Understanding Convolution in Deep Learning

Convolution is probably the most important concept in deep learning right now. It was convolution and convolutional nets that catapulted deep learning to the forefront of almost any machine learning task there is. But what makes convolution so powerful? How does it work? In this blog post I will explain convolution and relate it to other concepts that will help you to understand convolution thoroughly.

 

There are already some blog post regarding convolution in deep learning, but I found all of them highly confusing with unnecessary mathematical details that do not further the understanding in any meaningful way. This blog post will also have many mathematical details, but I will approach them from a conceptual point of view where I represent the underlying mathematics with images everybody should be able to understand. The first part of this blog post is aimed at anybody who wants to understand the general concept of convolution and convolutional nets in deep learning. The second part of this blog post includes advanced concepts and is aimed to further and enhance the understanding of convolution for deep learning researchers and specialists.

What is convolution?

This whole blog post will build up to answer exactly this question, but it may be very helpful to first understand in which direction this is going, so what is convolution in rough terms?

You can imagine convolution as the mixing of information. Imagine two buckets full of information which are poured into one single bucket and then mixed according to a specific rule. Each bucket of information has its own recipe, which describes how the information in one bucket mixes with the other. So convolution is an orderly procedure where two sources of information are intertwined.

Convolution can also be described mathematically, in fact, it is a mathematical operation like addition, multiplication or a derivative, and while this operation is complex in itself, it can be very useful to simplify even more complex equations. Convolutions are heavily used in physics and engineering to simplify such complex equations and in the second part — after a short mathematical development of convolution — we will relate and integrate ideas between these fields of science and deep learning to gain a deeper understanding of convolution. But for now we will look at convolution from a practical perspective.

How do we apply convolution to images?

When we apply convolution to images, we apply it in two dimensions — that is the width and height of the image. We mix two buckets of information: The first bucket is the input image, which has a total of three matrices of pixels — one matrix each for the red, blue and green color channels; a pixel consists of an integer value between 0 and 255 in each color channel. The second bucket is the convolution kernel, a single matrix of floating point numbers where the pattern and the size of the numbers can be thought of as a recipe for how to intertwine the input image with the kernel in the convolution operation. The output of the kernel is the altered image which is often called a feature map in deep learning. There will be one feature map for every color channel.

convolution
Convolution of an image with an edge detector convolution kernel. Sources:  1  2

 

We now perform the actual intertwining of these two pieces of information through convolution. One way to apply convolution is to take an image patch from the input image of the size of the kernel — here we have a 100×100 image, and a 3×3 kernel, so we would take 3×3 patches — and then do an element wise multiplication with the image patch and convolution kernel. The sum of this multiplication then results in one pixel of the feature map. After one pixel of the feature map has been computed, the center of the image patch extractor slides one pixel into another direction, and repeats this computation. The computation ends when all pixels of the feature map have been computed this way. This procedure is illustrated for one image patch in the following gif.

Calculating convolution by operating on images patches.
Convolution operation for one pixel of the resulting feature map: One image patch (red) of the original image (RAM) is multiplied by the kernel, and its sum is written to the feature map pixel (Buffer RAM).  Gif by  Glen Williamson who runs a  website that features many technical gifs.

 

As you can see there is also a normalization procedure where the output value is normalized by the size of the kernel (9); this is to ensure that the total intensity of the picture and the feature map stays the same.

Why is convolution of images useful in machine learning?

There can be a lot of distracting information in images that is not relevant to what we are trying to achieve. A good example of this is a project I did together with Jannek Thomas in the Burda Bootcamp. The Burda Bootcamp is a rapid prototyping lab where students work in a hackathon-style environment to create technologically risky products in very short intervals. Together with my 9 colleagues, we created 11 products in 2 months. In one project I wanted to build a fashion image search with deep autoencoders: You upload an image of a fashion item and the autoencoder should find images that contain clothes with similar style.

Now if you want to differentiate between styles of clothes, the colors of the clothes will not be that useful for doing that; also minute details like emblems of the brand will be rather unimportant. What is most important is probably the shape of the clothes. Generally, the shape of a blouse is very different from the shape of a shirt, jacket, or trouser. So if we could filter the unnecessary information out of images then our algorithm will not be distracted by the unnecessary details like color and branded emblems. We can achieve this easily by convoluting images with kernels.

