【算法】移动立方体实现+vtk导出表面

参考:Marching Cubes算法 - 计算机图形学_曾经的大胖的博客-CSDN博客

参考:Polygonising a scalar field (Marching Cubes)

 

下面是源码:

导入自己的nii文件就可以生成表面和表面法向量

nii文件就类似于下图:

感兴趣区域的值为1,背景区域为0 

Vectors.h

#ifndef VECTORS_H
#define VECTORS_H
// File Name: Vectors.h
// Last Modified: 7/8/2000
// Author: Raghavendra Chandrashekara
// Email: rc99@doc.ic.ac.uk, rchandrashekara@hotmail.com
//
// Description: This file contains some useful structures.

typedef float POINT3D[3];
typedef float VECTOR3D[3];

struct POINT3DXYZ {
	float x, y, z;
	friend POINT3DXYZ operator+(const POINT3DXYZ& pt3dPoint1, const POINT3DXYZ& pt3dPoint2);
	friend POINT3DXYZ operator-(const POINT3DXYZ& pt3dPoint1, const POINT3DXYZ& pt3dPoint2);
	friend POINT3DXYZ operator*(const POINT3DXYZ& pt3dPoint, float fScale);
	friend POINT3DXYZ operator*(float fScale, const POINT3DXYZ& pt3dPoint);
	friend POINT3DXYZ operator/(const POINT3DXYZ& pt3dPoint, float fScale);
	friend POINT3DXYZ& operator*=(POINT3DXYZ& pt3dPoint, float fScale);
	friend POINT3DXYZ& operator/=(POINT3DXYZ& pt3dPoint, float fScale);
	friend POINT3DXYZ& operator+=(POINT3DXYZ& pt3dPoint1, const POINT3DXYZ& pt3dPoint2);
	friend POINT3DXYZ& operator-=(POINT3DXYZ& pt3dPoint1, const POINT3DXYZ& pt3dPoint2);
};

typedef POINT3DXYZ VECTOR3DXYZ;
#endif // VECTORS_H

Vectors.cpp

// File Name: Vectors.h
// Last Modified: 9/8/2000
// Author: Raghavendra Chandrashekara
// Email: rc99@doc.ic.ac.uk, rchandrashekara@hotmail.com
//
// Description: This is the implementation file for POINT3DXYZ class.

//#include "stdafx.h"
#include "Vectors.h"

POINT3DXYZ operator+(const POINT3DXYZ& pt3dPoint1, const POINT3DXYZ& pt3dPoint2)
{
	POINT3DXYZ result;

	result.x = pt3dPoint1.x + pt3dPoint2.x;
	result.y = pt3dPoint1.y + pt3dPoint2.y;
	result.z = pt3dPoint1.z + pt3dPoint2.z;

	return result;
}

POINT3DXYZ operator-(const POINT3DXYZ& pt3dPoint1, const POINT3DXYZ& pt3dPoint2)
{
	POINT3DXYZ result;

	result.x = pt3dPoint1.x - pt3dPoint2.x;
	result.y = pt3dPoint1.y - pt3dPoint2.y;
	result.z = pt3dPoint1.z - pt3dPoint2.z;

	return result;
}

POINT3DXYZ operator*(const POINT3DXYZ& pt3dPoint, float fScale)
{
	POINT3DXYZ result;

	result.x = pt3dPoint.x*fScale;
	result.y = pt3dPoint.y*fScale;
	result.z = pt3dPoint.z*fScale;

	return result;
}

POINT3DXYZ operator*(float fScale, const POINT3DXYZ& pt3dPoint)
{
	POINT3DXYZ result;

	result.x = pt3dPoint.x*fScale;
	result.y = pt3dPoint.y*fScale;
	result.z = pt3dPoint.z*fScale;

	return result;
}

POINT3DXYZ operator/(const POINT3DXYZ& pt3dPoint, float fScale)
{
	POINT3DXYZ result;

	result.x = pt3dPoint.x/fScale;
	result.y = pt3dPoint.y/fScale;
	result.z = pt3dPoint.z/fScale;
	
	return result;
}

POINT3DXYZ& operator*=(POINT3DXYZ& pt3dPoint, float fScale)
{
	pt3dPoint.x *= fScale;
	pt3dPoint.y *= fScale;
	pt3dPoint.z *= fScale;

	return pt3dPoint;
}

POINT3DXYZ& operator/=(POINT3DXYZ& pt3dPoint, float fScale)
{
	pt3dPoint.x /= fScale;
	pt3dPoint.y /= fScale;
	pt3dPoint.z /= fScale;

	return pt3dPoint;
}

POINT3DXYZ& operator+=(POINT3DXYZ& pt3dPoint1, const POINT3DXYZ& pt3dPoint2)
{
	pt3dPoint1.x += pt3dPoint2.x;
	pt3dPoint1.y += pt3dPoint2.y;
	pt3dPoint1.z += pt3dPoint2.z;

	return pt3dPoint1;
}

POINT3DXYZ& operator-=(POINT3DXYZ& pt3dPoint1, const POINT3DXYZ& pt3dPoint2)
{
	pt3dPoint1.x -= pt3dPoint2.x;
	pt3dPoint1.y -= pt3dPoint2.y;
	pt3dPoint1.z -= pt3dPoint2.z;
	
	return pt3dPoint1;
}

CIsoSurface.h

#ifndef CISOSURFACE_H
#define CISOSURFACE_H
// File Name: CIsoSurface.h
// Last Modified: 5/8/2000
// Author: Raghavendra Chandrashekara (basesd on source code
// provided by Paul Bourke and Cory Gene Bloyd)
// Email: rc99@doc.ic.ac.uk, rchandrashekara@hotmail.com
//
// Description: This is the interface file for the CIsoSurface class.
// CIsoSurface can be used to construct an isosurface from a scalar
// field.

#include <map>
#include <vector>
#include "Vectors.h"

struct POINT3DID {
	unsigned int newID;
	float x, y, z;
};

typedef std::map<unsigned int, POINT3DID> ID2POINT3DID;

struct TRIANGLE {
	unsigned int pointID[3];
};

typedef std::vector<TRIANGLE> TRIANGLEVECTOR;

template <class T> class CIsoSurface {
public:
	// Constructor and destructor.
	CIsoSurface();
	~CIsoSurface();
	
	// Generates the isosurface from the scalar field contained in the
	// buffer ptScalarField[].
	void GenerateSurface(const T* ptScalarField, T tIsoLevel, unsigned int nCellsX, unsigned int nCellsY,  unsigned int nCellsZ, float fCellLengthX, float fCellLengthY, float fCellLengthZ);

	// Returns true if a valid surface has been generated.
	bool IsSurfaceValid();

	// Deletes the isosurface.
	void DeleteSurface();

	// Returns the length, width, and height of the volume in which the
	// isosurface in enclosed in.  Returns -1 if the surface is not
	// valid.
	int GetVolumeLengths(float& fVolLengthX, float& fVolLengthY, float& fVolLengthZ);

	// The vertices which make up the isosurface.
	POINT3D* m_ppt3dVertices;

	// The indices of the vertices which make up the triangles.
	unsigned int* m_piTriangleIndices;

	// The number of vertices which make up the isosurface.
	unsigned int m_nVertices;

	// The number of triangles which make up the isosurface.
	unsigned int m_nTriangles;

protected:

	// The number of normals.
	unsigned int m_nNormals;

	// The normals.
	VECTOR3D* m_pvec3dNormals;

	// List of POINT3Ds which form the isosurface.
	ID2POINT3DID m_i2pt3idVertices;

	// List of TRIANGLES which form the triangulation of the isosurface.
	TRIANGLEVECTOR m_trivecTriangles;

	// Returns the edge ID.
	unsigned int GetEdgeID(unsigned int nX, unsigned int nY, unsigned int nZ, unsigned int nEdgeNo);

	// Returns the vertex ID.
	unsigned int GetVertexID(unsigned int nX, unsigned int nY, unsigned int nZ);

	// Calculates the intersection point of the isosurface with an
	// edge.
	POINT3DID CalculateIntersection(unsigned int nX, unsigned int nY, unsigned int nZ, unsigned int nEdgeNo);

