[LIBGDX学习]LibGDX代码详解(二十一)Box2D 子弹穿透

package com.mygdx.game.box2d;

import com.badlogic.gdx.Input;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic.gdx.physics.box2d.BodyDef;
import com.badlogic.gdx.physics.box2d.BodyDef.BodyType;
import com.badlogic.gdx.physics.box2d.CircleShape;
import com.badlogic.gdx.physics.box2d.EdgeShape;
import com.badlogic.gdx.physics.box2d.FixtureDef;
import com.badlogic.gdx.physics.box2d.PolygonShape;
import com.badlogic.gdx.physics.box2d.World;

public class VerticalStack extends Box2DTest {
	static final int e_columnCount = 5;
	static final int e_rowCount = 16;

	Body m_bullet;
	Body[] m_bodies = new Body[e_rowCount * e_columnCount];
	int[] m_indices = new int[e_rowCount * e_columnCount];

	@Override
	protected void createWorld (World world) {
		{
			BodyDef bd = new BodyDef();
			Body ground = world.createBody(bd);

			EdgeShape shape = new EdgeShape();
			shape.set(new Vector2(-40, 0), new Vector2(40, 0));
			ground.createFixture(shape, 0.0f);

			shape.set(new Vector2(20, 0), new Vector2(20, 20));
			ground.createFixture(shape, 0);
			shape.dispose();
		}

		float xs[] = {0, -10, -5, 5, 10};

		for (int j = 0; j < e_columnCount; j++) {
			PolygonShape shape = new PolygonShape();
			shape.setAsBox(0.5f, 0.5f);

			FixtureDef fd = new FixtureDef();
			fd.shape = shape;
			//fd.density = 1.0f;
			//fd.friction = 0.3f;
            fd.density = 1.0f;
            fd.friction = 100f;

			for (int i = 0; i < e_rowCount; i++) {
				BodyDef bd = new BodyDef();
				bd.type = BodyType.DynamicBody;

				int n = j * e_rowCount + i;
				m_indices[n] = n;

				float x = 0;
				//bd.position.set(xs[j] + x, 0.752f + 1.54f * i);
                bd.position.set(xs[j] + x, 0.752f + 1.001f * i);
				Body body = world.createBody(bd);
				body.setUserData(n);// ???

				m_bodies[n] = body;
				body.createFixture(fd);


			}
			shape.dispose();
		}

        for(Body b:m_bodies){
            System.out.print(" "+b.getUserData());// setUserData这样用?
        }
        System.out.println();

		m_bullet = null;
	}

	// 发射子弹
	@Override
	public boolean keyDown (int keyCode) {
		if (keyCode == Input.Keys.COMMA) {
			if (m_bullet != null) {
				world.destroyBody(m_bullet);
				m_bullet = null;
			}

			{
				CircleShape shape = new CircleShape();
				shape.setRadius(0.25f);

				FixtureDef fd = new FixtureDef();
				fd.shape = shape;
				fd.density = 20.0f;
				fd.restitution = 0.05f;

				BodyDef bd = new BodyDef();
				bd.type = BodyType.DynamicBody;
				bd.bullet = true;// 精确检测
				bd.position.set(-31, 5);

				m_bullet = world.createBody(bd);
				m_bullet.createFixture(fd);

				//m_bullet.setLinearVelocity(new Vector2(400, 0));
                m_bullet.setLinearVelocity(new Vector2(1600, 0));
			}
		}

        if (keyCode == Input.Keys.SPACE) {
            world.dispose();
            world= new World(new Vector2(0, -10), true);
            createWorld(world);
        }

		return false;
	}

	public void render () {

		super.render();

		// if (renderer.batch != null) {
		// renderer.batch.begin();
		// // renderer.batch.drawText(renderer.font, "Press: (,) to launch a bullet", 0, Gdx.app.getGraphics().getHeight(),
		// // Color.WHITE);
		// renderer.batch.end();
		// }
	}
}

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