import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.VertexAttributes.Usage;
import com.badlogic.gdx.graphics.g3d.Material;
import com.badlogic.gdx.graphics.g3d.Model;
import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld;
import com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraint;
import com.badlogic.gdx.physics.bullet.dynamics.btRigidBody;
import com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint;
import com.badlogic.gdx.utils.Array;
/** @author xoppa */
public class ConstraintsTest extends BaseBulletTest {
final Array<btTypedConstraint> constraints = new Array<btTypedConstraint>();
@Override
public void create () {
super.create();
final Model barModel = modelBuilder.createBox(10f, 1f, 1f, new Material(new ColorAttribute(ColorAttribute.Diffus
[LIBGDX学习]LibGDX代码详解(三十三)Bullet 连线
最新推荐文章于 2018-03-01 18:14:36 发布