Q1 :
Moving file failed - mocing temp XXX to XX 拒绝访问
A1:
因为之前改变了asset的bundlename等属性但是没有保存,要调用AssetDatabase.SaveAssets();
Q2:
设置asset的bundlename的时候报错
AssetBundle name "/atlas/atlas_cardroom.prefab" is not a relative path.
Please use relative path which is relative to the outputPath in the BuildPipeline.BuildAssetBundles()
A2:
前面多了个斜杠, /Atlas/atlas_cardroom.prefab 改为 Atlas/atlas_cardroom.prefab