纪元1800

工具

允许Mod https://github.com/xforce/anno1800-mod-loader/releases

物品查询 https://github.com/Miraak7000/AssetViewer/releases

布局设计 https://github.com/AnnoDesigner/anno-designer/releases

布局设计中文版本 http://soft.wodown.com/uploads/soft/AnnoDesigner.zip

Mod

手动取卡
https://www.nexusmods.com/anno1800/mods/339?tab=files
使用方法:
1.下下来外挂mod挂上
2.游戏里点击船只,保证你船货舱第一个格子是空的
3.按住alt键不放输入guid,比如改的私酿者,就按着alt不放输入主键盘上191379(不是小键盘数字),直接输就是,没有界面的,你看不到输得数字
4,输完后按shift+f6,获得卡片,要是没获得说明你输入有错误,按shift+f7重置,重复以上步骤

所有卡片解锁 https://www.nexusmods.com/anno1800/mods/44

工会、市政厅和船长办公室范围和插槽 https://dl.3dmgame.com/patch/179933.html

范围增加 https://dl.3dmgame.com/patch/179933.html

人口居住2倍 https://dl.3dmgame.com/patch/178474.html

新战列舰 https://dl.3dmgame.com/patch/179728.htmlhttps://www.nexusmods.com/anno1800/mods/39

地图种子

  1. 沙盒 1248 其他都是最简单的设置。岛屿分布(角落)

  1. 编号555,都是大型,最下面选角落

  1. 战役 亮沙岛家庭墓园和出生岛的司法院 3018

  1. 沙盒 9270 岛屿分布(群岛)

  1. 种子:1689725854 群岛、大、大型、普通 NPC比较集中,在地图东侧角落 旧世界、新世界、崔老尼海角上所有岛都无河流

  1. 角落 1707095715

  1. 岛弧 2135878782

  1. 环礁 509312337

公共建筑布局

生产线布局

http://www.ccschy.com/youxi/131147.html

各阶段可生产的产品成品

新旧世界互相需求

仓库-公会 -生产建筑

MOD修改

游戏中的数据文件

在游戏安装目录中找到游戏的数据文件。通常,它们位于以下路径:“C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Anno 1800\maindata”。

找到名为“data0.rda”的文件并用压缩软件(如WinRAR或7-Zip)打开它。在“data0.rda”中,找到“assets”文件夹。

导航到“assets\units\ship”,找到你想要修改移动速度的船只类型的文件。这些文件的命名通常是形如“ShipType_XXX.xml”的格式。

建筑相关

  <!-- 增加居民入住速度,原值30 -->
  <ModOp Type="merge" GUID='15000000,15000001,15000002,15000003,15000004,15000005,15000006,112642,112643' Path="/Values/PopulationLevel7/MoveInOut">
    <MoveInInterval>0.3</MoveInInterval>
  </ModOp>
  <!-- 燃气发电厂、酒吧、学校、银行、教堂、综艺剧场、大学、俱乐部、市场、膳食房覆盖范围99 -->
  <ModOp Type="merge" GUID='117547,1010358,1010360,1010365,1010359,1010361,1010362,1010364,1010372,114889' Path="/Values/PublicService">
    <FullSatisfactionDistance>99</FullSatisfactionDistance>
    <NoSatisfactionDistance>99</NoSatisfactionDistance>
  </ModOp>
  <!-- 伐木工人棚屋、狩猎小屋、伐木工人棚屋(北极)、驯鹿猎人、炭窑、炭窑(北极)占地面积0 -->
  <ModOp Type="merge" GUID='1010266,1010558,114703,112667,1010298,114705' Path="/Values/FreeAreaProductivity">
    <InfluenceRadius>0</InfluenceRadius>
  </ModOp>
  <!-- 暖炉范围 -->
  <ModOp Type="add" GUID='114751' Path="/Values/HeatProvider">
     <HeatRange>99</HeatRange>
  </ModOp>
  <!-- 库房容量500 -->
  <ModOp Type="merge" GUID='1010519' Path="/Values/Warehouse/WarehouseStorage">
    <StorageMax>500</StorageMax>
  </ModOp>
  <!-- 工会范围 -->
  <ModOp Type="merge" GUID='1010516' Path="/Values/ItemContainer">
    <SocketScopeRadius>200</SocketScopeRadius>
  </ModOp>
  <!-- 港口办公室范围-->
  <ModOp Type="add" GUID='100586' Path="/Values/ItemContainer">
    <SocketScopeRadius>200</SocketScopeRadius>
  </ModOp>
  <!-- 市政厅范围-->
  <ModOp Type="add" GUID='100415' Path="/Values/ItemContainer">
    <SocketScopeRadius>200</SocketScopeRadius>
  </ModOp>
  <!-- 维修起重机范围-->
  <ModOp Type="merge" GUID='1010525' Path="/Values/RepairCrane">
    <HealRadius>60</HealRadius>
  </ModOp>
  <!-- 燃油发电厂范围-->
  <ModOp Type="merge" GUID='100780' Path="/Values/Powerplant">
    <IndustrializationDistance>900</IndustrializationDistance>
  </ModOp>

新战舰MOD修改

<!-- GUID 8899003 - INFOTEXT 8890003 - Trigger 8899903- Projectile 8899993 - select 8899994,8899995 - launchsound 8899996 -->