	// Interpolates between two grid points to produce the point at which
	// the isosurface intersects an edge.
	POINT3DID Interpolate(float fX1, float fY1, float fZ1, float fX2, float fY2, float fZ2, T tVal1, T tVal2);
 
	// Renames vertices and triangles so that they can be accessed more
	// efficiently.
	void RenameVerticesAndTriangles();

	// Calculates the normals.
	void CalculateNormals();

	// No. of cells in x, y, and z directions.
	unsigned int m_nCellsX, m_nCellsY, m_nCellsZ;

	// Cell length in x, y, and z directions.
	float m_fCellLengthX, m_fCellLengthY, m_fCellLengthZ;

	// The buffer holding the scalar field.
	const T* m_ptScalarField;

	// The isosurface value.
	T m_tIsoLevel;

	// Indicates whether a valid surface is present.
	bool m_bValidSurface;

	// Lookup tables used in the construction of the isosurface.
	static const unsigned int m_edgeTable[256];
	static const unsigned int m_triTable[256][16];
};
#endif // CISOSURFACE_H

CIsoSurface.cpp

// File Name: CIsoSurface.cpp
// Last Modified: 5/8/2000
// Author: Raghavendra Chandrashekara (based on source code provided
// by Paul Bourke and Cory Gene Bloyd)
// Email: rc99@doc.ic.ac.uk, rchandrashekara@hotmail.com
//
// Description: This is the implementation file for the CIsoSurface class.

//#include "stdafx.h"
#include <math.h>
#include "CIsoSurface.h"

template <class T> const unsigned int CIsoSurface<T>::m_edgeTable[256] = {
	0x0  , 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c,
	0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00,
	0x190, 0x99 , 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c,
	0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90,
	0x230, 0x339, 0x33 , 0x13a, 0x636, 0x73f, 0x435, 0x53c,
	0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30,
	0x3a0, 0x2a9, 0x1a3, 0xaa , 0x7a6, 0x6af, 0x5a5, 0x4ac,
	0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0,
	0x460, 0x569, 0x663, 0x76a, 0x66 , 0x16f, 0x265, 0x36c,
	0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60,
	0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff , 0x3f5, 0x2fc,
	0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0,
	0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x55 , 0x15c,
	0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950,
	0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0xcc ,
	0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0,
	0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc,
	0xcc , 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0,
	0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c,
	0x15c, 0x55 , 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650,
	0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc,
	0x2fc, 0x3f5, 0xff , 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0,
	0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c,
	0x36c, 0x265, 0x16f, 0x66 , 0x76a, 0x663, 0x569, 0x460,
	0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac,
	0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa , 0x1a3, 0x2a9, 0x3a0,
	0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c,
	0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x33 , 0x339, 0x230,
	0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c,
	0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x99 , 0x190,
	0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c,
	0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x0
};

