java3d 阴影_java – libGDX 3D阴影

您可以使用以下代码:

Environment environment;

DirectionalShadowLight shadowLight;

@Override

public void show() {

modelBatch = new ModelBatch();

environment = new Environment();

environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 1.0f, 1f, .6f, 1f));

environment.add((shadowLight = new DirectionalShadowLight(1024, 1024, 60f, 60f, .1f, 50f))

.set(1f, 1f, 1f, 40.0f, -35f, -35f));

environment.shadowMap = shadowLight;

shadowBatch = new ModelBatch(new DepthShaderProvider());

}

@Override

public void render(float delta) {

//create shadow texture

shadowLight.begin(Vector3.Zero, camera.direction);

shadowBatch.begin(shadowLight.getCamera());

shadowBatch.render(instances);

shadowBatch.end();

shadowLight.end();

//render scene

Gdx.gl.glClearColor(0, 0, 0, 1);

Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);

modelBatch.begin(cam);

modelBatch.render(instances, environment); //environment has shadowMap!

modelBatch.end();

}

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