1107 Social Clusters (30 分)
When register on a social network, you are always asked to specify your hobbies in order to find some potential friends with the same hobbies. A social cluster is a set of people who have some of their hobbies in common. You are supposed to find all the clusters.
Input Specification:
Each input file contains one test case. For each test case, the first line contains a positive integer N (≤1000), the total number of people in a social network. Hence the people are numbered from 1 to N. Then N lines follow, each gives the hobby list of a person in the format:
Ki: hi[1] hi[2] … hi[Ki]
where Ki (>0) is the number of hobbies, and hi[j] is the index of the j-th hobby, which is an integer in [1, 1000].
Output Specification:
For each case, print in one line the total number of clusters in the network. Then in the second line, print the numbers of people in the clusters in non-increasing order. The numbers must be separated by exactly one space, and there must be no extra space at the end of the line.
Sample Input:
8
3: 2 7 10
1: 4
2: 5 3
1: 4
1: 3
1: 4
4: 6 8 1 5
1: 4
Sample Output:
3
4 3 1
找出具有部分相同爱好的人的集合。
考查并查集。father[]保存每个结点的父亲结点,num[]保存所有根结点所在集合的大小,hoppy[]保存第i个爱好被第几号人喜欢。
#include <iostream>
#include<cstdio>
#include <algorithm>
using namespace std;
const int maxn=1010;
int father[maxn];
int num[maxn];
int hoppy[maxn];
int findfather(int n){
return n==father[n]?n:findfather(father[n]);
}
void Union(int a,int b){
int fa=findfather(a);
int fb=findfather(b);
if(fa!=fb){
father[fb]=fa;
}
}
bool cmp(int a,int b){
return a>b;
}
int main()
{
int n;
scanf("%d",&n);
for(int i=1;i<=n;i++){
father[i]=i;
}
for(int i=1;i<=n;i++){
int sum;
scanf("%d: ",&sum);
for(int j=0;j<sum;j++){
int t;
scanf("%d",&t);
if(hoppy[t]==0) hoppy[t]=i;//还没人喜欢
else Union(hoppy[t],i);//已有人喜欢,合并他们
}
}
int cnt=0;
for(int i=1;i<=n;i++){
int fa=findfather(i);
if(fa==i) cnt++;
num[fa]++;
}
sort(num+1,num+n+1,cmp);
printf("%d\n",cnt);
for(int i=1;i<=n;i++){
if(num[i]==0) break;
if(i==1) printf("%d",num[i]);
else printf(" %d",num[i]);
}
return 0;
}