<ModOps>
  <ModOp Type="addNextSibling" GUID='102033'>
    <Asset>
      <Template>Projectile</Template>
      <Values>
        <Projectile>
          <ProjectileType>Arc</ProjectileType>
          <ShotHeight>0</ShotHeight>
          <ShotAngle>10</ShotAngle>
          <ProjectileSpeed>80</ProjectileSpeed>
          <DamageType>Cannon</DamageType>
        </Projectile>
        <Standard>
          <GUID>8899993</GUID>
          <Name>Large_Single_Shot_Battle_ship</Name>
        </Standard>
        <Mesh />
        <Object>
          <Variations>
            <Item>
              <Filename>data/graphics/effects/military/projectiles/projectile_cannon_modern_01.cfg</Filename>
            </Item>
          </Variations>
        </Object>
        <SoundEmitter>
          <ProjectileSounds>
            <ProjectileLaunch>
              <Item>
                <Sound>235853</Sound>
              </Item>
            </ProjectileLaunch>
            <ProjectileImpact>
              <Item>
                <Sound>214818</Sound>
              </Item>
            </ProjectileImpact>
          </ProjectileSounds>
        </SoundEmitter>
        <ProjectileIncident />
      </Values>
    </Asset>
  </ModOp> 
 
 <!-- Build menu Shipyard -->
  <ModOp Type="addNextSibling" GUID='1010521' Path="/Values/Shipyard/AssemblyOptions/Item[Vehicle = '100853']">
    <Item>
      <Vehicle>8899003</Vehicle>
    </Item>
  </ModOp>  

 <ModOp Type="addNextSibling" GUID='700078'>
    <Asset>
      <Template>TextPool</Template>
      <Values>
        <Standard>
          <GUID>8899994</GUID>
          <Name>Battleship_SelectPool</Name>
        </Standard>
        <TextPool />
        <PreConditionList>
          <Condition>
            <IsBaseAutoCreateAsset>1</IsBaseAutoCreateAsset>
            <Values>
              <Condition />
              <ConditionAlwaysTrue />
            </Values>
          </Condition>
        </PreConditionList>
        <AudioTextPool>
          <AudioTextList>
            <Item>
              <AudioText>268390</AudioText>
            </Item>
            <Item>
              <AudioText>268391</AudioText>
            </Item>
            <Item>
              <AudioText>268392</AudioText>
            </Item>
            <Item>
              <AudioText>268393</AudioText>
            </Item>
          </AudioTextList>
        </AudioTextPool>
      </Values>
    </Asset>
  </ModOp>  

  <ModOp Type="addNextSibling" GUID='700078'>
    <Asset>
      <Template>TextPool</Template>
      <Values>
        <Standard>
          <GUID>8899995 </GUID>
          <Name>Battleship_AttackPool</Name>
        </Standard>
        <TextPool />
        <PreConditionList>
          <Condition>
            <IsBaseAutoCreateAsset>1</IsBaseAutoCreateAsset>
            <Values>
              <Condition />
              <ConditionAlwaysTrue />
            </Values>
          </Condition>
        </PreConditionList>
        <AudioTextPool>
          <AudioTextList>
            <Item>
              <AudioText>268393</AudioText>
            </Item>                     
            <Item>
              <AudioText>268392</AudioText>
            </Item>
          </AudioTextList>
        </AudioTextPool>
      </Values>
    </Asset>
  </ModOp>  