template <class T> const unsigned int CIsoSurface<T>::m_triTable[256][16] = {
	{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{0, 1, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{1, 8, 3, 9, 8, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{0, 8, 3, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{9, 2, 10, 0, 2, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{2, 8, 3, 2, 10, 8, 10, 9, 8, -1, -1, -1, -1, -1, -1, -1},
	{3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{0, 11, 2, 8, 11, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{1, 9, 0, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{1, 11, 2, 1, 9, 11, 9, 8, 11, -1, -1, -1, -1, -1, -1, -1},
	{3, 10, 1, 11, 10, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{0, 10, 1, 0, 8, 10, 8, 11, 10, -1, -1, -1, -1, -1, -1, -1},
	{3, 9, 0, 3, 11, 9, 11, 10, 9, -1, -1, -1, -1, -1, -1, -1},
	{9, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{4, 3, 0, 7, 3, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{0, 1, 9, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{4, 1, 9, 4, 7, 1, 7, 3, 1, -1, -1, -1, -1, -1, -1, -1},
	{1, 2, 10, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{3, 4, 7, 3, 0, 4, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1},
	{9, 2, 10, 9, 0, 2, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1},
	{2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, -1, -1, -1, -1},
	{8, 4, 7, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{11, 4, 7, 11, 2, 4, 2, 0, 4, -1, -1, -1, -1, -1, -1, -1},
	{9, 0, 1, 8, 4, 7, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1},
	{4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, -1, -1, -1, -1},
	{3, 10, 1, 3, 11, 10, 7, 8, 4, -1, -1, -1, -1, -1, -1, -1},
	{1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, -1, -1, -1, -1},
	{4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, -1, -1, -1, -1},
	{4, 7, 11, 4, 11, 9, 9, 11, 10, -1, -1, -1, -1, -1, -1, -1},
	{9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{9, 5, 4, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{0, 5, 4, 1, 5, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{8, 5, 4, 8, 3, 5, 3, 1, 5, -1, -1, -1, -1, -1, -1, -1},
	{1, 2, 10, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{3, 0, 8, 1, 2, 10, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1},
	{5, 2, 10, 5, 4, 2, 4, 0, 2, -1, -1, -1, -1, -1, -1, -1},
	{2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, -1, -1, -1, -1},
	{9, 5, 4, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{0, 11, 2, 0, 8, 11, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1},
	{0, 5, 4, 0, 1, 5, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1},
	{2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, -1, -1, -1, -1},
	{10, 3, 11, 10, 1, 3, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1},
	{4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, -1, -1, -1, -1},
	{5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, -1, -1, -1, -1},
	{5, 4, 8, 5, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1},
	{9, 7, 8, 5, 7, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{9, 3, 0, 9, 5, 3, 5, 7, 3, -1, -1, -1, -1, -1, -1, -1},
	{0, 7, 8, 0, 1, 7, 1, 5, 7, -1, -1, -1, -1, -1, -1, -1},
	{1, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{9, 7, 8, 9, 5, 7, 10, 1, 2, -1, -1, -1, -1, -1, -1, -1},
	{10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, -1, -1, -1, -1},
	{8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, -1, -1, -1, -1},
	{2, 10, 5, 2, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1},
	{7, 9, 5, 7, 8, 9, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1},
	{9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, -1, -1, -1, -1},
	{2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, -1, -1, -1, -1},
	{11, 2, 1, 11, 1, 7, 7, 1, 5, -1, -1, -1, -1, -1, -1, -1},
	{9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, -1, -1, -1, -1},
	{5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, -1},
	{11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, -1},
	{11, 10, 5, 7, 11, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{0, 8, 3, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{9, 0, 1, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{1, 8, 3, 1, 9, 8, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1},
	{1, 6, 5, 2, 6, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{1, 6, 5, 1, 2, 6, 3, 0, 8, -1, -1, -1, -1, -1, -1, -1},
	{9, 6, 5, 9, 0, 6, 0, 2, 6, -1, -1, -1, -1, -1, -1, -1},
	{5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, -1, -1, -1, -1},
	{2, 3, 11, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{11, 0, 8, 11, 2, 0, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1},
	{0, 1, 9, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1},
	{5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, -1, -1, -1, -1},
	{6, 3, 11, 6, 5, 3, 5, 1, 3, -1, -1, -1, -1, -1, -1, -1},
	{0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, -1, -1, -1, -1},
	{3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, -1, -1, -1, -1},
	{6, 5, 9, 6, 9, 11, 11, 9, 8, -1, -1, -1, -1, -1, -1, -1},
	{5, 10, 6, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{4, 3, 0, 4, 7, 3, 6, 5, 10, -1, -1, -1, -1, -1, -1, -1},
	{1, 9, 0, 5, 10, 6, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1},
	{10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, -1, -1, -1, -1},
	{6, 1, 2, 6, 5, 1, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1},
	{1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, -1, -1, -1, -1},
	{8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, -1, -1, -1, -1},
	{7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, -1},
	{3, 11, 2, 7, 8, 4, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1},
	{5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, -1, -1, -1, -1},
	{0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1},
	{9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, -1},
	{8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, -1, -1, -1, -1},
	{5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, -1},
	{0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, -1},
	{6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, -1, -1, -1, -1},
	{10, 4, 9, 6, 4, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{4, 10, 6, 4, 9, 10, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1},
	{10, 0, 1, 10, 6, 0, 6, 4, 0, -1, -1, -1, -1, -1, -1, -1},
	{8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, -1, -1, -1, -1},
	{1, 4, 9, 1, 2, 4, 2, 6, 4, -1, -1, -1, -1, -1, -1, -1},
	{3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, -1, -1, -1, -1},
	{0, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{8, 3, 2, 8, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1},
	{10, 4, 9, 10, 6, 4, 11, 2, 3, -1, -1, -1, -1, -1, -1, -1},
	{0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, -1, -1, -1, -1},
	{3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, -1, -1, -1, -1},
	{6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, -1},
	{9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, -1, -1, -1, -1},
	{8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, -1},
	{3, 11, 6, 3, 6, 0, 0, 6, 4, -1, -1, -1, -1, -1, -1, -1},
	{6, 4, 8, 11, 6, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{7, 10, 6, 7, 8, 10, 8, 9, 10, -1, -1, -1, -1, -1, -1, -1},
	{0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, -1, -1, -1, -1},
	{10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, -1, -1, -1, -1},
	{10, 6, 7, 10, 7, 1, 1, 7, 3, -1, -1, -1, -1, -1, -1, -1},
	{1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, -1, -1, -1, -1},
	{2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, -1},
	{7, 8, 0, 7, 0, 6, 6, 0, 2, -1, -1, -1, -1, -1, -1, -1},
	{7, 3, 2, 6, 7, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, -1, -1, -1, -1},
	{2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, -1},
	{1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, -1},
	{11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, -1, -1, -1, -1},
	{8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, -1},
	{0, 9, 1, 11, 6, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, -1, -1, -1, -1},
	{7, 11, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{3, 0, 8, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{0, 1, 9, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{8, 1, 9, 8, 3, 1, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1},
	{10, 1, 2, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{1, 2, 10, 3, 0, 8, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1},
	{2, 9, 0, 2, 10, 9, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1},
	{6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, -1, -1, -1, -1},
	{7, 2, 3, 6, 2, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{7, 0, 8, 7, 6, 0, 6, 2, 0, -1, -1, -1, -1, -1, -1, -1},
	{2, 7, 6, 2, 3, 7, 0, 1, 9, -1, -1, -1, -1, -1, -1, -1},
	{1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, -1, -1, -1, -1},
	{10, 7, 6, 10, 1, 7, 1, 3, 7, -1, -1, -1, -1, -1, -1, -1},
	{10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, -1, -1, -1, -1},
	{0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, -1, -1, -1, -1},
	{7, 6, 10, 7, 10, 8, 8, 10, 9, -1, -1, -1, -1, -1, -1, -1},
	{6, 8, 4, 11, 8, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{3, 6, 11, 3, 0, 6, 0, 4, 6, -1, -1, -1, -1, -1, -1, -1},
	{8, 6, 11, 8, 4, 6, 9, 0, 1, -1, -1, -1, -1, -1, -1, -1},
	{9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, -1, -1, -1, -1},
	{6, 8, 4, 6, 11, 8, 2, 10, 1, -1, -1, -1, -1, -1, -1, -1},
	{1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, -1, -1, -1, -1},
	{4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, -1, -1, -1, -1},
	{10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, -1},
	{8, 2, 3, 8, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1},
	{0, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, -1, -1, -1, -1},
	{1, 9, 4, 1, 4, 2, 2, 4, 6, -1, -1, -1, -1, -1, -1, -1},
	{8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, -1, -1, -1, -1},
	{10, 1, 0, 10, 0, 6, 6, 0, 4, -1, -1, -1, -1, -1, -1, -1},
	{4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, -1},
	{10, 9, 4, 6, 10, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{4, 9, 5, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{0, 8, 3, 4, 9, 5, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1},
	{5, 0, 1, 5, 4, 0, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1},
	{11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, -1, -1, -1, -1},
	{9, 5, 4, 10, 1, 2, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1},
	{6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, -1, -1, -1, -1},
	{7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, -1, -1, -1, -1},
	{3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, -1},
	{7, 2, 3, 7, 6, 2, 5, 4, 9, -1, -1, -1, -1, -1, -1, -1},
	{9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, -1, -1, -1, -1},
	{3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, -1, -1, -1, -1},
	{6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, -1},
	{9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, -1, -1, -1, -1},
	{1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, -1},
	{4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, -1},
	{7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, -1, -1, -1, -1},
	{6, 9, 5, 6, 11, 9, 11, 8, 9, -1, -1, -1, -1, -1, -1, -1},
	{3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, -1, -1, -1, -1},
	{0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, -1, -1, -1, -1},
	{6, 11, 3, 6, 3, 5, 5, 3, 1, -1, -1, -1, -1, -1, -1, -1},
	{1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, -1, -1, -1, -1},
	{0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, -1},
	{11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, -1},
	{6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, -1, -1, -1, -1},
	{5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, -1, -1, -1, -1},
	{9, 5, 6, 9, 6, 0, 0, 6, 2, -1, -1, -1, -1, -1, -1, -1},
	{1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, -1},
	{1, 5, 6, 2, 1, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, -1},
	{10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, -1, -1, -1, -1},
	{0, 3, 8, 5, 6, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{10, 5, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{11, 5, 10, 7, 5, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{11, 5, 10, 11, 7, 5, 8, 3, 0, -1, -1, -1, -1, -1, -1, -1},
	{5, 11, 7, 5, 10, 11, 1, 9, 0, -1, -1, -1, -1, -1, -1, -1},
	{10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, -1, -1, -1, -1},
	{11, 1, 2, 11, 7, 1, 7, 5, 1, -1, -1, -1, -1, -1, -1, -1},
	{0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, -1, -1, -1, -1},
	{9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, -1, -1, -1, -1},
	{7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, -1},
	{2, 5, 10, 2, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1},
	{8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, -1, -1, -1, -1},
	{9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, -1, -1, -1, -1},
	{9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, -1},
	{1, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{0, 8, 7, 0, 7, 1, 1, 7, 5, -1, -1, -1, -1, -1, -1, -1},
	{9, 0, 3, 9, 3, 5, 5, 3, 7, -1, -1, -1, -1, -1, -1, -1},
	{9, 8, 7, 5, 9, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{5, 8, 4, 5, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1},
	{5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, -1, -1, -1, -1},
	{0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, -1, -1, -1, -1},
	{10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, -1},
	{2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, -1, -1, -1, -1},
	{0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, -1},
	{0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, -1},
	{9, 4, 5, 2, 11, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, -1, -1, -1, -1},
	{5, 10, 2, 5, 2, 4, 4, 2, 0, -1, -1, -1, -1, -1, -1, -1},
	{3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, -1},
	{5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, -1, -1, -1, -1},
	{8, 4, 5, 8, 5, 3, 3, 5, 1, -1, -1, -1, -1, -1, -1, -1},
	{0, 4, 5, 1, 0, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, -1, -1, -1, -1},
	{9, 4, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{4, 11, 7, 4, 9, 11, 9, 10, 11, -1, -1, -1, -1, -1, -1, -1},
	{0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, -1, -1, -1, -1},
	{1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, -1, -1, -1, -1},
	{3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, -1},
	{4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, -1, -1, -1, -1},
	{9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, -1},
	{11, 7, 4, 11, 4, 2, 2, 4, 0, -1, -1, -1, -1, -1, -1, -1},
	{11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, -1, -1, -1, -1},
	{2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, -1, -1, -1, -1},
	{9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, -1},
	{3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, -1},
	{1, 10, 2, 8, 7, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{4, 9, 1, 4, 1, 7, 7, 1, 3, -1, -1, -1, -1, -1, -1, -1},
	{4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, -1, -1, -1, -1},
	{4, 0, 3, 7, 4, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{4, 8, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{9, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{3, 0, 9, 3, 9, 11, 11, 9, 10, -1, -1, -1, -1, -1, -1, -1},
	{0, 1, 10, 0, 10, 8, 8, 10, 11, -1, -1, -1, -1, -1, -1, -1},
	{3, 1, 10, 11, 3, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{1, 2, 11, 1, 11, 9, 9, 11, 8, -1, -1, -1, -1, -1, -1, -1},
	{3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, -1, -1, -1, -1},
	{0, 2, 11, 8, 0, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{3, 2, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{2, 3, 8, 2, 8, 10, 10, 8, 9, -1, -1, -1, -1, -1, -1, -1},
	{9, 10, 2, 0, 9, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, -1, -1, -1, -1},
	{1, 10, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{1, 3, 8, 9, 1, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{0, 9, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{0, 3, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
	{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}
};

