require("utils")
-- platform android ios
-- switch public or dev
-- cfg dev tencent_test
APP = '/Users/admin/2018.4.20f1/Unity.app/Contents/MacOS/Unity'
PROJECT_DEV = '/Volumes/DISK/code/client2/wly2-publish/-Trunk/wly2_dev'
PROJECT_PUBLISH = '/Volumes/DISK/code/client2/wly2-publish/-Trunk/wly2_publish'
DEST_PATH = '/Volumes/DISK/code/client2/wly2-publish/-Trunk/publish/'
args = {}
for k, v in ipairs(arg) do
local arr = string.split(v, "=")
if #arr == 2 then
args[arr[1]] = arr[2]
end
end
local cmd = string.format('svn cleanup %s;svn revert -R %s;svn up %s', PROJECT_DEV, PROJECT_DEV, PROJECT_DEV)
local function switch()
if args.cfg == 'dev' then
cmd = cmd .. ';' .. string.format('%s -batchmode -quit -projectPath %s -logFile -executeMethod EditorTools_GameCfg.ImportGameCfg', APP, PROJECT_DEV)
elseif args.cfg == 'tencent_test' then
cmd = cmd .. ';' .. string.format('%s -batchmode -quit -projectPath %s -logFile -executeMethod EditorTools_GameCfg.ImportGameCfgTXTest', APP, PROJECT_DEV)
end
end
if args.platform == 'android' then
if args.switch == "dev" then
cmd = cmd .. ';' .. "rm -rf " .. PROJECT_DEV .. '/Assets/XLua/Gen'
cmd = cmd .. ';' .. string.format('%s -batchmode -quit -projectPath %s -buildTarget Android -logFile', APP, PROJECT_DEV)
switch()
cmd = cmd .. ';' .. string.format('%s -batchmode -quit -projectPath %s -executeMethod Builder.BuildAndroidCmd -logFile', APP, PROJECT_DEV)
elseif args.switch == "public" then
cmd = cmd .. ';' .. "rm -rf " .. PROJECT_PUBLISH .. '/Assets/XLua/Gen'
cmd = cmd .. ';' .. string.format('%s -batchmode -quit -projectPath %s -buildTarget Android -logFile', APP, PROJECT_DEV)
switch()
cmd = cmd .. ';' .. string.format('%s -batchmode -quit -projectPath %s -executeMethod Builder.BuildAndroidABCmd -logFile', APP, PROJECT_DEV)
cmd = cmd .. ';' .. string.format('%s -batchmode -quit -projectPath %s -executeMethod Builder.BuildAndroidCmd -logFile', APP, PROJECT_PUBLISH)
end
end
print(cmd)
os.execute(cmd)
local path = ''
if args.switch == "dev" then
path = PROJECT_DEV
elseif args.switch == "public" then
path = PROJECT_PUBLISH
end
for file in lfs.dir(path) do
local f = path .. '/' .. file
if not isDir(f) then
local file_name, file_type = getFileType(f)
if file_type == 'apk' then
os.execute(string.format('mv %s %s', f, DEST_PATH .. file_name .. '-' .. args.switch .. os.date("%Y%m%d%H%M%S", os.time()) .. '.apk'))
elseif file_type == 'zip' then
-- os.execute(string.format('mv %s %s', f, DEST_PATH .. file_name .. '-' .. args.switch .. os.date("%Y%m%d%H%M%S", os.time()) .. '.zip'))
end
end
end
自动unity打包,持续优化中。