  <!-- Add Battle Ship -->
  <ModOp Type="addNextSibling" GUID='100442'>
      <Asset>
      <Template>WarShip</Template>
        <Values>
          <Standard>
            <GUID>8899003</GUID>
            <Name>Battle Ship (Military)</Name>
            <IconFilename>data/modgraphics/icons/battleship.png</IconFilename>
            <InfoDescription>8890003</InfoDescription>
          </Standard>
          <Object>
            <Variations>
              <Item>
                <Filename>data/modgraphics/vehicle/battle_ship/battle_ship.cfg</Filename>
              </Item>
            </Variations>
          </Object>
          <Mesh>
            <MeshPlacement>OnWaterSlope</MeshPlacement>
          </Mesh>
          <Selection>
            <ObjectmenuHeaderImage>data/ui/2kimages/main/3dicons/icon_ship.png</ObjectmenuHeaderImage>
            <MultiSelectable>1</MultiSelectable>
          </Selection>
          <Walking>
            <ShortenSailsAfter>0</ShortenSailsAfter>
            <ReservationLength>16</ReservationLength>
            <ReservationWidth>6</ReservationWidth>
            <PathPlannerLayer>Water</PathPlannerLayer>
            <ExpensiveDirSmoothing>1</ExpensiveDirSmoothing>
            <TurnAroundRadius>6</TurnAroundRadius>
            <Acceleration>1.8</Acceleration>
            <Deceleration>1</Deceleration>
            <TurnRadius>90</TurnRadius>
            <TurnDeceleration>0.5</TurnDeceleration>
            <TurnMovement>0</TurnMovement>
            <LeaningMaxAngle>10</LeaningMaxAngle>
            <ForwardSpeed>7.5</ForwardSpeed>
            <WindMinSlowdownFactor>1</WindMinSlowdownFactor>
            <WindMaxSpeedupFactor>1</WindMaxSpeedupFactor>
            <CargoFullFactor>0.7</CargoFullFactor>
            <DamageFullFactor>0.5</DamageFullFactor>
            <MinSlowdownFactor>0.5</MinSlowdownFactor>
            <CurveSegmentDensity>High</CurveSegmentDensity>
          </Walking>
          <Text>
            <LocaText>
              <English>
                <Text>Battle Ship</Text>
                <Status>Exported</Status>
                <ExportCount>1</ExportCount>
              </English>
            </LocaText>
            <LineID>14857</LineID>
          </Text>
          <CommandQueue>
            <FormationPriority>1</FormationPriority>
            <MilitaryShipPoints>12</MilitaryShipPoints>
            <PriorityShipList>1</PriorityShipList>
          </CommandQueue>
          <Drifting>
            <OverrideAssetWidthAndLength>0</OverrideAssetWidthAndLength>
            <Length>15</Length>
            <Width>2.5</Width>
            <FactorMovement>0.2</FactorMovement>
            <FactorRotation>0.35</FactorRotation>
          </Drifting>
          <Collector />
          <Attackable>
            <MaximumHitPoints>12000</MaximumHitPoints>
            <HPBarOffset>8.5</HPBarOffset>
            <AlertRange>200</AlertRange>
            <AccuracyWidth>12</AccuracyWidth>
        <ArmorType>HeavyArmor</ArmorType>
          <SelfHealPerHealTick>2</SelfHealPerHealTick>
          <SelfHealPausedTimeIfAttacked>60000</SelfHealPausedTimeIfAttacked>
        </Attackable>
        <Attacker>
          <AttackRange>84</AttackRange>
          <LineOfSightRange>120</LineOfSightRange>
          <ReloadTime>70</ReloadTime>
          <ProjectileAsset>8899993</ProjectileAsset>
          <ProjectileCount>12</ProjectileCount>
          <BaseDamage>770</BaseDamage>
          <Turrets>
            <Item>
              <TurnSpan>275</TurnSpan>
              <TurretCfg>data/modgraphics/vehicle/battle_ship/battle_ship_turret_01.cfg</TurretCfg>
            </Item>
            <Item>
              <TurnSpan>275</TurnSpan>
              <TurretCfg>data/modgraphics/vehicle/battle_ship/battle_ship_turret_01.cfg</TurretCfg>
            </Item>
            <Item>
              <TurnSpan>240</TurnSpan>
              <TurretCfg>data/modgraphics/vehicle/battle_ship/battle_ship_turret_01.cfg</TurretCfg>
            </Item>

            <Item>
              <TurnSpan>150</TurnSpan>
              <TurretCfg>data/modgraphics/vehicle/battle_ship/battle_ship_turret_02.cfg</TurretCfg>
            </Item>
            <Item>
              <TurnSpan>150</TurnSpan>
              <TurretCfg>data/modgraphics/vehicle/battle_ship/battle_ship_turret_02.cfg</TurretCfg>
            </Item>
            <Item>
              <TurnSpan>150</TurnSpan>
              <TurretCfg>data/modgraphics/vehicle/battle_ship/battle_ship_turret_02.cfg</TurretCfg>
            </Item>
            <Item>
              <TurnSpan>150</TurnSpan>
              <TurretCfg>data/modgraphics/vehicle/battle_ship/battle_ship_turret_02.cfg</TurretCfg>
            </Item>