template <class T> CIsoSurface<T>::CIsoSurface()
{
	printf("[jhq] CIsoSurface<T>::CIsoSurface\n");
	m_fCellLengthX = 0;
	m_fCellLengthY = 0;
	m_fCellLengthZ = 0;
	m_nCellsX = 0;
	m_nCellsY = 0;
	m_nCellsZ = 0;
	m_nTriangles = 0;
	m_nNormals = 0;
	m_nVertices = 0;
	m_ppt3dVertices = NULL;
	m_piTriangleIndices = NULL;
	m_pvec3dNormals = NULL;
	m_ptScalarField = NULL;
	m_tIsoLevel = 0;
	m_bValidSurface = false;
}

template <class T> CIsoSurface<T>::~CIsoSurface()
{
	DeleteSurface();
}
#include<iostream>
#include<bitset>
//#define TEST
template <class T> void CIsoSurface<T>::GenerateSurface(const T* ptScalarField, T tIsoLevel, unsigned int nCellsX, unsigned int nCellsY, unsigned int nCellsZ, float fCellLengthX, float fCellLengthY, float fCellLengthZ)
{

	printf("[jhq] CIsoSurface<T>::GenerateSurface\n");


	if (m_bValidSurface)
		DeleteSurface();

	m_tIsoLevel = tIsoLevel;
	m_nCellsX = nCellsX;
	m_nCellsY = nCellsY;
	m_nCellsZ = nCellsZ;
	m_fCellLengthX = fCellLengthX;
	m_fCellLengthY = fCellLengthY;
	m_fCellLengthZ = fCellLengthZ;
	m_ptScalarField = ptScalarField;

	unsigned int nPointsInXDirection = (m_nCellsX + 1);
	unsigned int nPointsInSlice = nPointsInXDirection * (m_nCellsY + 1);

	// Generate isosurface.
	for (unsigned int z = 0; z < m_nCellsZ; z++) {
		for (unsigned int y = 0; y < m_nCellsY; y++) {
			for (unsigned int x = 0; x < m_nCellsX; x++) {
				// Calculate table lookup index from those vertices which are below the isolevel.

				unsigned int tableIndex = 0;
				if (m_ptScalarField[z*nPointsInSlice + y * nPointsInXDirection + x] < m_tIsoLevel)
					tableIndex |= 1;
				if (m_ptScalarField[z*nPointsInSlice + (y + 1)*nPointsInXDirection + x] < m_tIsoLevel)
					tableIndex |= 2;
				if (m_ptScalarField[z*nPointsInSlice + (y + 1)*nPointsInXDirection + (x + 1)] < m_tIsoLevel)
					tableIndex |= 4;
				if (m_ptScalarField[z*nPointsInSlice + y * nPointsInXDirection + (x + 1)] < m_tIsoLevel)
					tableIndex |= 8;
				if (m_ptScalarField[(z + 1)*nPointsInSlice + y * nPointsInXDirection + x] < m_tIsoLevel)
					tableIndex |= 16;
				if (m_ptScalarField[(z + 1)*nPointsInSlice + (y + 1)*nPointsInXDirection + x] < m_tIsoLevel)
					tableIndex |= 32;
				if (m_ptScalarField[(z + 1)*nPointsInSlice + (y + 1)*nPointsInXDirection + (x + 1)] < m_tIsoLevel)
					tableIndex |= 64;
				if (m_ptScalarField[(z + 1)*nPointsInSlice + y * nPointsInXDirection + (x + 1)] < m_tIsoLevel)
					tableIndex |= 128;
#ifdef TEST
					std::cout << "tableIndex: " << std::bitset<8>(tableIndex) << std::endl;
					printf("[jhq] x: %d y: %d z: %d tableIndex: %d\n", x, y, z, tableIndex);
#endif

				// Now create a triangulation of the isosurface in this cell.
				if (m_edgeTable[tableIndex] != 0) {

					if (m_edgeTable[tableIndex] & 8) {
						POINT3DID pt = CalculateIntersection(x, y, z, 3);
						unsigned int id = GetEdgeID(x, y, z, 3);
						m_i2pt3idVertices.insert(ID2POINT3DID::value_type(id, pt));
#ifdef TEST
						printf("[jhq] 3 pt.x: %f pt.y: %f pt.z: %f id: %d\n", pt.x, pt.y, pt.z, id);
#endif
					}
					if (m_edgeTable[tableIndex] & 1) {
						POINT3DID pt = CalculateIntersection(x, y, z, 0);
						unsigned int id = GetEdgeID(x, y, z, 0);
						m_i2pt3idVertices.insert(ID2POINT3DID::value_type(id, pt));
#ifdef TEST
						printf("[jhq] 0  pt.x: %f pt.y: %f pt.z: %f id: %d\n", pt.x, pt.y, pt.z, id);
#endif
					}
					if (m_edgeTable[tableIndex] & 256) {
						POINT3DID pt = CalculateIntersection(x, y, z, 8);
						unsigned int id = GetEdgeID(x, y, z, 8);
						m_i2pt3idVertices.insert(ID2POINT3DID::value_type(id, pt));
#ifdef TEST
						printf("[jhq] 8 pt.x: %f pt.y: %f pt.z: %f id: %d\n", pt.x, pt.y, pt.z, id);
#endif
					}

					if (x == m_nCellsX - 1) {
						if (m_edgeTable[tableIndex] & 4) {
							POINT3DID pt = CalculateIntersection(x, y, z, 2);
							unsigned int id = GetEdgeID(x, y, z, 2);
							m_i2pt3idVertices.insert(ID2POINT3DID::value_type(id, pt));
#ifdef TEST
							printf("[jhq] 2 pt.x: %f pt.y: %f pt.z: %f id: %d\n", pt.x, pt.y, pt.z, id);
#endif
						}
						if (m_edgeTable[tableIndex] & 2048) {
							POINT3DID pt = CalculateIntersection(x, y, z, 11);
							unsigned int id = GetEdgeID(x, y, z, 11);
							m_i2pt3idVertices.insert(ID2POINT3DID::value_type(id, pt));
#ifdef TEST
							printf("[jhq] 11 pt.x: %f pt.y: %f pt.z: %f id: %d\n", pt.x, pt.y, pt.z, id);
#endif
						}
					}
					if (y == m_nCellsY - 1) {
						if (m_edgeTable[tableIndex] & 2) {
							POINT3DID pt = CalculateIntersection(x, y, z, 1);
							unsigned int id = GetEdgeID(x, y, z, 1);
							m_i2pt3idVertices.insert(ID2POINT3DID::value_type(id, pt));
#ifdef TEST
							printf("[jhq] 1 pt.x: %f pt.y: %f pt.z: %f id: %d\n", pt.x, pt.y, pt.z, id);
#endif
						}
						if (m_edgeTable[tableIndex] & 512) {
							POINT3DID pt = CalculateIntersection(x, y, z, 9);
							unsigned int id = GetEdgeID(x, y, z, 9);
							m_i2pt3idVertices.insert(ID2POINT3DID::value_type(id, pt));
#ifdef TEST
							printf("[jhq] 9 pt.x: %f pt.y: %f pt.z: %f id: %d\n", pt.x, pt.y, pt.z, id);
#endif
						}
					}
					if (z == m_nCellsZ - 1) {
						if (m_edgeTable[tableIndex] & 16) {
							POINT3DID pt = CalculateIntersection(x, y, z, 4);
							unsigned int id = GetEdgeID(x, y, z, 4);
							m_i2pt3idVertices.insert(ID2POINT3DID::value_type(id, pt));
#ifdef TEST
							printf("[jhq] 4 pt.x: %f pt.y: %f pt.z: %f id: %d\n", pt.x, pt.y, pt.z, id);
#endif
						}
						if (m_edgeTable[tableIndex] & 128) {
							POINT3DID pt = CalculateIntersection(x, y, z, 7);
							unsigned int id = GetEdgeID(x, y, z, 7);
							m_i2pt3idVertices.insert(ID2POINT3DID::value_type(id, pt));
#ifdef TEST
							printf("[jhq] 7 pt.x: %f pt.y: %f pt.z: %f id: %d\n", pt.x, pt.y, pt.z, id);
#endif
						}
					}
					if ((x == m_nCellsX - 1) && (y == m_nCellsY - 1))
						if (m_edgeTable[tableIndex] & 1024) {
							POINT3DID pt = CalculateIntersection(x, y, z, 10);
							unsigned int id = GetEdgeID(x, y, z, 10);
							m_i2pt3idVertices.insert(ID2POINT3DID::value_type(id, pt));
#ifdef TEST
							printf("[jhq] 10 pt.x: %f pt.y: %f pt.z: %f id: %d\n", pt.x, pt.y, pt.z, id);
#endif
						}
					if ((x == m_nCellsX - 1) && (z == m_nCellsZ - 1))
						if (m_edgeTable[tableIndex] & 64) {
							POINT3DID pt = CalculateIntersection(x, y, z, 6);
							unsigned int id = GetEdgeID(x, y, z, 6);
							m_i2pt3idVertices.insert(ID2POINT3DID::value_type(id, pt));
#ifdef TEST
							printf("[jhq] 6 pt.x: %f pt.y: %f pt.z: %f id: %d\n", pt.x, pt.y, pt.z, id);
#endif
						}
					if ((y == m_nCellsY - 1) && (z == m_nCellsZ - 1))
						if (m_edgeTable[tableIndex] & 32) {
							POINT3DID pt = CalculateIntersection(x, y, z, 5);
							unsigned int id = GetEdgeID(x, y, z, 5);
							m_i2pt3idVertices.insert(ID2POINT3DID::value_type(id, pt));
#ifdef TEST
							printf("[jhq] 5 pt.x: %f pt.y: %f pt.z: %f id: %d\n", pt.x, pt.y, pt.z, id);
#endif
						}

