[LIBGDX学习]LibGDX代码详解(二十九)Bullet

import com.badlogic.gdx.Application.ApplicationType;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.PerspectiveCamera;
import com.badlogic.gdx.graphics.VertexAttributes.Usage;
import com.badlogic.gdx.graphics.g3d.Environment;
import com.badlogic.gdx.graphics.g3d.Material;
import com.badlogic.gdx.graphics.g3d.Model;
import com.badlogic.gdx.graphics.g3d.ModelBatch;
import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
import com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute;
import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
import com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight;
import com.badlogic.gdx.graphics.g3d.loader.ObjLoader;
import com.badlogic.gdx.graphics.g3d.utils.DepthShaderProvider;
import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.math.collision.Ray;
import com.badlogic.gdx.physics.bullet.Bullet;
import com.badlogic.gdx.physics.bullet.dynamics.btRigidBody;
import com.badlogic.gdx.physics.bullet.linearmath.LinearMath;
import com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DebugDrawModes;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.Disposable;

/** @author xoppa */
public class BaseBulletTest extends BulletTest {
    // Set this to the path of the lib to use it on desktop instead of default lib.
    private final static String customDesktopLib = null;//"D:\\Xoppa\\code\\libgdx\\extensions\\gdx-bullet\\jni\\vs\\gdxBullet\\x64\\Debug\\gdxBullet.dll";

    private static boolean initialized = false;

    public static boolean shadows = true;

    public static void init ()
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