LIBGDX学习]LibGDX代码详解(三十八)Bullet Ray

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Mesh;
import com.badlogic.gdx.graphics.VertexAttribute;
import com.badlogic.gdx.graphics.VertexAttributes.Usage;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.math.collision.Ray;
import com.badlogic.gdx.physics.bullet.collision.btCollisionObject;
import com.badlogic.gdx.physics.bullet.collision.ClosestRayResultCallback;
import com.badlogic.gdx.physics.bullet.dynamics.btRigidBody;

/** @author xoppa */
public class RayCastTest extends BaseBulletTest {
    final int BOXCOUNT_X = 5;
    final int BOXCOUNT_Y = 5;
    final int BOXCOUNT_Z = 1;

    final float BOXOFFSET_X = 0f;
    final float BOXOFFSET_Y = 0.5f;
    final float BOXOFFSET_Z = 2.5f;

    ClosestRayResultCallback rayTestCB;
    Vector3 rayFrom = new Vector3();
    Vector3 rayTo = new Vector3();

    @Override
    public void create () {
        super.create();
        instructions = "Tap a box to ray cast\nLong press to toggle debug mode\nSwipe for next test\nCtrl+drag to rotate\nScroll to zoom";

        // Create the entities
        world.add("ground", -7f, 0f, -7f).setColor(0.25f + 0.5f * (float)Math.random(), 0.25f + 0.5f * (float)Math.random(),
                0.25f + 0.5f * (float)Math.random(), 1f);

        for (int x = 0; x < BOXCOUNT_X; x++) {
            for (int y = 0; y < BOXCOUNT_Y; y++) {
                for (int z = 0; z < BOXCOUNT_Z; z++) {
                    world.add("box", BOXOFFSET_X + x, BOXOFFSET_Y + y, BOXOFFSET_Z + z).setColor(0.5f + 0.5f * (float)Math.random(),
                            0.5f + 0.5f * (float)Math.random(), 0.5f + 0.5f * (float)Math.random(), 1f);
                }
            }
        }

        //rayTestCB = new ClosestRayResultCallback(Vector3.Zero, Vector3.Z);
        rayTestCB = new ClosestRayResultCallback(Vector3.Zero, Vector3.Y);
    }

    @Override
    public void dispose () {
        if (rayTestCB != null) rayTestCB.dispose();
        rayTestCB = null;
        super.dispose();
    }

    @Override
    public boolean tap (float x, float y, int count, int button) {
        Ray ray = camera.getPickRay(x, y);// y 坐标往下, x 坐标往右, 屏幕像素坐标?
        rayFrom.set(ray.origin);
        rayTo.set(ray.direction).scl(50f).add(rayFrom); // 50 meters max from the origin

        // Because we reuse the ClosestRayResultCallback, we need reset it's values
        rayTestCB.setCollisionObject(null);
        rayTestCB.setClosestHitFraction(1f);
        rayTestCB.setRayFromWorld(rayFrom);
        rayTestCB.setRayToWorld(rayTo);

        world.collisionWorld.rayTest(rayFrom, rayTo, rayTestCB);

        if (rayTestCB.hasHit()) {
            final btCollisionObject obj = rayTestCB.getCollisionObject();
            if (!obj.isStaticOrKinematicObject()) {
                final btRigidBody body = (btRigidBody)(obj);
                body.activate();
                //body.applyCentralImpulse(tmpV2.set(ray.direction).scl(20f));// scl就是力度?
                body.applyCentralImpulse(tmpV2.set(ray.direction).scl(100f));
            }
        }
        return true;
    }
}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值