					for (unsigned int i = 0; m_triTable[tableIndex][i] != -1; i += 3) {
						TRIANGLE triangle;
						unsigned int pointID0, pointID1, pointID2;
						pointID0 = GetEdgeID(x, y, z, m_triTable[tableIndex][i]);
						pointID1 = GetEdgeID(x, y, z, m_triTable[tableIndex][i + 1]);
						pointID2 = GetEdgeID(x, y, z, m_triTable[tableIndex][i + 2]);
						triangle.pointID[0] = pointID0;
						triangle.pointID[1] = pointID1;
						triangle.pointID[2] = pointID2;
						m_trivecTriangles.push_back(triangle);
#ifdef TEST
						printf("[jhq] m_triTable: %d %d %d \n", m_triTable[tableIndex][i], m_triTable[tableIndex][i + 1], m_triTable[tableIndex][i + 2]);
						printf("[jhq] triangle: %d %d %d \n", pointID0, pointID1, pointID2);
#endif
					}
				}
			}
		}

	}


	RenameVerticesAndTriangles();
	CalculateNormals();
	m_bValidSurface = true;

}

template <class T> bool CIsoSurface<T>::IsSurfaceValid()
{
	return m_bValidSurface;
}

template <class T> void CIsoSurface<T>::DeleteSurface()
{
	m_fCellLengthX = 0;
	m_fCellLengthY = 0;
	m_fCellLengthZ = 0;
	m_nCellsX = 0;
	m_nCellsY = 0;
	m_nCellsZ = 0;
	m_nTriangles = 0;
	m_nNormals = 0;
	m_nVertices = 0;
	if (m_ppt3dVertices != NULL) {
		delete[] m_ppt3dVertices;
		m_ppt3dVertices = NULL;
	}
	if (m_piTriangleIndices != NULL) {
		delete[] m_piTriangleIndices;
		m_piTriangleIndices = NULL;
	}
	if (m_pvec3dNormals != NULL) {
		delete[] m_pvec3dNormals;
		m_pvec3dNormals = NULL;
	}
	m_ptScalarField = NULL;
	m_tIsoLevel = 0;
	m_bValidSurface = false;
}

template <class T> int CIsoSurface<T>::GetVolumeLengths(float& fVolLengthX, float& fVolLengthY, float& fVolLengthZ)
{
	if (IsSurfaceValid()) {
		fVolLengthX = m_fCellLengthX*m_nCellsX;
		fVolLengthY = m_fCellLengthY*m_nCellsY;
		fVolLengthZ = m_fCellLengthZ*m_nCellsZ;
		return 1;
	}
	else
		return -1;
}

template <class T> unsigned int CIsoSurface<T>::GetEdgeID(unsigned int nX, unsigned int nY, unsigned int nZ, unsigned int nEdgeNo)
{
	switch (nEdgeNo) {
	case 0:
		return GetVertexID(nX, nY, nZ) + 1;
	case 1:
		return GetVertexID(nX, nY + 1, nZ);
	case 2:
		return GetVertexID(nX + 1, nY, nZ) + 1;
	case 3:
		return GetVertexID(nX, nY, nZ);
	case 4:
		return GetVertexID(nX, nY, nZ + 1) + 1;
	case 5:
		return GetVertexID(nX, nY + 1, nZ + 1);
	case 6:
		return GetVertexID(nX + 1, nY, nZ + 1) + 1;
	case 7:
		return GetVertexID(nX, nY, nZ + 1);
	case 8:
		return GetVertexID(nX, nY, nZ) + 2;
	case 9:
		return GetVertexID(nX, nY + 1, nZ) + 2;
	case 10:
		return GetVertexID(nX + 1, nY + 1, nZ) + 2;
	case 11:
		return GetVertexID(nX + 1, nY, nZ) + 2;
	default:
		// Invalid edge no.
		return -1;
	}
}

template <class T> unsigned int CIsoSurface<T>::GetVertexID(unsigned int nX, unsigned int nY, unsigned int nZ)
{
	return 3*(nZ*(m_nCellsY + 1)*(m_nCellsX + 1) + nY*(m_nCellsX + 1) + nX);
}

template <class T> POINT3DID CIsoSurface<T>::CalculateIntersection(
	unsigned int nX, unsigned int nY, unsigned int nZ, unsigned int nEdgeNo)
{
	float x1, y1, z1, x2, y2, z2;
	unsigned int v1x = nX, v1y = nY, v1z = nZ;
	unsigned int v2x = nX, v2y = nY, v2z = nZ;
	
	switch (nEdgeNo)
	{
	case 0:
		v2y += 1;
		break;
	case 1:
		v1y += 1;
		v2x += 1;
		v2y += 1;
		break;
	case 2:
		v1x += 1;
		v1y += 1;
		v2x += 1;
		break;
	case 3:
		v1x += 1;
		break;
	case 4:
		v1z += 1;
		v2y += 1;
		v2z += 1;
		break;
	case 5:
		v1y += 1;
		v1z += 1;
		v2x += 1;
		v2y += 1;
		v2z += 1;
		break;
	case 6:
		v1x += 1;
		v1y += 1;
		v1z += 1;
		v2x += 1;
		v2z += 1;
		break;
	case 7:
		v1x += 1;
		v1z += 1;
		v2z += 1;
		break;
	case 8:
		v2z += 1;
		break;
	case 9:
		v1y += 1;
		v2y += 1;
		v2z += 1;
		break;
	case 10:
		v1x += 1;
		v1y += 1;
		v2x += 1;
		v2y += 1;
		v2z += 1;
		break;
	case 11:
		v1x += 1;
		v2x += 1;
		v2z += 1;
		break;
	}

	x1 = v1x*m_fCellLengthX;
	y1 = v1y*m_fCellLengthY;
	z1 = v1z*m_fCellLengthZ;
	x2 = v2x*m_fCellLengthX;
	y2 = v2y*m_fCellLengthY;
	z2 = v2z*m_fCellLengthZ;

	unsigned int nPointsInXDirection = (m_nCellsX + 1);
	unsigned int nPointsInSlice = nPointsInXDirection*(m_nCellsY + 1);
	T val1 = m_ptScalarField[v1z*nPointsInSlice + v1y*nPointsInXDirection + v1x];
	T val2 = m_ptScalarField[v2z*nPointsInSlice + v2y*nPointsInXDirection + v2x];
	POINT3DID intersection = Interpolate(x1, y1, z1, x2, y2, z2, val1, val2);
	
	return intersection;
}

bool mycompare(float fX1, float fY1, float fZ1, float fX2, float fY2, float fZ2) {
	if (fX2 < fX1)
		return true;
	else if (fX2 > fX2)
		return false;

