画布开发

CanvasCanvas绘图
画布属于低级界面
Canvas的结构以及paint函数;showNotify,hideNotify函数
设置画布全屏:setFullScreenMode(booleanmode)
得到高度,宽度:getHeight,getWidth

在画布上绘制
设置绘图颜色:Graphics.setColor:格式0xRRGGBB或者传入数字
设置划线样式:Graphics.setStrokeStyle
SOLID:实线;DOTTED:虚线
画直线:Graphics.drawLine
画矩形/实心矩形:Graphics.drawRect/fillRect
画圆角矩形/圆角实心矩形:Graphics.drawRoundRect/fillRoundRect
画弧线/填充弧线:Graphics.drawArc/fillArc
填充三角形:Graphics.fillTriangle
强制重画:Graphics.repaint

在画布上绘制:字符串和图片
修改字体:Graphics.setFont()
画字符串:Graphics.drawString()
确定定位点: LEFT,HCENTER,RIGHT | BOTTOM,TOP,BASELINE
通过font来得知字符串所占的宽度
例如:将字画在屏幕正中心
画图片:
Graphics.drawImage
Graphics.drawRegion

按键和指针事件
按键事件
相应函数
protected voidkeyPressed(int keyCode) :按下某个键
protected voidkeyReleased(int keyCode) :释放某个键
protected voidkeyRepeated(int keyCode):一直按某个键
键的代码由常量决定
特殊键被认为是游戏键,需要转为游戏键才能进行判断
getGameAction(keyCode)
getKeyCode(action)
映射关系: 上下左右和手机上的上下左右键一致,GAME_A,B,C,D分别对应1,3,7,9键

package prj;

import javax.microedition.lcdui.Canvas;
import javax.microedition.lcdui.Display;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.Sprite;
import javax.microedition.midlet.MIDlet;
import javax.microedition.midlet.MIDletStateChangeException;

public class MIDlet2 extends MIDlet {
private MyCanvas mc = new MyCanvas();
private Display dis;
protected void startApp() throws MIDletStateChangeException {
dis = Display.getDisplay(this);
mc.setTitle("按键画布");
dis.setCurrent(mc);
}

protected void destroyApp(boolean arg0) throws MIDletStateChangeException {
// TODO Auto-generated method stub

}

protected void pauseApp() {
// TODO Auto-generated method stub

}

class MyCanvas extends Canvas{
private Image img;
private int x;
private int y;
private int TRANS = Sprite.TRANS_NONE;
public MyCanvas(){
try{
img = Image.createImage("/img.png");
x = 0;
y = 0;
}catch(Exception ex){}
}
public void paint(Graphics g){
//画布清空
g.setColor(0,0,255);
g.fillRect(0,0,this.getWidth(),this.getHeight());
g.drawRegion(img,0,0,img.getWidth(),img.getHeight(),TRANS,x,y,Graphics.LEFT|Graphics.TOP);
}
protected void keyRepeated(int keyCode) {
int action = this.getGameAction(keyCode);
switch(action){
case Canvas.UP: y -= 5; break;
case Canvas.DOWN: y += 5; break;
case Canvas.LEFT: x -= 5; break;
case Canvas.RIGHT: x += 5; break;
}
repaint();//调用paint函数重画
}
protected void keyPressed(int keyCode) {
int action = this.getGameAction(keyCode);
if (action==Canvas.FIRE){
switch(TRANS){
case Sprite.TRANS_NONE: TRANS = Sprite.TRANS_ROT90; break;
case Sprite.TRANS_ROT90: TRANS = Sprite.TRANS_ROT180; break;
case Sprite.TRANS_ROT180: TRANS = Sprite.TRANS_ROT270; break;
case Sprite.TRANS_ROT270: TRANS = Sprite.TRANS_NONE; break;
}
}
repaint();//调用paint函数重画