My colleague Jannek Thomas preprocessed the data and applied a Sobel edge detector (similar to the kernel above) to filter everything out of the image except the outlines of the shape of an object — this is why the application of convolution is often called filtering, and the kernels are often called filters (a more exact definition of this filtering processes will follow below). The resulting feature map from the edge detector kernel will be very helpful if you want to differentiate between different types of clothes, because only relevant shape information remains.

autoencoder_fashion_features_and_results
Sobel filtered inputs to and results from the trained autoencoder: The top-left image is the search query and the other images are the results which have an autoencoder code that is most similar to the search query as measured by cosine similarity. You see that the autoencoder really just looks at the shape of the search query and not its color. However, you can also see that this procedure does not work well for images of people wearing clothes (5th column) and that it is sensitive to the shapes of clothes hangers (4th column).

 

We can take this a step further: There are dozens of different kernels which produce many different feature maps, e.g. which sharpen the image (more details), or which blur the image (less details), and each feature map may help our algorithm to do better on its task (details, like 3 instead of 2 buttons on your jacket might be important).

Using this kind of procedure — taking inputs, transforming inputs and feeding the transformed inputs to an algorithm — is called feature engineering. Feature engineering is very difficult, and there are little resources which help you to learn this skill. In consequence, there are very few people which can apply feature engineering skillfully to a wide range of tasks. Feature engineering is — hands down — the most important skill to score well in Kaggle competitions. Feature engineering is so difficult because for each type of data and each type of problem, different features do well: Knowledge of feature engineering for image tasks will be quite useless for time series data; and even if we have two similar image tasks, it will not be easy to engineer good features because the objects in the images also determine what will work and what will not. It takes a lot of experience to get all of this right.

So feature engineering is very difficult and you have to start from scratch for each new task in order to do well. But when we look at images, might it be possible to automatically find the kernels which are most suitable for a task?

Enter convolutional nets

Convolutional nets do exactly this. Instead of having fixed numbers in our kernel, we assign parameters to these kernels which will be trained on the data. As we train our convolutional net, the kernel will get better and better at filtering a given image (or a given feature map) for relevant information. This process is automatic and is called feature learning. Feature learning automatically generalizes to each new task: We just need to simply train our network to find new filters which are relevant for the new task. This is what makes convolutional nets so powerful — no difficulties with feature engineering!

Usually we do not learn a single kernel in convolutional nets, instead we learn a hierarchy of multiple kernels at the same time. For example a 32x16x16 kernel applied to a 256×256 image would produce 32 feature maps of size 241×241 (this is the standard size, the size may vary from implementation to implementation; image size-kernel size+1). So automatically we learn 32 new features that have relevant information for our task in them. These feature then provide the inputs for the next kernel which filters the inputs again. Once we learned our hierarchical features, we simply pass them to a fully connected, simple neural network that combines them in order to classify the input image into classes. That is nearly all that there is to know about convolutional nets at a conceptual level (pooling procedures are important too, but that would be another blog post).

Part II: Advanced concepts

We now have a very good intuition of what convolution is, and what is going on in convolutional nets, and why convolutional nets are so powerful. But we can dig deeper to understand what is really going on within a convolution operation. In doing so, we will see that the original interpretation of computing a convolution is rather cumbersome and we can develop more sophisticated interpretations which will help us to think about convolutions much more broadly so that we can apply them on many different data. To achieve this deeper understanding the first step is to understand the convolution theorem.

The convolution theorem

To develop the concept of convolution further, we make use of the convolution theorem, which relates convolution in the time/space domain — where convolution features an unwieldy integral or sum — to a mere element wise multiplication in the frequency/Fourier domain. This theorem is very powerful and is widely applied in many sciences. The convolution theorem is also one of the reasons why the fast Fourier transform (FFT) algorithm is thought by some to be one of the most important algorithms of the 20th century.

convolution theorem

The first equation is the one dimensional continuous convolution theorem of two general continuous functions; the second equation is the 2D discrete convolution theorem for discrete image data. Here {\otimes} denotes a convolution operation, {\mathcal{F}} denotes the Fourier transform,  {\mathcal{F}^{-1}} the inverse Fourier transform, and  {\sqrt{2\pi}} is a normalization constant. Note that “discrete” here means that our data consists of a countable number of variables (pixels); and 1D means that our variables can be laid out in one dimension in a meaningful way, e.g. time is one dimensional (one second after the other), images are two dimensional (pixels have rows and columns), videos are three dimensional (pixels have rows and columns, and images come one after another).

