glDrawArrays与glDrawElements
为了更直观的理解这两个方法的不同用处,下面举一个简单的代码例子:
void onDraw()
{
ccGLBindTexture2D(_pSprite->getTexture()->getName());
ccGLBlendFunc(BlendFunc::ALPHA_NON_PREMULTIPLIED.src, BlendFunc::ALPHA_NON_PREMULTIPLIED.dst);
getGLProgramState()->apply(transform);
GL::enableVertexAttribs(GL::VERTEX_ATTRIB_FLAG_POS_COLOR_TEX);
GLfloat vVertices[] =
{
0.0f, 0.0, 0.0f,
600.0f, 0.0f, 0.0f,
0.0f,600.0, 0.0f,
600.0f, 0.0f, 0.0f,
600.0f,600.0, 0.0f,
0.0f, 600.0f, 0.0f,
};
GLfloat vTex[] = {
0.0f, 0.0f,
1.0f, 0.0f,
0.0f, 1.0f,
1.0f, 0.0f,
1.0f, 1.0f,
0.0f, 1.0f,
};
GLfloat vColor[] = {
1, 1, 1, 1,
1, 1, 1, 1,
1, 1, 1, 1,
1, 1, 1, 1,
1, 1, 1, 1,
1, 1, 1, 1,
};
GLubyte vIds[] =
{
0,1,2,
3,4,5
}
;
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 3, GL_FLOAT, GL_FALSE, 0, vVertices);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORD, 2, GL_FLOAT, GL_FALSE, 0, vTex);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_FLOAT, GL_FALSE, 0, vColor);
glEnableVertexAttribArray(0);
//glDrawArrays(GL_TRIANGLES, 0, 6);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, vIds);
ccGLBindTexture2D(0);
CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1, 6);
}
这两个效果是一样的,不同的是glDrawArrays使用的是顶点,而glDrawElements使用的是顶点数组的索引,glDrawElements更灵活点。
glDrawElements的类型有GL_UNSIGNED_BYTE(小于256个顶点),GL_UNSIGNED_SHORT(小于65,536顶点)