}
}


}

指针事件
利用hasPointerEvents和hasPointerMotionEvents判断是否支持指针
相应函数
protected voidpointerDragged(intx,inty)
protected voidpointerPressed(intx,inty)
protected voidpointerReleased(intx,inty)
案例
动画模拟
界面上有个小红球,要求能够慢慢掉下来然后弹起来
额外要求:增加暂停和继续的功能

package prj;

import javax.microedition.lcdui.Canvas;
import javax.microedition.lcdui.Command;
import javax.microedition.lcdui.CommandListener;
import javax.microedition.lcdui.Display;
import javax.microedition.lcdui.Displayable;
import javax.microedition.lcdui.Graphics;
import javax.microedition.midlet.MIDlet;
import javax.microedition.midlet.MIDletStateChangeException;

public class MIDlet1 extends MIDlet {
private BallCanvas bc = new BallCanvas();
private Display dis;
protected void startApp() throws MIDletStateChangeException {
dis = Display.getDisplay(this);
dis.setCurrent(bc);
}
protected void destroyApp(boolean arg0) throws MIDletStateChangeException {
// TODO Auto-generated method stub

}
protected void pauseApp() {
// TODO Auto-generated method stub

}

class BallCanvas extends Canvas implements Runnable,CommandListener{
private int left = 50;
private int top = 50;
private int d = 100;
private int DIR = 1; //1:向下,2:向上

private Command cmdPause = new Command("暂停",Command.SCREEN,1);
private Command cmdResume = new Command("继续",Command.SCREEN,1);

private Thread th;
private boolean RUN = true;

public BallCanvas(){
this.addCommand(cmdPause);
this.setCommandListener(this);
th = new Thread(this);
th.start();
}
public void commandAction(Command c,Displayable d){
if(c==cmdPause){//按下暂停按钮
this.removeCommand(cmdPause);
this.addCommand(cmdResume);
RUN = false;
th = null;
}
else if(c==cmdResume){//按下继续按钮
this.removeCommand(cmdResume);
this.addCommand(cmdPause);
RUN = true;
th = new Thread(this);
th.start();
}
}
public void paint(Graphics g){
g.setColor(0,255,0);//绿色
g.fillRect(0,0,this.getWidth(),this.getHeight());
g.setColor(255,0,0);
g.fillArc(left,top,d,d,0,360);
}
public void run(){
while(RUN){
if(DIR==1){
top+=3;
d--;
if(top>=this.getHeight()-d){
DIR = 2;
}
}
if(DIR==2){
top-=3;
d++;
if(top<=50){
DIR = 1;
}
}

repaint();//重画
try{
Thread.currentThread().sleep(10);
}catch(Exception ex){}
}
}
}

}

界面上每秒钟在随机位置出现随机颜色的数字0-9,要求用户快速反应,按下按键,如果按对,加1分,错误减2分,不按减1分,初始5分,减到0分,提示用户输了。

package prj;

import java.util.Random;

import javax.microedition.lcdui.Canvas;
import javax.microedition.lcdui.Display;
import javax.microedition.lcdui.Font;
import javax.microedition.lcdui.Graphics;
import javax.microedition.midlet.MIDlet;
import javax.microedition.midlet.MIDletStateChangeException;

public class MIDlet2 extends MIDlet {
private NumberCanvas nc = new NumberCanvas();
private Display dis;
protected void startApp() throws MIDletStateChangeException {
dis = Display.getDisplay(this);
dis.setCurrent(nc);
}
protected void destroyApp(boolean arg0) throws MIDletStateChangeException {
// TODO Auto-generated method stub

}
protected void pauseApp() {
// TODO Auto-generated method stub

}

class NumberCanvas extends Canvas implements Runnable{
private char rndChar;
private Random rnd = new Random();
public NumberCanvas(){
new Thread(this).start();
}

public void paint(Graphics g){
Font font = Font.getFont(Font.FACE_SYSTEM,Font.STYLE_BOLD,Font.SIZE_LARGE);
g.setFont(font);
g.setColor(rnd.nextInt(256),rnd.nextInt(256),rnd.nextInt(256));
int x = rnd.nextInt(this.getWidth());
int y = rnd.nextInt(this.getHeight());
g.drawChar(rndChar, x, y, Graphics.TOP|Graphics.LEFT);
System.out.println(rndChar);
}
public void run(){
while(true){
int number = '0' + rnd.nextInt(10);
//0-9之间的数字,转成字符不是0-9
rndChar = (char)number;
repaint();
try{
Thread.sleep(100);
}catch(Exception ex){}
}
}
public void keyPressed(int keyCode){
//将keyCode和rndChar表示的数字比较,评分
}
}
}
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