做这个程序是想为了以后训练最短路径的模型,因为游戏比较好搭建环境,就做了个这个小程序。
#include <SFML/Graphics.hpp>
int main() {
// 创建窗口大小为800x600,标题为"Maze Game"
sf::RenderWindow window(sf::VideoMode(800, 600), "Maze Game");
const float cellSize = 40.0f;
// 创建矩形形状表示迷宫中的墙,大小为40x40,颜色为白色
sf::RectangleShape wall(sf::Vector2f(cellSize, cellSize));
wall.setFillColor(sf::Color::White);
// 创建圆形形状表示迷宫中的角色,半径为20,颜色为红色
sf::CircleShape character(20);
character.setFillColor(sf::Color::Red);
character.setPosition(1 * cellSize, 1 * cellSize);
int mazeData[10][10] = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 1, 0, 0, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 1, 1, 0, 1, 1, 1, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1}
};
// 渲染循环
while (window.isOpen()) {
// 处理窗口事件
sf::Event event;
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed) {
// 如果窗口关闭事件发生,关闭窗口
window.close();
}
else if (event.type == sf::Event::KeyPressed)
{
float currentX = character.getPosition().x;
float currentY = character.getPosition().y;
float targetX = currentX;
float targetY = currentY;
if(event.key.code== sf::Keyboard::Up) targetY -= cellSize;
else if (event.key.code == sf::Keyboard::Down) targetY += cellSize;
else if (event.key.code == sf::Keyboard::Left) targetX -= cellSize;
else if (event.key.code == sf::Keyboard::Right) targetX += cellSize;
int targetCellX = static_cast<int>(targetX / cellSize);
int targetCellY = static_cast<int>(targetY / cellSize);
if (mazeData[targetCellY][targetCellX] != 1)
{
character.setPosition(targetX, targetY);
}
}
}
// 渲染迷宫元素
window.clear(); // 清空窗口
for (int i = 0; i < 10; i++)
{
for (int j = 0; j < 10; j++)
{
if (mazeData[i][j] == 1)
{
wall.setPosition(j * cellSize, i * cellSize);
window.draw(wall);
}
}
}
window.draw(character); // 绘制角色
window.display(); // 显示绘制的内容
}
return 0; // 程序结束
}