            <Item>
              <TurnSpan>120</TurnSpan>
              <TurretCfg>data/modgraphics/vehicle/battle_ship/battle_ship_turret_03.cfg</TurretCfg>
            </Item>
            <Item>
              <TurnSpan>120</TurnSpan>
              <TurretCfg>data/modgraphics/vehicle/battle_ship/battle_ship_turret_03.cfg</TurretCfg>
            </Item>
            <Item>
              <TurnSpan>120</TurnSpan>
              <TurretCfg>data/modgraphics/vehicle/battle_ship/battle_ship_turret_03.cfg</TurretCfg>
            </Item>
            <Item>
              <TurnSpan>120</TurnSpan>
              <TurretCfg>data/modgraphics/vehicle/battle_ship/battle_ship_turret_03.cfg</TurretCfg>
            </Item>
          </Turrets>
          <AccuracyIncreaseOverDistance>100</AccuracyIncreaseOverDistance>
          <AccuracySpeedDecay>20</AccuracySpeedDecay>
          <ShootingTracking>TurretFixed</ShootingTracking>
          <FullVolleyTimeMax>1.25</FullVolleyTimeMax>
          <FullVolleyTimeMin>1.25</FullVolleyTimeMin>
          <MuzzleEffectAssets>
            <Item>
              <MuzzleEffectAsset>102228</MuzzleEffectAsset>
            </Item>
            <Item>
              <MuzzleEffectAsset>102220</MuzzleEffectAsset>
            </Item>
            <Item>
              <VectorElement>
                <InheritedIndex>0</InheritedIndex>
                <InheritanceMapV2>
                  <Entry>
                    <TemplateName>WarShip</TemplateName>
                    <Index>0</Index>
                  </Entry>
                </InheritanceMapV2>
              </VectorElement>
              <MuzzleEffectAsset>102228</MuzzleEffectAsset>
            </Item>
          </MuzzleEffectAssets>
          <AccuracyByDistance>
            <Item>
              <VectorElement>
                <InheritedIndex>0</InheritedIndex>
                <InheritanceMapV2>
                  <Entry>
                    <TemplateName>WarShip</TemplateName>
                    <Index>0</Index>
                  </Entry>
                </InheritanceMapV2>
              </VectorElement>
              <AccuracyByDistancePair>
                <CorrespondingAccuracy>50</CorrespondingAccuracy>
              </AccuracyByDistancePair>
            </Item>
            <Item>
              <VectorElement>
                <InheritedIndex>1</InheritedIndex>
                <InheritanceMapV2>
                  <Entry>
                    <TemplateName>WarShip</TemplateName>
                    <Index>1</Index>
                  </Entry>
                </InheritanceMapV2>
              </VectorElement>
              <AccuracyByDistancePair>
                <EnemyDistanceRelToAttackRange>20</EnemyDistanceRelToAttackRange>
                <CorrespondingAccuracy>25</CorrespondingAccuracy>
              </AccuracyByDistancePair>
            </Item>
            <Item>
              <AccuracyByDistancePair>
                <EnemyDistanceRelToAttackRange>40</EnemyDistanceRelToAttackRange>
                <CorrespondingAccuracy>70</CorrespondingAccuracy>
              </AccuracyByDistancePair>
            </Item>
            <Item>
              <AccuracyByDistancePair>
                <EnemyDistanceRelToAttackRange>70</EnemyDistanceRelToAttackRange>
                <CorrespondingAccuracy>85</CorrespondingAccuracy>
              </AccuracyByDistancePair>
            </Item>
            <Item>
              <AccuracyByDistancePair>
                <EnemyDistanceRelToAttackRange>100</EnemyDistanceRelToAttackRange>
                <CorrespondingAccuracy>100</CorrespondingAccuracy>
              </AccuracyByDistancePair>
            </Item>
          </AccuracyByDistance>
        </Attacker>
        <MinimapToken>
          <TokenAsset>2001947</TokenAsset>
          <StrategicMapAsset>501018</StrategicMapAsset>
        </MinimapToken>
        <SoundEmitter>
          <DestroySounds>
            <Item>
              <Sound>238314</Sound>
            </Item>
          </DestroySounds>
          <VehicleSounds>
            <MovementStart>
              <Item>
                <Sound>216009</Sound>
              </Item>
            </MovementStart>
          </VehicleSounds>
        </SoundEmitter>
        <UpgradeList />
        <QuestObject />
        <Infolayer />
        <ItemContainer>
          <SocketCount>4</SocketCount>
          <SocketAllocation>Ship;SteamShip;Warship</SocketAllocation>
          <SlotCount>8</SlotCount>
        </ItemContainer>
        <FeedbackController />
        <Draggable />
        <Cost>
          <Costs>
            <Item>
              <Ingredient>1010218</Ingredient>
              <Amount>115</Amount>
            </Item>
            <Item>
              <Ingredient>1010224</Ingredient>
              <Amount>60</Amount>
            </Item>
            <Item>
              <Ingredient>1010223</Ingredient>
              <Amount>50</Amount>
            </Item>
            <Item>
              <Ingredient>1010204</Ingredient>
              <Amount>20</Amount>
            </Item>
          </Costs>
          <InfluenceCostType>WarShip</InfluenceCostType>
          <InfluenceCostPoints>-12</InfluenceCostPoints>
        </Cost>
        <Craftable>
          <CraftingTime>900000</CraftingTime>
        </Craftable>
        <TradeRouteVehicle />
        <Locked />
        <Nameable />
        <MetaPersistent />
        <ExpeditionAttribute>
          <BaseMorale>50</BaseMorale>
          <ExpeditionAttributes>
            <Item>
              <Attribute>Might</Attribute>
              <Amount>100</Amount>
            </Item>
            <Item>
              <Attribute>Melee</Attribute>
              <Amount>100</Amount>
            </Item>
            <Item>
              <Attribute>Navigation</Attribute>
            </Item>
            <Item>
              <Attribute>PerkMilitaryShip</Attribute>
              <Amount>1</Amount>
            </Item>
            <Item>
              <Attribute>PerkSteamShip</Attribute>
              <Amount>1</Amount>
            </Item>
          </ExpeditionAttributes>
        </ExpeditionAttribute>
        <ShipMaintenance>
          <Maintenance>550</Maintenance>
        </ShipMaintenance>
        <Sellable>
          <Baseprice>
            <Item>
              <VectorElement>
                <InheritedIndex>0</InheritedIndex>
                <InheritanceMapV2>
                  <Entry>
                    <TemplateName>WarShip</TemplateName>
                    <Index>0</Index>
                  </Entry>
                </InheritanceMapV2>
              </VectorElement>
              <Amount>1600000</Amount>
            </Item>
          </Baseprice>
        </Sellable>
        <Stance />
        <Rentable />
        <WorldMapSound />
        <Pausable />
        <ShipIncident />
        <SoundEmitterCommandBarks>
        <BarkMapping>
            <Selection>
              <AudioPool>8899994</AudioPool>
            </Selection>
            <AttackCommand>
              <AudioPool>8899995</AudioPool>
            </AttackCommand>
            <MoveCommand>
              <AudioPool>700080</AudioPool>
            </MoveCommand>
            <SelectionDamaged>
              <AudioPool>700109</AudioPool>
            </SelectionDamaged>
            <EscortCommand>
              <AudioPool>700107</AudioPool>
            </EscortCommand>
            <PatrolCommand>
              <AudioPool>700106</AudioPool>
            </PatrolCommand>
          </BarkMapping>
        </SoundEmitterCommandBarks>
      </Values>
    </Asset>
  </ModOp>