	if (fY2 < fY1)
		return true;
	else if (fY2 > fY2)
		return false;

	if (fZ2 < fZ1)
		return true;
	else if (fZ2 > fZ1)
		return false;

	return false;
}

template <class T> POINT3DID CIsoSurface<T>::Interpolate(
	float fX1, float fY1, float fZ1, float fX2, float fY2, float fZ2, T tVal1, T tVal2)
{
#if 1
	POINT3DID interpolation;
	float mu;

	mu = float((m_tIsoLevel - tVal1))/(tVal2 - tVal1);
	interpolation.x = fX1 + mu*(fX2 - fX1);
	interpolation.y = fY1 + mu*(fY2 - fY1);
	interpolation.z = fZ1 + mu*(fZ2 - fZ1);

	return interpolation;
#else
	POINT3DID interpolation;
	float mu;

	mu = float((m_tIsoLevel - tVal1))/(tVal2 - tVal1);

	if (mycompare(fX1, fY1, fZ1, fX2, fY2, fZ2)) {
		float x=fX1, y=fY1, z=fZ1;
		fX1 = fX2;fY1 = fY2;fZ1 = fZ2;
		fX2 = x;fY2 = y;fZ2 = z;
	}
	if (std::abs(tVal1 - tVal2) > 0.00001) {
		interpolation.x = fX1 + mu*(fX2 - fX1);
		interpolation.y = fY1 + mu*(fY2 - fY1);
		interpolation.z = fZ1 + mu*(fZ2 - fZ1);
	}
	else {
		interpolation.x = fX1;
		interpolation.y = fY1;
		interpolation.z = fZ1;
	}


	return interpolation;
#endif
}

template <class T> void CIsoSurface<T>::RenameVerticesAndTriangles()
{
	printf("[jhq] CIsoSurface<T>::RenameVerticesAndTriangles\n");
	unsigned int nextID = 0;
	ID2POINT3DID::iterator mapIterator = m_i2pt3idVertices.begin();
	TRIANGLEVECTOR::iterator vecIterator = m_trivecTriangles.begin();

	// Rename vertices.
	while (mapIterator != m_i2pt3idVertices.end()) {
		(*mapIterator).second.newID = nextID;
		nextID++;
		mapIterator++;
	}

	// Now rename triangles.
	while (vecIterator != m_trivecTriangles.end()) {
		for (unsigned int i = 0; i < 3; i++) {
			unsigned int newID = m_i2pt3idVertices[(*vecIterator).pointID[i]].newID;
			(*vecIterator).pointID[i] = newID;
		}
		vecIterator++;
	}

	// Copy all the vertices and triangles into two arrays so that they
	// can be efficiently accessed.
	// Copy vertices.
	mapIterator = m_i2pt3idVertices.begin();
	m_nVertices = m_i2pt3idVertices.size();
	m_ppt3dVertices = new POINT3D[m_nVertices];
	for (unsigned int i = 0; i < m_nVertices; i++, mapIterator++) {
		m_ppt3dVertices[i][0] = (*mapIterator).second.x;
		m_ppt3dVertices[i][1] = (*mapIterator).second.y;
		m_ppt3dVertices[i][2] = (*mapIterator).second.z;
	}
	// Copy vertex indices which make triangles.
	vecIterator = m_trivecTriangles.begin();
	m_nTriangles = m_trivecTriangles.size();
	m_piTriangleIndices = new unsigned int[m_nTriangles*3];
	for (int i = 0; i < m_nTriangles; i++, vecIterator++) {
		m_piTriangleIndices[i*3] = (*vecIterator).pointID[0];
		m_piTriangleIndices[i*3+1] = (*vecIterator).pointID[1];
		m_piTriangleIndices[i*3+2] = (*vecIterator).pointID[2];
	}

	m_i2pt3idVertices.clear();
	m_trivecTriangles.clear();
}

template <class T> void CIsoSurface<T>::CalculateNormals()
{
	printf("[jhq] CIsoSurface<T>::CalculateNormals\n");
	m_nNormals = m_nVertices;
	m_pvec3dNormals = new VECTOR3D[m_nNormals];
	
	// Set all normals to 0.
	for (unsigned int i = 0; i < m_nNormals; i++) {
		m_pvec3dNormals[i][0] = 0;
		m_pvec3dNormals[i][1] = 0;
		m_pvec3dNormals[i][2] = 0;
	}

	// Calculate normals.
	for (int i = 0; i < m_nTriangles; i++) {
		VECTOR3D vec1, vec2, normal;
		unsigned int id0, id1, id2;
		id0 = m_piTriangleIndices[i*3];
		id1 = m_piTriangleIndices[i*3+1];
		id2 = m_piTriangleIndices[i*3+2];
		vec1[0] = m_ppt3dVertices[id1][0] - m_ppt3dVertices[id0][0];
		vec1[1] = m_ppt3dVertices[id1][1] - m_ppt3dVertices[id0][1];
		vec1[2] = m_ppt3dVertices[id1][2] - m_ppt3dVertices[id0][2];
		vec2[0] = m_ppt3dVertices[id2][0] - m_ppt3dVertices[id0][0];
		vec2[1] = m_ppt3dVertices[id2][1] - m_ppt3dVertices[id0][1];
		vec2[2] = m_ppt3dVertices[id2][2] - m_ppt3dVertices[id0][2];
		normal[0] = vec1[2]*vec2[1] - vec1[1]*vec2[2];
		normal[1] = vec1[0]*vec2[2] - vec1[2]*vec2[0];
		normal[2] = vec1[1]*vec2[0] - vec1[0]*vec2[1];
		m_pvec3dNormals[id0][0] += normal[0];
		m_pvec3dNormals[id0][1] += normal[1];
		m_pvec3dNormals[id0][2] += normal[2];
		m_pvec3dNormals[id1][0] += normal[0];
		m_pvec3dNormals[id1][1] += normal[1];
		m_pvec3dNormals[id1][2] += normal[2];
		m_pvec3dNormals[id2][0] += normal[0];
		m_pvec3dNormals[id2][1] += normal[1];
		m_pvec3dNormals[id2][2] += normal[2];
	}

	// Normalize normals.
	for (int i = 0; i < m_nNormals; i++) {
		float length = sqrt(m_pvec3dNormals[i][0]*m_pvec3dNormals[i][0] + m_pvec3dNormals[i][1]*m_pvec3dNormals[i][1] + m_pvec3dNormals[i][2]*m_pvec3dNormals[i][2]);
		m_pvec3dNormals[i][0] /= length;
		m_pvec3dNormals[i][1] /= length;
		m_pvec3dNormals[i][2] /= length;
	}
}

template class CIsoSurface<short>;
template class CIsoSurface<unsigned short>;
template class CIsoSurface<float>;

main.cpp

#include"CIsoSurface.h"
#include<iostream>

#include "itkImage.h"
#include "itkImageFileReader.h"
#include "itkImageFileWriter.h"
#include <itkNiftiImageIOFactory.h>
#include "itkCastImageFilter.h"
#include "vtkAutoInit.h" 
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);

#include "vtkActor.h"
#include "vtkCamera.h"
#include "vtkCellArray.h"   //基元数组类
#include "vtkFloatArray.h"  //浮点型数组类
#include "vtkPointData.h"
#include "vtkPoints.h"
#include "vtkPolyData.h"    //多边形数据类型类
#include "vtkPolyDataMapper.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderer.h"
#include <vtkXMLPolyDataWriter.h>
#include "vtkSmoothPolyDataFilter.h"
#include "vtkPolyDataNormals.h"
#include "vtkWindowedSincPolyDataFilter.h"
#include "vtkMaskPoints.h"
#include "vtkArrowSource.h"
#include "vtkGlyph3D.h"
#include "vtkProperty.h"
constexpr unsigned int Dimension = 3;
typedef itk::Image<short, Dimension>				ShortImageType;
typedef itk::Image<float, Dimension>				FloatImageType;
typedef itk::Image<char, Dimension>					CCharImageType;
typedef itk::Image<unsigned char, Dimension>		UCharImageType;

#if 1
int main(int argc, char ** argv) {

	itk::NiftiImageIOFactory::RegisterOneFactory();

	using CharReaderType = itk::ImageFileReader<FloatImageType>;
	CharReaderType::Pointer char_reader = CharReaderType::New();
	char_reader->SetFileName("test.nii");
	char_reader->Update();
	FloatImageType::Pointer itkImg = char_reader->GetOutput();

