前言
本次使用的网游是一款名为金庸梦的文字游戏,游戏是运行在在控制台上的
一、项目的创建
1.创建Windows窗体应用
2.窗体设计
二、代码实现
1.进入游戏按钮
private void button10_Click(object sender, EventArgs e)
{
try
{
//向指定的IP地址的服务器发出连接请求
tcpClient.Connect("10.1.230.41", 3900);
listBox1.Items.Add("连接成功!");
stream = tcpClient.GetStream();
byte[] data = new byte[1024];
//判断网络流是否可读
if (stream.CanRead)
{
int len = stream.Read(data, 0, data.Length);
string msg = Encoding.Default.GetString(data, 0, data.Length);
string str = "\r\n";
char[] str1 = str.ToCharArray();
string[] msg1 = msg.Split(str1);
for (int j = 0; j < msg1.Length; j++)
{
listBox1.Items.Add(msg1[j]);
}
}
}
catch
{
listBox1.Items.Add("连接失败!");
}
}
2.确认按钮
private void button12_Click(object sender, EventArgs e)
{
if (tcpClient.Connected)
{
//向服务器发送数据
string msg = textBox1.Text;
Byte[] outbytes = System.Text.Encoding.Default.GetBytes(msg + "\n");
stream.Write(outbytes, 0, outbytes.Length);
byte[] data = new byte[1024];
//接收服务器回复数据
if (stream.CanRead)
{
int len = stream.Read(data, 0, data.Length);
string msg1 = Encoding.Default.GetString(data, 0, data.Length);
string str = "\r\n";
char[] str1 = str.ToCharArray();
string[] msg2 = msg1.Split(str1);
for (int j = 0; j < msg2.Length; j++)
{
listBox1.Items.Add(msg2[j]);
}
}
}
else
{
listBox1.Items.Add("连接已断开");
}
textBox1.Clear();
}
3.背景音乐的添加
-
资源的添加
在Form1.resx中,点击添加资源
-
代码添加
private void music_play()
{
SoundPlayer sp = new SoundPlayer();
sp.SoundLocation = @"D:\wuxia\金庸梦.wav"; //你的音乐文件名称,且注意必须是wav文件
sp.PlayLooping();
}
4.背景图片的添加
-
在工具箱中找到timer工具,并将它拖向空白区域
-
在timer的属性中设置变换图片的时间,并将Enabled设置为true
-
双击timer,写入如下程序
private void timer1_Tick(object sender, EventArgs e)
{
picture++; //记得在前面定义变量picture
string picturePath = @"D:\wuxia\" + picture + ".jpg";//图片的保存路径
//设置图片填充
pictureBox1.SizeMode = PictureBoxSizeMode.Zoom;
pictureBox1.Image = Image.FromFile(picturePath);
if (picture == 5)
picture = 1;
}
4.主要代码
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Net.Sockets;
using System.Windows.Forms;
using System.Net;
using System.Media;
using System.Threading;
namespace game1
{
public partial class Form1 : Form
{
private NetworkStream stream;
private TcpClient tcpClient = new TcpClient();
private int picture = 1;
Socket socket_send;
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
}
private void button6_Click(object sender, EventArgs e)
{
}
private void button10_Click(object sender, EventArgs e)
{
try
{
//向指定的IP地址的服务器发出连接请求
tcpClient.Connect("10.1.230.74", 3900);
listBox1.Items.Add("连接成功!");
stream = tcpClient.GetStream();
byte[] data = new byte[1024];
//判断网络流是否可读
if (stream.CanRead)
{
int len = stream.Read(data, 0, data.Length);
string msg = Encoding.Default.GetString(data, 0, data.Length);
string str = "\r\n";
char[] str1 = str.ToCharArray();
string[] msg1 = msg.Split(str1);
for (int j = 0; j < msg1.Length; j++)
{
listBox1.Items.Add(msg1[j]);
}
}
}
catch
{
listBox1.Items.Add("连接失败!");
}
}
private void button12_Click(object sender, EventArgs e)
{
music_play();
if (tcpClient.Connected)
{
//向服务器发送数据
string msg = textBox1.Text;
Byte[] outbytes = System.Text.Encoding.Default.GetBytes(msg + "\n");
stream.Write(outbytes, 0, outbytes.Length);
byte[] data = new byte[1024];
//接收服务器回复数据
if (stream.CanRead)
{
int len = stream.Read(data, 0, data.Length);
string msg1 = Encoding.Default.GetString(data, 0, data.Length);
string str = "\r\n";
char[] str1 = str.ToCharArray();
string[] msg2 = msg1.Split(str1);
for (int j = 0; j < msg2.Length; j++)
{
listBox1.Items.Add(msg2[j]);
}
}
}
else
{
listBox1.Items.Add("连接已断开");
}
textBox1.Clear();
}
void pic_play()
{
picture++; //记得在前面定义变量picture
string picturePath = @"D:\wuxia\" + picture + ".jpg";//图片的保存路径
//设置图片填充
pictureBox1.SizeMode = PictureBoxSizeMode.Zoom;
pictureBox1.Image = Image.FromFile(picturePath);
if (picture == 4)
{ picture = 0; }
}
private void button11_Click(object sender, EventArgs e)
{
if (stream != null)//关闭连接,关闭流
{
stream.Close();
tcpClient.Close();
socket_send.Close();
}
listBox1.Items.Add("已经退出游戏");
}
private void timer1_Tick_1(object sender, EventArgs e)
{
Thread th = new Thread(pic_play);
th.IsBackground = true;
th.Start();
}
private void music_play()
{
SoundPlayer sp = new SoundPlayer();
sp.SoundLocation = @"D:\wuxia\金庸梦.wav"; //你的音乐文件名称,且注意必须是wav文件
sp.PlayLooping();
}
}
}
效果演示
完整代码
https://github.com/J-JMF/JinYongMeng
参考文章
https://blog.csdn.net/qq_45659777/article/details/121483467?spm=1001.2014.3001.5501