  <!-- Unlock Action -->
  <ModOp Type="addNextSibling" GUID='141008'>
    <Asset>
      <Template>Trigger</Template>
      <Values>
        <Standard>
          <GUID>8899903</GUID>
          <Name>TRIGGER Battle Ship</Name>
        </Standard>
        <Trigger>
          <TriggerCondition>
            <Template>ConditionPlayerCounter</Template>
            <Values>
              <Condition />
              <ConditionPlayerCounter>
                <PlayerCounter>PopulationByLevel</PlayerCounter>
                <Context>15000004</Context>
                <CounterAmount>3000</CounterAmount>
              </ConditionPlayerCounter>
            </Values>
          </TriggerCondition>
          <TriggerActions>
            <Item>
              <TriggerAction>
                <Template>ActionUnlockAsset</Template>
                <Values>
                  <Action />
                  <ActionUnlockAsset>
                    <UnlockAssets>
                      <Item>
                        <Asset>8899003</Asset>
                      </Item>
                    </UnlockAssets>
                  </ActionUnlockAsset>
                </Values>
              </TriggerAction>
            </Item>
          </TriggerActions>
        </Trigger>
        <TriggerSetup />
      </Values>
    </Asset>
  </ModOp>

  <!-- Asset Pool (Player Ships) -->
  <ModOp Type="add" GUID='101639' Path="/Values/AssetPool/AssetList">
    <Item>
      <Asset>8899003</Asset>
    </Item>
  </ModOp>

  <!-- Item Effect Pool -->
    <!-- Militäry Ships -->
  <ModOp Type="add" GUID='190608' Path="/Values/ItemEffectTargetPool/EffectTargetGUIDs">
    <Item>
      <GUID>8899003</GUID>
    </Item>
  </ModOp>
    <!-- All Ships -->
  <ModOp Type="add" GUID='191454' Path="/Values/ItemEffectTargetPool/EffectTargetGUIDs">
    <Item>
      <GUID>8899003</GUID>
    </Item>
  </ModOp>
    <!-- Steamships -->
  <ModOp Type="add" GUID='191456' Path="/Values/ItemEffectTargetPool/EffectTargetGUIDs">
    <Item>
      <GUID>889903</GUID>
    </Item>
  </ModOp>
  <!-- Warships -->
  <ModOp Type="add" GUID='191458' Path="/Values/ItemEffectTargetPool/EffectTargetGUIDs">
    <Item>
      <GUID>8899003</GUID>
    </Item>
  </ModOp>
</ModOps>