	FloatImageType::PixelType* data = itkImg->GetBufferPointer();

	itk::Size<3> size = itkImg->GetLargestPossibleRegion().GetSize();
	std::cout << "size: " << size[0] << " " << size[1] << " " << size[2] << std::endl;

	int totalsize = size[0] * size[1] * size[2];
	std::cout << "totalsize: " << totalsize <<std::endl;

	FloatImageType::SpacingType spacing = itkImg->GetSpacing();
	std::cout << "spacing: " << spacing[0] << " " << spacing[1] << " " << spacing[2] << std::endl;

	itk::Matrix<itk::SpacePrecisionType,3,3> matrix = itkImg->GetDirection();
	std::cout << "matrix: " << matrix[0][0] << " " << matrix[0][1] << " " << matrix[0][2] << std::endl;
	std::cout << "matrix: " << matrix[1][0] << " " << matrix[1][1] << " " << matrix[1][2] << std::endl;
	std::cout << "matrix: " << matrix[2][0] << " " << matrix[2][1] << " " << matrix[2][2] << std::endl;

	itk::Point<itk::SpacePrecisionType,3> origin = itkImg->GetOrigin();
	std::cout << "origin: " << origin[0] << " " << origin[1] << " " << origin[2] << std::endl;

	FloatImageType::PixelType* iter = data;
	for (int i = 0; i < totalsize; i++) {
		*iter *= -1;
		iter++;
	}
	
	CIsoSurface<float> mc;
	mc.GenerateSurface(data, 0, size[0]-1, size[1]-1, size[2]-1, spacing[0], spacing[1], spacing[2]);
	auto m_piTriangleIndices = mc.m_piTriangleIndices;
	auto m_ppt3dVertices = mc.m_ppt3dVertices;
	auto m_nVertices = mc.m_nVertices;
	auto m_nTriangles = mc.m_nTriangles;

	std::cout << "m_nVertices: " << m_nVertices << std::endl;
	//for (unsigned int i = 0; i < m_nVertices; i++) {
	//	std::cout << i << " " << m_ppt3dVertices[i][0] << " " << m_ppt3dVertices[i][1] << " " << m_ppt3dVertices[i][2] << std::endl;
	//}

	std::cout << "m_nTriangles: " << m_nTriangles << std::endl;
	//for (unsigned int i = 0; i < m_nTriangles; i++) {
	//	std::cout << i << " " << m_piTriangleIndices[i*3] << " " << m_piTriangleIndices[i*3+1] << " " << m_piTriangleIndices[i*3+2] << std::endl;
	//}


	// We'll create the building blocks of polydata including data attributes.
	//实例化一个多边形数据对象cube
	vtkPolyData *cube = vtkPolyData::New();
	//实例化一个点对象points
	vtkPoints *points = vtkPoints::New();
	//单元对象
	vtkCellArray *polys = vtkCellArray::New();

	itk::Vector<itk::SpacePrecisionType, 3> vector;
	for (unsigned int i = 0; i < m_nVertices; i++) {
		for (int j = 0; j < 3; j++) vector[j] = m_ppt3dVertices[i][j];
		vector = matrix * vector;

		float pt[3] = {vector[0]+origin[0],vector[1]+origin[1],vector[2]+origin[2]};
		points->InsertPoint(i, pt);
	}
	for (unsigned int i = 0; i < m_nTriangles; i++) {
		vtkIdType triangle[3] = { m_piTriangleIndices[i * 3],m_piTriangleIndices[i * 3 + 1],m_piTriangleIndices[i * 3 + 2] };
		polys->InsertNextCell(3, triangle);
	}

	//与vtkPolyData型数据对象进行关联
	cube->SetPoints(points);//进行点关联
	points->Delete();
	cube->SetPolys(polys);//进行面关联
	polys->Delete();

vtkSmartPointer<vtkPolyDataNormals> normFilter =
        vtkSmartPointer<vtkPolyDataNormals>::New();
    normFilter->SetInputData(cube);
    normFilter->SetComputePointNormals(1);//开启点法向量计算
    normFilter->SetComputeCellNormals(0); //关闭单元法向量计算
    normFilter->SetAutoOrientNormals(1);
    normFilter->SetSplitting(0);
    normFilter->Update();

    vtkSmartPointer<vtkMaskPoints> mask =
        vtkSmartPointer<vtkMaskPoints>::New();
    mask->SetInputData(normFilter->GetOutput());
    mask->SetMaximumNumberOfPoints(3000);
    mask->RandomModeOn();
    mask->Update();

    vtkSmartPointer<vtkArrowSource> arrow =
        vtkSmartPointer<vtkArrowSource>::New();
    arrow->Update(); //一定要更新 否则数据没有添加进来,程序会报错

    vtkSmartPointer<vtkGlyph3D> glyph =
        vtkSmartPointer<vtkGlyph3D>::New();
    glyph->SetInputData(mask->GetOutput());
    glyph->SetSourceData(arrow->GetOutput());//每一点用箭头代替
    glyph->SetVectorModeToUseNormal();//设置向量显示模式和法向量一致
    glyph->SetScaleFactor(5); //设置伸缩比例
    glyph->Update();

    vtkSmartPointer<vtkPolyDataMapper> mapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
    mapper->SetInputData(cube);
    vtkSmartPointer<vtkPolyDataMapper> normMapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
    normMapper->SetInputData(normFilter->GetOutput());
    vtkSmartPointer<vtkPolyDataMapper> glyphMapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
    glyphMapper->SetInputData(glyph->GetOutput());

    vtkSmartPointer<vtkActor> actor =
        vtkSmartPointer<vtkActor>::New();
    actor->SetMapper(mapper);
    vtkSmartPointer<vtkActor> normActor =
        vtkSmartPointer<vtkActor>::New();
    normActor->SetMapper(normMapper);
    vtkSmartPointer<vtkActor> glyphActor =
        vtkSmartPointer<vtkActor>::New();
    glyphActor->SetMapper(glyphMapper);
    glyphActor->GetProperty()->SetColor(1, 0, 0);

    double origView[4] = { 0, 0, 0.33, 1 };
    double normView[4] = { 0.33, 0, 0.66, 1 };
    double glyphView[4] = { 0.66, 0, 1, 1 };
    vtkSmartPointer<vtkRenderer> origRender =
        vtkSmartPointer<vtkRenderer>::New();
    origRender->SetViewport(origView);
    origRender->AddActor(actor);
    origRender->SetBackground(1, 0, 0);
    vtkSmartPointer<vtkRenderer> normRender =
        vtkSmartPointer<vtkRenderer>::New();
    normRender->SetViewport(normView);
    normRender->AddActor(normActor);
    normRender->SetBackground(0, 1, 0);
    vtkSmartPointer<vtkRenderer> glyphRender =
        vtkSmartPointer<vtkRenderer>::New();
    glyphRender->SetViewport(glyphView);
    glyphRender->AddActor(glyphActor);
    glyphRender->AddActor(normActor);
    glyphRender->SetBackground(0, 0, 1);

    vtkSmartPointer<vtkRenderWindow> rw =
        vtkSmartPointer<vtkRenderWindow>::New();
    rw->AddRenderer(origRender);
    rw->AddRenderer(normRender);
    rw->AddRenderer(glyphRender);
    rw->SetWindowName("Calculating Point Norm & Cell Norm");
    rw->SetSize(960, 320);
    rw->Render();

    vtkSmartPointer<vtkRenderWindowInteractor> rwi =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
    rwi->SetRenderWindow(rw);
    rwi->Initialize();
    rwi->Start();

    return 0;
}

#else
int main(int argc, char ** argv) {

	itk::NiftiImageIOFactory::RegisterOneFactory();

	using CharReaderType = itk::ImageFileReader<FloatImageType>;
	CharReaderType::Pointer char_reader = CharReaderType::New();
	char_reader->SetFileName("test.nii");
	char_reader->Update();
	FloatImageType::Pointer itkImg = char_reader->GetOutput();

	FloatImageType::PixelType* data = itkImg->GetBufferPointer();

	itk::Size<3> size = itkImg->GetLargestPossibleRegion().GetSize();
	std::cout << "size: " << size[0] << " " << size[1] << " " << size[2] << std::endl;

	int totalsize = size[0] * size[1] * size[2];
	std::cout << "totalsize: " << totalsize <<std::endl;

