说明

  本文档提供了新功能、改进点和最新版本的Oculus Audio SDK的补丁的概述。
  This document provides an overview of new features, improvements, and fixes included in the latest version of the Oculus Audio SDK.

1.0.2

API 的变化(API Changes)

  • Unity的本地空间化:设置ONSPAudioSoure.cs的void SetParameter(ref AudioSource source)方法为public。当实例化这个组件前,请确认在调用AudioSource.Play()前调用这个方法(并且传递AudioSource组件参数)。(Native Spatializer for Unity: Set void SetParameter(ref AudioSource source) function within ONSPAudioSoure.cs to public. When instancing a prefab with this component, please be sure to call this function (and pass a reference of the AudioSource component) before calling AudioSource.Play().)
  • 立体混响声API:改变直角坐标系来匹配其他公用的AudioSDK。(Ambisonics API: Changed to right-hand coordinates to match the rest of the public AudioSDK.)

BUG修复(Bug Fixes)

  • 修复造成混响随机开关的bug。(Fixed bug causing reverb to turn on/off randomly.)
  • 当每个声音设置为禁用反射时,混响将不可用。(Reverb is now disabled when per-sound setting to disable reflections is on.)
  • 修复对来自插件的高反射值的拒绝:改变AudioSDK参数验证以接受0-1的反射系数并且包括0.95。(Fixed rejecting high reflections value from plugins: changed AudioSDK parameter validation to accept reflection coefficients 0-1, and clamp to 0.95.)
  • Wwise:修复在声音发送到OSP总线时的对信道数的错误检测(尽管之前声音是单声道的,还是会产生在n>1信道的警告消息)。(Wwise: Fixed for incorrect detection of channel count on sounds sent to OSP bus (previously resulted in n > 1 channel warning message, even though sound is mono).)
  • Wwise:临时为使用多位置模式的声音做出修复——现在绕过OSP并且在日志分析器中显示警告消息,来代替无声音减弱的空间化。(Wwise: Temporary fix for sounds using multi-position mode - they now bypass the OSP and display a warning message in profiler log, rather than playing spatialized but unattenuated.)
  • Unity Native:修复计算相对于听者的声音位置时的反向z轴。(Unity Native: Fixed reversed z-axis when calculating position of sound relative to listener.)

1.0.1

主要变更概述(Overview of Major Changes)

  这组成了Oculus Audio SDK的第一个完整版本。
  This constitutes the first full release of the Oculus Audio SDK.

新功能(New Features)

  • OSP for FMOD:新增减弱参数Range Min。( Added attenuation Range Min. parameter.)
  • OSP for FMOD:新增对FMOD Unity Integration 2.0的支持。( Added support for FMOD Unity Integration 2.0.)

API的变化(API Changes)

  • Unity Native:新增全局范围参数。(Added global scale parameter.)

BUG补丁(Bug Fixes)

  • FMOD:修复FMOD Unity Integration (Legacy) 在 OS X上的插件加载问题。( Fixed plugin loading issue for FMOD Unity Integration (Legacy) on OS X.)
  • Unity Legacy:麦克风输入可以实现空间化。( Microphone input can now be spatialized.)

1.0.0-beta

主要变更概述(Overview of Major Changes)

  这组成了Audio SDK 1.0的beta版。我们增加了基于Native Audio Plugin的Unity空间化插件,并维护了原来在Unity 4中开发的用于Unity 的Oculus Spatializer Plugin (OSP) 。开发人员使用Unity 5必须使用Oculus Native Spatializer Plugin。
  This constitutes our beta release of Audio SDK 1.0. We have added an additional spatializer plugin for Unity based on their Native Audio Plugin, and are maintaining our original Oculus Spatializer Plugin (OSP) for Unity for legacy development with Unity 4. Developers using Unity 5 should use the Oculus Native Spatializer Plugin.

  优先级系统被删除,以代替中间件或引擎实现的语音优先权。删除频率表示核心引擎改进是多余的。
  The priority system has been removed in lieu of middleware- or engine-implemented sound priority. We removed frequency hint as improvements in the core engine made it redundant.

新功能(New Features)

  • 新增用于Unity 的Oculus Native Spatializer。(Added Oculus Native Spatializer for Unity.)
  • 新增对于在带有FMOD Studio Unity Integration的FMOD 中使用OSP的支持。(Added support for using OSP for FMOD with the FMOD Studio Unity Integration.)
  • 新增对于在带有Wwise Unity Integration的Wwise中使用OSP的支持。(Added support for using OSP for Wwise with the Wwise Unity Integration.)

API的变化(API Changes)

  • 删除所有OSP的优先系统和频率提示。(Removed priority system and frequency hint from all OSPs.)
  • 新增Unity Native OSP的下降范围near/far。(Added falloff range near/far to Unity Native OSP.)

BUG修复(Bug Fixes)

  • Wwise:修复在空间化末尾处理的潜在崩溃bug。(Fixed potential crash bug in spatializer tail processing.)
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