卡片

工会卡MOD修改

<ModOps>
  <!-- 席蒙斯电梯 -->
  <ModOp Type="merge" GUID='190878' Path="/Values/Item">
      <!-- 交易价格 -->
    <TradePrice>1500</TradePrice>
  </ModOp>
  <ModOp Type="add" GUID='190878' Path="/Values/IncidentInfectableUpgrade">
    <!--火灾机率 -100% -->
    <IncidentFireIncreaseUpgrade>
      <Value>-10</Value>
    </IncidentFireIncreaseUpgrade>
    <!--疾病机率 -100% -->
    <IncidentIllnessIncreaseUpgrade>
      <Value>-10</Value>
    </IncidentIllnessIncreaseUpgrade>
    <!--暴乱机率 -100% -->
    <IncidentRiotIncreaseUpgrade>
      <Value>-10</Value>
    </IncidentRiotIncreaseUpgrade>
    <!--爆炸机率 -100% -->
    <IncidentExplosionIncreaseUpgrade>
      <Value>-10</Value>
    </IncidentExplosionIncreaseUpgrade>
  </ModOp>
  <ModOp Type="add" GUID='190878' Path="/Values/ModuleOwnerUpgrade">
    <!--建筑升级限制 -100% -->
    <ModuleLimitUpgrade>
      <Value>-100</Value>
      <Percental>1</Percental>
    </ModuleLimitUpgrade>
  </ModOp>
  <ModOp Type="add" GUID='190878' Path="/Values/BuildingUpgrade">
    <!--所需劳动力 -100% -->
    <WorkforceAmountUpgrade>
      <Value>-100</Value>
      <Percental>1</Percental>
    </WorkforceAmountUpgrade>
  </ModOp>
  <ModOp Type="add" GUID='190878' Path="/Values/CultureUpgrade">
    <!--吸引力 +100% -->
    <AttractivenessUpgrade>
      <Value>100</Value>
      <Percental>1</Percental>
    </AttractivenessUpgrade>
  </ModOp>
  <ModOp Type="merge" GUID='190878' Path="/Values/FactoryUpgrade">
    <!--生产力 +100% -->
    <ProductivityUpgrade>
      <Value>100</Value>
      <Percental>1</Percental>
    </ProductivityUpgrade>
  </ModOp>
  <ModOp Type="merge" GUID='190878' Path="/Values/ItemEffect">
    <!-- 效果目标 6000018 表示所有建筑 -->
    <EffectTargets>
      <Item>
        <GUID>6000018</GUID>
      </Item>
    </EffectTargets>
  </ModOp>
  <ModOp Type="add" GUID='190878' Path="/Values/FactoryUpgrade">
      <!-- 额外货物 -->
    <AdditionalOutput>
        <!-- 原木 -->
      <Item>
        <Product>120008</Product>
        <AdditionalOutputCycle>4</AdditionalOutputCycle>
        <Amount>4</Amount>
      </Item>
        <!-- 咖啡 -->
      <Item>
        <Product>120032</Product>
        <AdditionalOutputCycle>4</AdditionalOutputCycle>
        <Amount>1</Amount>
      </Item>
        <!-- 金 -->
      <Item>
        <Product>1010249</Product>
        <AdditionalOutputCycle>8</AdditionalOutputCycle>
        <Amount>1</Amount>
      </Item>
        <!-- 巧克力 -->
      <Item>
        <Product>1010258</Product>
        <AdditionalOutputCycle>8</AdditionalOutputCycle>
        <Amount>1</Amount>
      </Item>
        <!-- 雪茄 -->
      <Item>
        <Product>1010259</Product>
        <AdditionalOutputCycle>8</AdditionalOutputCycle>
        <Amount>1</Amount>
      </Item>
        <!-- 棉织物 -->
      <Item>
        <Product>1010240</Product>
        <AdditionalOutputCycle>8</AdditionalOutputCycle>
        <Amount>1</Amount>
      </Item>
        <!-- 珍珠 -->
      <Item>
        <Product>1010256</Product>
        <AdditionalOutputCycle>8</AdditionalOutputCycle>
        <Amount>1</Amount>
      </Item>
        <!-- 橡胶 -->
      <Item>
        <Product>1010255</Product>
        <AdditionalOutputCycle>8</AdditionalOutputCycle>
        <Amount>1</Amount>
      </Item>
        <!-- 钢铁 -->
      <Item>
        <Product>1010219</Product>
        <AdditionalOutputCycle>8</AdditionalOutputCycle>
        <Amount>1</Amount>
      </Item>
        <!-- 钢梁 -->
      <Item>
        <Product>1010218</Product>
        <AdditionalOutputCycle>8</AdditionalOutputCycle>
        <Amount>1</Amount>
      </Item>
        <!-- 石英沙 -->
      <Item>
        <Product>1010228</Product>
        <AdditionalOutputCycle>8</AdditionalOutputCycle>
        <Amount>1</Amount>
      </Item>
        <!-- 鱼 -->
      <Item>
        <Product>1010200</Product>
        <AdditionalOutputCycle>8</AdditionalOutputCycle>
        <Amount>1</Amount>
      </Item>
        <!-- 毛皮 -->
      <Item>
        <Product>1010209</Product>
        <AdditionalOutputCycle>8</AdditionalOutputCycle>
        <Amount>1</Amount>
      </Item>
        <!-- 薄木片 -->
      <Item>
        <Product>1010242</Product>
        <AdditionalOutputCycle>8</AdditionalOutputCycle>
        <Amount>1</Amount>
      </Item>
        <!-- 灯泡 -->
      <Item>
        <Product>1010208</Product>
        <AdditionalOutputCycle>8</AdditionalOutputCycle>
        <Amount>1</Amount>
      </Item>
        <!-- 缝纫机 -->
      <Item>
        <Product>1010206</Product>
        <AdditionalOutputCycle>8</AdditionalOutputCycle>
        <Amount>1</Amount>
      </Item>
        <!-- 留声机 -->
      <Item>
        <Product>1010248</Product>
        <AdditionalOutputCycle>8</AdditionalOutputCycle>
        <Amount>1</Amount>
      </Item>
        <!-- 陀螺鱼雷 -->
      <Item>
        <Product>192186</Product>
        <AdditionalOutputCycle>8</AdditionalOutputCycle>
        <Amount>1</Amount>
      </Item>
    </AdditionalOutput>
  </ModOp>
</ModOps>

市政厅卡MOD修改

<ModOps>
  <!-- 库房容量(旧世界) -->
  <ModOp Type="merge" GUID='1010519' Path="/Values/Warehouse/WarehouseStorage">
    <StorageMax>500</StorageMax>
  </ModOp>
  <!-- 库房容量(新世界) -->
  <ModOp Type="merge" GUID='101278' Path="/Values/Warehouse/WarehouseStorage">
    <StorageMax>500</StorageMax>
  </ModOp>
  <!-- 库房容量(狮子大陆) -->
  <ModOp Type="merge" GUID='117870' Path="/Values/Warehouse/WarehouseStorage">
    <StorageMax>500</StorageMax>
  </ModOp>
  <!-- 库房容量(北极) -->
  <ModOp Type="merge" GUID='112670' Path="/Values/Warehouse/WarehouseStorage">
    <StorageMax>500</StorageMax>
  </ModOp>

  <!-- 储油槽容量(旧世界) -->
  <ModOp Type="merge" GUID='100784' Path="/Values/Warehouse/WarehouseStorage">
    <StorageMax>2000</StorageMax>
  </ModOp>
  <!-- 储油槽容量(新世界) -->
  <ModOp Type="merge" GUID='101330' Path="/Values/Warehouse/WarehouseStorage">
    <StorageMax>2000</StorageMax>
  </ModOp>
  <!-- 储油槽容量(狮子大陆) -->
  <ModOp Type="merge" GUID='119034' Path="/Values/Warehouse/WarehouseStorage">
    <StorageMax>2000</StorageMax>
  </ModOp>