	FloatImageType::SpacingType spacing = itkImg->GetSpacing();
	std::cout << "spacing: " << spacing[0] << " " << spacing[1] << " " << spacing[2] << std::endl;

	itk::Matrix<itk::SpacePrecisionType,3,3> matrix = itkImg->GetDirection();
	std::cout << "matrix: " << matrix[0][0] << " " << matrix[0][1] << " " << matrix[0][2] << std::endl;
	std::cout << "matrix: " << matrix[1][0] << " " << matrix[1][1] << " " << matrix[1][2] << std::endl;
	std::cout << "matrix: " << matrix[2][0] << " " << matrix[2][1] << " " << matrix[2][2] << std::endl;

	itk::Point<itk::SpacePrecisionType,3> origin = itkImg->GetOrigin();
	std::cout << "origin: " << origin[0] << " " << origin[1] << " " << origin[2] << std::endl;

	FloatImageType::PixelType* iter = data;
	for (int i = 0; i < totalsize; i++) {
		*iter *= -1;
		iter++;
	}
	
	//移动立方体MC
	CIsoSurface<float> mc;
	mc.GenerateSurface(data, 0, size[0]-1, size[1]-1, size[2]-1, spacing[0], spacing[1], spacing[2]);



	auto m_piTriangleIndices = mc.m_piTriangleIndices;
	auto m_ppt3dVertices = mc.m_ppt3dVertices;
	auto m_nVertices = mc.m_nVertices;
	auto m_nTriangles = mc.m_nTriangles;

	std::cout << "m_nVertices: " << m_nVertices << std::endl;
	//for (unsigned int i = 0; i < m_nVertices; i++) {
	//	std::cout << i << " " << m_ppt3dVertices[i][0] << " " << m_ppt3dVertices[i][1] << " " << m_ppt3dVertices[i][2] << std::endl;
	//}

	std::cout << "m_nTriangles: " << m_nTriangles << std::endl;
	//for (unsigned int i = 0; i < m_nTriangles; i++) {
	//	std::cout << i << " " << m_piTriangleIndices[i*3] << " " << m_piTriangleIndices[i*3+1] << " " << m_piTriangleIndices[i*3+2] << std::endl;
	//}


	// We'll create the building blocks of polydata including data attributes.
	//实例化一个多边形数据对象cube
	vtkPolyData *cube = vtkPolyData::New();
	//实例化一个点对象points
	vtkPoints *points = vtkPoints::New();
	//单元对象
	vtkCellArray *polys = vtkCellArray::New();

	itk::Vector<itk::SpacePrecisionType, 3> vector;
	for (unsigned int i = 0; i < m_nVertices; i++) {
		for (int j = 0; j < 3; j++) vector[j] = m_ppt3dVertices[i][j];
		vector = matrix * vector;

		float pt[3] = {vector[0]+origin[0],vector[1]+origin[1],vector[2]+origin[2]};
		points->InsertPoint(i, pt);
	}
	for (unsigned int i = 0; i < m_nTriangles; i++) {
		vtkIdType triangle[3] = { m_piTriangleIndices[i * 3],m_piTriangleIndices[i * 3 + 1],m_piTriangleIndices[i * 3 + 2] };
		polys->InsertNextCell(3, triangle);
	}

	//与vtkPolyData型数据对象进行关联
	cube->SetPoints(points);//进行点关联
	points->Delete();
	cube->SetPolys(polys);//进行面关联
	polys->Delete();


#if 0
	vtkSmartPointer<vtkWindowedSincPolyDataFilter> smooth =
			vtkSmartPointer<vtkWindowedSincPolyDataFilter>::New();
	smooth->SetInputData(cube);
    smooth->SetNumberOfIterations(20);
    smooth->Update();
	cube = smooth->GetOutput();
#endif


	//多边形数据送入图像界面进行绘制
	vtkPolyDataMapper *cubeMapper = vtkPolyDataMapper::New();
	cubeMapper->SetInputData(cube);//vtkPolyData数据输出给映射器输入
	cubeMapper->SetScalarRange(0, 7);//设置标量数据范围0~7

	//实例化一个演员cubeActor
	vtkActor *cubeActor = vtkActor::New();
	cubeActor->SetMapper(cubeMapper);

	vtkCamera* camera = vtkCamera::New();
	camera->SetPosition(1, 1, 1);//设置相机位置为(1,1,1)
	camera->SetFocalPoint(0, 0, 0);

	vtkRenderer* renderer = vtkRenderer::New();
	renderer->AddActor(cubeActor);
	renderer->SetActiveCamera(camera);
	renderer->ResetCamera();
	renderer->SetBackground(0, 0, 1);

	vtkRenderWindow *renWin = vtkRenderWindow::New();
	renWin->AddRenderer(renderer);
	renWin->SetSize(800, 800);

	vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
	iren->SetRenderWindow(renWin);

	// interact with data
	renWin->Render();//绘制舞台上的东西
	iren->Start();//开始交互

	vtkSmartPointer<vtkXMLPolyDataWriter> writer =
        vtkSmartPointer<vtkXMLPolyDataWriter>::New();
    writer->SetFileName("test.vtp");
    writer->SetInputData(cube);
    writer->Write();

	// Clean up
	cube->Delete();
	cubeMapper->Delete();
	cubeActor->Delete();
	camera->Delete();
	renderer->Delete();
	renWin->Delete();
	iren->Delete();


	//typedef itk::ImageFileWriter<FloatImageType> WriterType;
	//WriterType::Pointer writer = WriterType::New();
	//writer->SetFileName("output.nii");
	//writer->SetInput(itkImg);
	//writer->Update();




	return 0;
}

#endif

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要使用Python和VTK实现CT医学影像DICOM文件的体绘制和面绘制三维重建,你可以参考以下源码: ``` python import vtk # 创建一个渲染窗口并设置交互方式 renWin = vtk.vtkRenderWindow() iren = vtk.vtkRenderWindowInteractor() iren.SetRenderWindow(renWin) # 读取DICOM文件 reader = vtk.vtkDICOMImageReader() reader.SetDirectoryName("path/to/dicom/files") reader.Update() # 创建体绘制的体素数据集 volumeMapper = vtk.vtkFixedPointVolumeRayCastMapper() volumeMapper.SetInputConnection(reader.GetOutputPort()) # 设置体绘制的颜色和透明度传输函数 volumeProperty = vtk.vtkVolumeProperty() volumeProperty.ShadeOn() volumeProperty.SetColor(vtk.vtkColorTransferFunction()) volumeProperty.SetScalarOpacity(vtk.vtkPiecewiseFunction()) # 创建体绘制的可视化对象 volume = vtk.vtkVolume() volume.SetMapper(volumeMapper) volume.SetProperty(volumeProperty) # 创建面绘制的等值面数据集 contourFilter = vtk.vtkMarchingCubes() contourFilter.SetInputConnection(reader.GetOutputPort()) contourFilter.SetValue(0, thresholdValue) # 设置阈值,提取等值面 # 创建面绘制的Mapper和Actor contourMapper = vtk.vtkPolyDataMapper() contourMapper.SetInputConnection(contourFilter.GetOutputPort()) contourActor = vtk.vtkActor() contourActor.SetMapper(contourMapper) # 创建渲染器和渲染窗口 renderer = vtk.vtkRenderer() renWin.AddRenderer(renderer) renderer.AddActor(volume) renderer.AddActor(contourActor) renderer.SetBackground(0, 0, 0) # 设置背景颜色为黑色 # 设置相机视角 camera = renderer.GetActiveCamera() camera.SetPosition(0, 0, -1) # 设置相机位置 camera.SetFocalPoint(0, 0, 0) # 设置焦点 camera.SetViewUp(0, -1, 0) # 设置视角 # 激活渲染器和交互操作 renderer.ResetCamera() renWin.Render() iren.Start() ``` 请注意,上述代码只提供了一个基本的框架,实际使用时需要根据具体需求进行调整。同时,你需要将代码中的"path/to/dicom/files"替换为实际的DICOM文件路径,并根据需要设置体绘制和面绘制的参数。 希望以上内容对你有所帮助!
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