#include <stdio.h>
#include <stdlib.h>
#include <SDL2/SDL.h>
SDL_Window * window;
SDL_Renderer * renderer;
SDL_Texture * texture;
SDL_Rect rectSrc;
SDL_Rect rectDest;
int main(int argc, char * argv[])
{
if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO)==-1)
{
fprintf(stderr, "SDL_Init() %s\n" , SDL_GetError());
exit(-1);
}
atexit(SDL_Quit);
window = SDL_CreateWindow("Window Title",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
640, 480, SDL_WINDOW_OPENGL);
if(NULL==window){
fprintf(stderr, "SDL_CreateWindow() %s\n" , SDL_GetError());
exit(-1);
}
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if(NULL==renderer){
fprintf(stderr, "SDL_CreateRenderer() %s\n" , SDL_GetError());
exit(-1);
}
SDL_Surface * tempSurface = SDL_LoadBMP("./car.bmp");
if(tempSurface==NULL)
{
fprintf(stderr, "SDL_LoadBMP() failed: %s", SDL_GetError());
exit(-1);
}
texture = SDL_CreateTextureFromSurface(renderer, tempSurface);
SDL_FreeSurface(tempSurface);
SDL_RenderCopy(renderer, texture, 0, 0);
SDL_RenderPresent(renderer);
//press ESC for exit
Uint32 exit = 0;
SDL_Event event;
while( !exit && SDL_WaitEvent(&event) )
{
switch(event.type)
{
case SDL_KEYDOWN:
if(event.key.keysym.sym == SDLK_ESCAPE)
{
exit = 1;
}
break;
default:
break;
}
}
SDL_DestroyRenderer(renderer);
SDL_DestroyTexture(texture);
SDL_DestroyWindow(window);
window = NULL;
return 0;
}
SDL_Texture与SDL_Renderer示例
最新推荐文章于 2024-04-27 17:10:47 发布