To get a better understanding what happens in the convolution theorem we will now look at the interpretation of Fourier transforms with respect to digital image processing.

Fast Fourier transforms

The fast Fourier transform is an algorithm that transforms data from the space/time domain into the frequency or Fourier domain. The Fourier transform describes the original function in a sum of wave-like cosine and sine terms. It is important to note, that the Fourier transform is generally complex valued, which means that a real value is transformed into a complex value with a real and imaginary part. Usually the imaginary part is only important for certain operations and to transform the frequencies back into the space/time domain and will be largely ignored in this blog post. Below you can see a visualization how a signal (a function of information often with a time parameter, often periodic) is transformed by a Fourier transform.

Fourier_transform_time_and_frequency_domains
Transformation of the time domain (red) into the frequency domain (blue).
  Source

 

You may be unaware of this, but it might well be that you see Fourier transformed values on a daily basis: If the red signal is a song then the blue values might be the equalizer bars displayed by your mp3 player.

The Fourier domain for images

fourier Transforms
Images by  Fisher & Koryllos (1998)Bob Fisher also runs an excellent  website about  Fourier transforms and image processing in general.

 

How can we imagine frequencies for images? Imagine a piece of paper with one of the two patterns from above on it. Now imagine a wave traveling from one edge of the paper to the other where the wave pierces through the paper at each stripe of a certain color and hovers over the other. Such waves pierce the black and white parts in specific intervals, for example, every two pixels — this represents the frequency. In the Fourier transform lower frequencies are closer to the center and higher frequencies are at the edges (the maximum frequency for an image is at the very edge). The location of Fourier transform values with high intensity (white in the images) are ordered according to the direction of the greatest change in intensity in the original image. This is very apparent from the next image and its log Fourier transforms (applying the log to the real values decreases the differences in pixel intensity in the image — we see information more easily this way).

 

We immediately see that a Fourier transform contains a lot of information about the orientation of an object in an image. If an object is turned by, say, 37% degrees, it is difficult to tell that from the original pixel information, but very clear from the Fourier transformed values.

This is an important insight: Due to the convolution theorem, we can imagine that convolutional nets operate on images in the Fourier domain and from the images above we now know that images in that domain contain a lot of information about orientation. Thus convolutional nets should be better than traditional algorithms when it comes to rotated images and this is indeed the case (although convolutional nets are still very bad at this when we compare them to human vision).

Frequency filtering and convolution

The reason why the convolution operation is often described as a filtering operation, and why convolution kernels are often named filters will be apparent from the next example, which is very close to convolution.

 

If we transform the original image with a Fourier transform and then multiply it by a circle padded by zeros (zeros=black) in the Fourier domain, we filter out all high frequency values (they will be set to zero, due to the zero padded values). Note that the filtered image still has the same striped pattern, but its quality is much worse now — this is how jpeg compression works (although a different but similar transform is used), we transform the image, keep only certain frequencies and transform back to the spatial image domain; the compression ratio would be the size of the black area to the size of the circle in this example.

If we now imagine that the circle is a convolution kernel, then we have fully fledged convolution — just as in convolutional nets. There are still many tricks to speed up and stabilize the computation of convolutions with Fourier transforms, but this is the basic principle how it is done.

Now that we have established the meaning of the convolution theorem and Fourier transforms, we can now apply this understanding to different fields in science and enhance our interpretation of convolution in deep learning.