  <!-- 增加消防局(旧世界)的距离 -->
  <ModOp Type="add" GUID='1010463' Path="/Values/PublicService">
    <CoverageUpgrade>
      <Value>200</Value>
      <Percental>1</Percental>
    </CoverageUpgrade>
  </ModOp>
  <!-- 增加消防局(新世界)的距离 -->
  <ModOp Type="add" GUID='101275' Path="/Values/PublicService">
    <CoverageUpgrade>
      <Value>200</Value>
      <Percental>1</Percental>
    </CoverageUpgrade>
  </ModOp>

  <!-- 增加警局(旧世界)的距离 -->
  <ModOp Type="add" GUID='1010462' Path="/Values/PublicService">
    <CoverageUpgrade>
      <Value>200</Value>
      <Percental>1</Percental>
    </CoverageUpgrade>
  </ModOp>
  <!-- 增加警局(新世界)的距离 -->
  <ModOp Type="add" GUID='101274' Path="/Values/PublicService">
    <CoverageUpgrade>
      <Value>200</Value>
      <Percental>1</Percental>
    </CoverageUpgrade>
  </ModOp>

  <!-- 伐木工人棚屋、狩猎小屋、伐木工人棚屋(北极)、驯鹿猎人、炭窑、炭窑(北极)占地面积8 -->
  <ModOp Type="merge" GUID='1010266,1010558,114703,112667,1010298,114705' Path="/Values/FreeAreaProductivity">
    <InfluenceRadius>8</InfluenceRadius>
  </ModOp>

  <!-- 维修起重机范围-->
  <ModOp Type="merge" GUID='1010525' Path="/Values/RepairCrane">
    <HealRadius>60</HealRadius>
  </ModOp>

  <!-- 大众公民法庭 -->
  <ModOp Type="merge" GUID='110949' Path="/Values/Item">
      <!-- 交易价格 -->
    <TradePrice>1500</TradePrice>
  </ModOp>
  <ModOp Type="merge" GUID='110949' Path="/Values/ItemEffect">
    <!-- 效果目标 6000018 表示所有建筑 -->
    <EffectTargets>
      <Item>
        <GUID>6000018</GUID>
      </Item>
    </EffectTargets>
  </ModOp>
  <ModOp Type="merge" GUID='110949' Path="/Values/IncidentInfectableUpgrade">
    <!--火灾机率 -100% -->
    <IncidentFireIncreaseUpgrade>
      <Value>-10</Value>
    </IncidentFireIncreaseUpgrade>
    <!--疾病机率 -100% -->
    <IncidentIllnessIncreaseUpgrade>
      <Value>-10</Value>
    </IncidentIllnessIncreaseUpgrade>
    <!--暴乱机率 -100% -->
    <IncidentRiotIncreaseUpgrade>
      <Value>-10</Value>
    </IncidentRiotIncreaseUpgrade>
    <!--爆炸机率 -100% -->
    <IncidentExplosionIncreaseUpgrade>
      <Value>-10</Value>
    </IncidentExplosionIncreaseUpgrade>
  </ModOp>
  <ModOp Type="add" GUID='110949' Path="/Values/PopulationUpgrade">
    <!-- 增加房屋升级的居民数量 -->
    <ResidentsUpgrade>
      <Value>900</Value>
      <Percental>1</Percental>
    </ResidentsUpgrade>
    <!-- 加成 -->
    <InputBenefitModifier>
      <!-- 市场 -->
      <Item>
        <Product>120020</Product>
        <AdditionalSupply>90</AdditionalSupply>
        <AdditionalMoney>90</AdditionalMoney>
      </Item>
      <!-- 抽水马达 -->
      <Item>
        <Product>1010348</Product>
        <AdditionalSupply>90</AdditionalSupply>
        <AdditionalMoney>90</AdditionalMoney>
      </Item>
      <!-- 教堂 -->
      <Item>
        <Product>1010350</Product>
        <AdditionalSupply>90</AdditionalSupply>
        <AdditionalMoney>90</AdditionalMoney>
      </Item>
      <!-- 综艺剧场 -->
      <Item>
        <Product>1010352</Product>
        <AdditionalSupply>90</AdditionalSupply>
        <AdditionalMoney>90</AdditionalMoney>
      </Item>
      <!-- 大学 -->
      <Item>
        <Product>1010353</Product>
        <AdditionalSupply>90</AdditionalSupply>
        <AdditionalMoney>90</AdditionalMoney>
      </Item>
      <!-- 电力 -->
      <Item>
        <Product>1010354</Product>
        <AdditionalSupply>90</AdditionalSupply>
        <AdditionalMoney>90</AdditionalMoney>
      </Item>
      <!-- 银行 -->
      <Item>
        <Product>1010356</Product>
        <AdditionalSupply>90</AdditionalSupply>
        <AdditionalMoney>90</AdditionalMoney>
      </Item>
      <!-- 会员俱乐部 -->
      <Item>
        <Product>1010355</Product>
        <AdditionalSupply>270</AdditionalSupply>
        <AdditionalMoney>270</AdditionalMoney>
      </Item>
      <!-- 学校 -->
      <Item>
        <Product>1010360</Product>
        <AdditionalSupply>270</AdditionalSupply>
        <AdditionalMoney>270</AdditionalMoney>
      </Item>
    </InputBenefitModifier>
  </ModOp>
</ModOps>

