unity3d 对大图额外加载

加载 UI 背景大图

// lua 使用:

if self.findBack_image ~= nil then
	resMgr:UnLoadBigImage(self.findBack_image)
	self.findBack_image = nil
	self.topBg:SetActive(false)
	self.topBg:GetComponent('Image').sprite = nil
end
self.findBack_image = "ui/tex/welfarebigui.unity3d"

self.topBg:SetActive(false);
resMgr:LoadBigImage(self.findBack_image, "ZaiXianJiangLiGongGaoTiao",function (sp)
	self.topBg:SetActive(true);
	self.topBg:GetComponent('Image').sprite = sp;
end)


// c# 源代码
// LoadBigImage 函数原型:
public delegate void LoadBigImageCallBack(Sprite sp);
...

   /// <summary>    
   /// 初始化
   /// </summary>
   public void Initialize() {
         string uri = string.Empty;
         canDestroyBundles = new List<string>();
         bundlesLoading = new Dictionary<string, float>();
         bundles = new Dictionary<string, AssetBundle>();
         bigImageScript = new Dictionary<string, LoadBigImage>();
         bigImageAB = new Dictionary<string, AssetBundle>();
         uri = Util.DataPath + AppConst.AssetDir;
       if (!FileExit(uri, AppConst.AssetDir)) uri = Util.AppContentPath() + AppConst.AssetDir;

         manifestbundle = AssetBundle.LoadFromFile(uri);
         manifest = manifestbundle.LoadAsset<AssetBundleManifest>("AssetBundleManifest");
     }

public void LoadBigImage(string bundelName, string assetname, LoadBigImageCallBack cb)
        {
            if (bigImageScript.ContainsKey(bundelName)) return;
            if (bigImageAB.ContainsKey(bundelName)) return;

            GameObject go = new GameObject("BigImage");
            LoadBigImage lbi = go.AddComponent<LoadBigImage>();
            bigImageScript.Add(bundelName, lbi);

            lbi.load(bundelName, assetname, cb);
        }

   public void UnLoadBigImage(string bundelName)
    {
        if (bigImageScript.ContainsKey(bundelName))
        {
            bigImageScript[bundelName].UnLoad();
        }
        if (bigImageAB.ContainsKey(bundelName))
        {
            bigImageAB[bundelName].Unload(true);
            bigImageAB.Remove(bundelName);
        }
    }



LoadBigImage.cs 文件:

public class LoadBigImage : MonoBehaviour {
    private AssetBundleCreateRequest m_abcr = null;
    private string m_abname;
    private string m_assetname;
    private LoadBigImageCallBack m_func;
    private bool m_ret = true;

    public void load(string abname, string assetname, LoadBigImageCallBack func)
    {
        m_abcr = null;
        m_abname = abname;
        m_assetname = assetname;
        m_func = func;
        m_ret = false;

#if UNITY_EDITOR
        if (AppFacade.Instance.SimulateAssetBundleInEditor)
        {

            string[] assetPaths = AssetDatabase.GetAssetPathsFromAssetBundleAndAssetName(abname, assetname);
            if (assetPaths.Length == 0)
            {
                Debug.LogError("There is no asset with name \"" + assetname + "\" in " + abname);
                return;
            }

            Sprite prefab = AssetDatabase.LoadAssetAtPath<Sprite>(assetPaths[0]);
            if (m_func != null) m_func(prefab);
            LuaHelper.GetResManager().RemoveImageObj(m_abname, null);
            Destroy(gameObject);
            return;
        }
#endif

 

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值