Insights from fluid mechanics

Fluid mechanics concerns itself with the creation of differential equation models for flows of fluids like air and water (air flows around an airplane; water flows around suspended parts of a bridge). Fourier transforms not only simplify convolution, but also differentiation, and this is why Fourier transforms are widely used in the field of fluid mechanics, or any field with differential equations for that matter.  Sometimes the only way to find an analytic solution to a fluid flow problem is to simplify a partial differential equation with a Fourier transform. In this process we can sometimes rewrite the solution of such a partial differential equation in terms of a convolution of two functions which then allows for very easy interpretation of the solution. This is the case for the diffusion equation in one dimension, and for some two dimensional diffusion processes for functions in cylindrical or spherical polar coordinates.

Diffusion

You can mix two fluids (milk and coffee) by moving the fluid with an outside force (mixing with a spoon) — this is called convection and is usually very fast. But you could also wait and the two fluids would mix themselves on their own (if it is chemically possible)  — this is called diffusion and is usually a very slow when compared to convection.

Imagine an aquarium that is split into two by a thin, removable barrier where one side of the aquarium is filled with salt water, and the other side with fresh water. If you now remove the thin barrier carefully, the two fluids will mix together until the whole aquarium has the same concentration of salt everywhere. This process is more “violent” the greater the difference in saltiness between the fresh water and salt water.

Now imagine you have a square aquarium with 256×256 thin barriers that separate 256×256 cubes each with different salt concentration. If you remove the barrier now, there will be little mixing between two cubes with little difference in salt concentration, but rapid mixing between two cubes with very different salt concentrations. Now imagine that the 256×256 grid is an image, the cubes are pixels, and the salt concentration is the intensity of each pixel. Instead of diffusion of salt concentrations we now have diffusion of pixel information.

It turns out, this is exactly one part of the convolution for the diffusion equation solution: One part is simply the initial concentrations of a certain fluid in a certain area — or in image terms — the initial image with its initial pixel intensities. To complete the interpretation of convolution as a diffusion process we need to interpret the second part of the solution to the diffusion equation: The propagator.

Interpreting the propagator

The propagator is a probability density function, which denotes into which direction fluid particles diffuse over time. The problem here is that we do not have a probability function in deep learning, but a convolution kernel — how can we unify these concepts?

We can apply a normalization that turns the convolution kernel into a probability density function. This is just like computing the softmax for output values in a classification tasks. Here the softmax normalization for the edge detector kernel from the first example above.

softmax
Softmax of an edge detector: To calculate the softmax normalization, we taking each value [latex background="ffffff"]{x}[/latex] of the kernel and apply [latex background="ffffff"]{e^x}[/latex]. After that we divide by the sum of all [latex background="ffffff"]{e^x}[/latex]. Please note that this technique to calculate the softmax will be fine for most convolution kernels, but for more complex data the computation is a bit different to ensure numerical stability (floating point computation is inherently unstable for very large and very small values and you have to carefully navigate around troubles in this case).

 

Now we have a full interpretation of convolution on images in terms of diffusion. We can imagine the operation of convolution as a two part diffusion process: Firstly, there is strong diffusion where pixel intensities change (from black to white, or from yellow to blue, etc.) and secondly, the diffusion process in an area is regulated by the probability distribution of the convolution kernel. That means that each pixel in the kernel area, diffuses into another position within the kernel according to the kernel probability density.

For the edge detector above almost all information in the surrounding area will concentrate in a single space (this is unnatural for diffusion in fluids, but this interpretation is mathematically correct). For example all pixels that are under the 0.0001 values, will very likely flow into the center pixel and accumulate there. The final concentration will be largest where the largest differences between neighboring pixels are, because here the diffusion process is most marked. In turn, the greatest differences in neighboring pixels is there, where the edges between different objects are, so this explains why the kernel above is an edge detector.

So there we have it: Convolution as diffusion of information. We can apply this interpretation directly on other kernels. Sometimes we have to apply a softmax normalization for interpretation, but generally the numbers in itself say a lot about what will happen. Take the following kernel for example. Can you now interpret what that kernel is doing? Click here to find the solution (there is a link back to this position).

softmax_quiz

Wait, there is something fishy here

How come that we have deterministic behavior if we have a convolution kernel with probabilities? We have to interpret that single particles diffuse according to the probability distribution of the kernel, according to the propagator, don’t we?