船只卡MOD修改

<ModOps> 
  <!-- 辛恩的钢制双层船身 -->
  <ModOp Type="merge" GUID='191851' Path="/Values/Item">
    <TradePrice>15000</TradePrice>
  </ModOp>
  <ModOp Type="merge" GUID='191851' Path="/Values/ExpeditionAttribute/ExpeditionAttributes">
    <!-- 男性 -->
    <Item>
      <Attribute>PerkMale</Attribute>
      <Amount>1</Amount>
    </Item>
    <!-- 女性 -->
    <Item>
      <Attribute>PerkFemale</Attribute>
      <Amount>1</Amount>
    </Item>
    <!-- 人类学家 -->
    <Item>
      <Attribute>PerkAnthropologist</Attribute>
      <Amount>1</Amount>
    </Item>
    <!-- 动物学家 -->
    <Item>
      <Attribute>PerkZoologist</Attribute>
      <Amount>1</Amount>
    </Item>
    <!-- 催眠师 -->
    <Item>
      <Attribute>PerkHypnotist</Attribute>
      <Amount>1</Amount>
    </Item>
    <!-- 潜水员 -->
    <Item>
      <Attribute>PerkDiver</Attribute>
      <Amount>1</Amount>
    </Item>
    <!-- 演员 -->
    <Item>
      <Attribute>PerkEntertainer</Attribute>
      <Amount>1</Amount>
    </Item>
    <!-- 考古学家 -->
    <Item>
      <Attribute>PerkArcheologist</Attribute>
      <Amount>1</Amount>
    </Item>
    <!-- 语言学家 -->
    <Item>
      <Attribute>PerkPolyglot</Attribute>
      <Amount>1</Amount>
    </Item>
    <!-- 海盗 -->
    <Item>
       <Attribute>PerkFormerPirate</Attribute>
       <Amount>1</Amount>
    </Item>
    <!-- 导航 -->
    <Item>
      <Attribute>Navigation</Attribute>
      <Amount>300</Amount>
    </Item>
    <!-- 武力 -->
    <Item>
      <Attribute>Melee</Attribute>
      <Amount>300</Amount>
    </Item>
    <!-- 医学 -->
    <Item>
      <Attribute>Medicine</Attribute>
      <Amount>300</Amount>
    </Item>
    <!-- 信仰 -->
    <Item>
      <Attribute>Faith</Attribute>
      <Amount>300</Amount>
    </Item>
    <!-- 制作 -->
    <Item>
      <Attribute>Crafting</Attribute>
       <Amount>300</Amount>
    </Item>
    <!-- 狩猎 -->
    <Item>
      <Attribute>Hunting</Attribute>
      <Amount>300</Amount>
    </Item>
    <!-- 外交 -->
    <Item>
      <Attribute>Diplomacy</Attribute>
      <Amount>300</Amount>
    </Item>
    <!-- 海军力量 -->
    <Item>
      <Attribute>Might</Attribute>
      <Amount>300</Amount>
    </Item>
  </ModOp>
  <ModOp Type="add" GUID='191851' Path="/Values/VehicleUpgrade">
    <!-- 移动速度 -->
    <ForwardSpeedUpgrade>
      <Value>100</Value>
      <Percental>1</Percental>
    </ForwardSpeedUpgrade>
    <!-- 损坏减速 -->
    <IgnoreDamageFactorUpgrade>
      <Value>150</Value>
      <Percental>1</Percental>
    </IgnoreDamageFactorUpgrade>
  </ModOp>
  <ModOp Type="add" GUID='191851' Path="/Values/TradeRouteVehicle">
    <!-- 卸货速度 -->
    <LoadingSpeedUpgrade>
      <Value>200</Value>
      <Percental>1</Percental>
    </LoadingSpeedUpgrade>
  </ModOp>
  <ModOp Type="add" GUID="191851" Path="/Values/AttackerUpgrade">
    <!-- 攻击范围 -->
    <AttackRangeUpgrade>
      <Value>50</Value>
      <Percental>1</Percental>
    </AttackRangeUpgrade>
    <!-- 视野 -->
    <LineOfSightRangeUpgrade>
      <Value>50</Value>
      <Percental>1</Percental>
    </LineOfSightRangeUpgrade>
  </ModOp>
  <ModOp Type="add" GUID='191851' Path="/Values/AttackableUpgrade">
    <!-- +生命 -->
    <MaxHitpointsUpgrade>
      <Value>3000</Value>
      <Percental>1</Percental>
    </MaxHitpointsUpgrade>
    <!-- 主动治疗 自我修复 -->
    <SelfHealUpgrade>
      <Value>1800</Value>
      <Percental>1</Percental>
    </SelfHealUpgrade>
    <!-- 受到攻击也可以自我修复 -->
    <SelfHealPausedTimeIfAttackedUpgrade>
      <Value>-100</Value>
      <Percental>1</Percental>
    </SelfHealPausedTimeIfAttackedUpgrade>
    <!-- 损伤影响 -->
    <DamageReceiveFactor>
      <!-- 鱼雷 -->
      <Torpedo>
        <Factor>0.25</Factor>
      </Torpedo>
      <!-- 舰炮 -->
      <Normal>
        <Factor>0.25</Factor>
      </Normal>
      <!-- 加龙炮 -->
      <Cannon>
        <Factor>0.25</Factor>
      </Cannon>
      <!-- 大炮 -->
      <BigBertha>
        <Factor>0.25</Factor>
      </BigBertha>
    </DamageReceiveFactor>
  </ModOp>
</ModOps>

市政厅 - 额外供给

市政厅 - 灭火

工会 - 灭火

工会-额外货物

工会 - 改变供应资源

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