如果是图片的话,用bitmap就可以了,但也是要得到ByteArray数据的,所以两者都要用到URLLoader.
下面是转自9ria.com论坛的帖子–复制多个外部加载的swf 显示对象。
2、复制多个swf 显示对象
下面是转自9ria.com论坛的帖子–复制多个外部加载的swf 显示对象。
2、复制多个swf 显示对象
package flash023{
import flash.display.Loader;
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.events.Event;
import flash.filters.ConvolutionFilter;
import flash.net.URLLoader;
import flash.net.URLRequest;
import flash.net.URLLoaderDataFormat;
import flash.utils.ByteArray;
/**
* …
* @author FLASH023
*/
public class Main extends Sprite{
private var loader:URLLoader;
private var load_num:uint;
public function Main():void{
loadSWFBa(“swf/as3.swf”);
}
private function loadSWFBa(_path:String ):void{
loader = new URLLoader;
loader.dataFormat=URLLoaderDataFormat.BINARY ;
loader.addEventListener (Event.COMPLETE , baComplete);
loader.load(new URLRequest (_path));
}
private function baComplete(_evt:Event):void {
var _ba:ByteArray = _evt.target.data as ByteArray;
var _total:uint = 4;//复制四个
while(_total–){
var _loader:Loader = new Loader;
_loader.loadBytes (_ba);
_loader.contentLoaderInfo.addEventListener (Event.COMPLETE, loadComplete);
}
//——————-
loader.removeEventListener (Event.COMPLETE , baComplete);
loader = null;
}
private function loadComplete(_evt:Event):void {
var _mc:MovieClip = _evt.target.content as MovieClip;
_mc.x = load_num % 2 * 300;
_mc.y = uint(load_num / 2) * 220;
load_num++;
addChild (_mc);
}
}
}