概述
前面 讲了消息机制中的 MessageQueue,Looper 与 MessageQueue 的关联是 Looper 会通过轮询,不断从 MessageQueue 中获取新消息,如果有新消息就会立即处理,没有新消息就会阻塞。
示例
子线程创建Handler,需要绑定对应的 Looper,不然会报错:
new Thread(new Runnable() {
@Override
public void run() {
//方法一:创建子线程的 Looper
//需要加Looper.prepare(); 不然会报错
Looper.prepare();
Handler handler = new Handler() {
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
Toast.makeText(getApplicationContext(), "handler msg", Toast.LENGTH_LONG).show();
}
};
handler.sendEmptyMessage(1);
//需要加Looper.loop() 开启消息轮询
Looper.loop();
//方法二:获取主线程的looper,或者说是UI线程的looper
/* Handler handler2 = new Handler(Looper.getMainLooper()){
@Override
public void handleMessage(Message msg) {
//super.handleMessage(msg);
LogUtils.e("twj124", "handleMessage");
Toast.makeText(getApplicationContext(), "handler msg", Toast.LENGTH_LONG).show();
}
};
handler2.sendEmptyMessage(1);*/
}
}).start();
源码
因为一个线程只有一个 Looper 和 一个 MessageQueue,在 Looper 的构造方法中,会初始化该线程对应的 MessageQueue 并获取当前线程:
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
Looper 最重要的方法是loop()
,该方法会不断从 MessageQueue 中取消息。
/**
* Run the message queue in this thread. Be sure to call
* {@link #quit()} to end the loop.
*/
public static void loop() {
final Looper me = myLooper();
//如果没有当前线程没有创建对应的 Looper,就会抛出异常。
//因此,在子线程中,需要调用 Looper.prepare() 和 Looper.loop()
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
//获取到与Looper 绑定的 MessageQueue
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
//调用MessageQueue的next方法,将消息按照时间顺序插入到消息队列
//没有消息是
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
final long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
final long traceTag = me.mTraceTag;
if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
final long start = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
final long end;
try {
//msg.target实际为发送这条消息的Handler对象
//dispatchMessage:与Looper对象在同一个线程,而handleMessage()与Handler创建在同一个线程,因此实现了线程切换
//这样,Handler发送的消息最终会交给它的dispatchMessage来处理,该方法最后会调用handleMessage()来处理
msg.target.dispatchMessage(msg);
end = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
if (slowDispatchThresholdMs > 0) {
final long time = end - start;
if (time > slowDispatchThresholdMs) {
Slog.w(TAG, "Dispatch took " + time + "ms on "
+ Thread.currentThread().getName() + ", h=" +
msg.target + " cb=" + msg.callback + " msg=" + msg.what);
}
}
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
可以看到,loop()
方法是一个死循环,只有当 MessageQueue 的 next()
方法为 null 时,才会结束循环。那么MessageQueue 的 next()
什么时候回返回 null 呢?我们看 next()
方法:
//MessageQueue#next()
Message next() {
// Return here if the message loop has already quit and been disposed.
// This can happen if the application tries to restart a looper after quit
// which is not supported.
final long ptr = mPtr;
if (ptr == 0) {
return null;
}
//省略。。。
}
//Looper#quit()
void quit(boolean safe) {
if (!mQuitAllowed) {
throw new IllegalStateException("Main thread not allowed to quit.");
}
synchronized (this) {
if (mQuitting) {
return;
}
mQuitting = true;
if (safe) {
removeAllFutureMessagesLocked();
} else {
removeAllMessagesLocked();
}
// We can assume mPtr != 0 because mQuitting was previously false.
nativeWake(mPtr);
}
}
可以看到,当 Looper 的 quit()
/ quitSafely()
方法被调用时,消息队列就会被标记为退出状态( mQuitting = true
),消息队列的 next()
就会返回 null。因此,在子线程中,如果手动创建了 Looper,那么在完成所有任务后应该调用quit()
来终止消息循环,否则这个子线程一直处于等待状态,而如果退出 Looper 后,该线程就会立刻终止。所以,在不需要的时候,应该养成良好的编程习惯来终止 Looper。