Yes, this is indeed true. However, if you take a tiny piece of fluid, say a tiny drop of water, you still have millions of water molecules in that tiny drop of water, and while a single molecule behaves stochastically according to the probability distribution of the propagator, a whole bunch of molecules have quasi deterministic behavior —this is an important interpretation from statistical mechanics and thus also for diffusion in fluid mechanics. We can interpret the probabilities of the propagator as the average distribution of information or pixel intensities;  Thus our interpretation is correct from a viewpoint of fluid mechanics. However, there is also a valid stochastic interpretation for convolution.

Insights from quantum mechanics

The propagator is an important concept in quantum mechanics. In quantum mechanics a particle can be in a superposition where it has two or more properties which usually exclude themselves in our empirical world: For example, in quantum mechanics a particle can be at two places at the same time —  that is a single object in two places.

However, when you measure the state of the particle — for example where the particle is right now — it will be either at one place or the other. In other terms, you destroy the superposition state by observation of the particle. The propagator then describes the probability distribution where you can expect the particle to be. So after measurement a particle might be — according to the probability distribution of the propagator — with 30% probability in place A and 70% probability in place B.

If we have entangled particles (spooky action at a distance), a few particles can hold hundreds or even millions of different states at the same time — this is the power promised by quantum computers.

So if we use this interpretation for deep learning, we can think that the pixels in an image are in a superposition state, so that in each image patch, each pixel is in 9 positions at the same time (if our kernel is 3×3). Once we apply the convolution we make a measurement and the superposition of each pixel collapses into a single position as described by the probability distribution of the convolution kernel, or in other words: For each pixel, we choose one pixel of the 9 pixels at random (with the probability of the kernel) and the resulting pixel is the average of all these pixels. For this interpretation to be true, this needs to be a true stochastic process, which means, the same image and the same kernel will generally yield different results. This interpretation does not relate one to one to convolution but it might give you ideas how to the apply convolution in stochastic ways or how to develop quantum algorithms for convolutional nets. A quantum algorithm would be able to calculate all possible combinations described by the kernel with onecomputation and in linear time/qubits with respect to the size of image and kernel.

Insights from probability theory

Convolution is closely related to cross-correlation. Cross-correlation is an operation which takes a small piece of information (a few seconds of a song) to filter a large piece of information (the whole song) for similarity (similar techniques are used on youtube to automatically tag videos for copyrights infringements).

Relation between cross-correlation and convolution: Here [latex background="ffffff"]{\star}[/latex] denotes cross correlation and [latex background="ffffff"]{f^*}[/latex] denotes the complex conjugate of [latex background="ffffff"]{f}[/latex].

While cross correlation seems unwieldy, there is a trick with which we can easily relate it to convolution in deep learning: For images we can simply turn the search image upside down to perform cross-correlation through convolution. When we perform convolution of an image of a person with an upside image of a face, then the result will be an image with one or multiple bright pixels at the location where the face was matched with the person.

crosscorrelation_Example
Cross-correlation via convolution: The input and kernel are padded with zeros and the kernel is rotated by 180 degrees. The white spot marks the area with the strongest pixel-wise correlation between image and kernel. Note that the output image is in the spatial domain, the inverse Fourier transform was already applied. Images taken from  Steven Smith’s excellent free  online book about digital signal processing.

This example also illustrates padding with zeros to stabilize the Fourier transform and this is required in many version of Fourier transforms. There are versions which require different padding schemes: Some implementation warp the kernel around itself and require only padding for the kernel, and yet other implementations perform divide-and-conquer steps and require no padding at all. I will not expand on this; the literature on Fourier transforms is vast and there are many tricks to be learned to make it run better — especially for images.

At lower levels, convolutional nets will not perform cross correlation, because we know that they perform edge detection in the very first convolutional layers. But in later layers, where more abstract features are generated, it is possible that a convolutional net learns to perform cross-correlation by convolution. It is imaginable that the bright pixels from the cross-correlation will be redirected to units which detect faces (the Google brain project has some units in its architecture which are dedicated to faces, cats etc.; maybe cross correlation plays a role here?).

Insights from statistics

What is the difference between statistical models and machine learning models? Statistical models often concentrate on very few variables which can be easily interpreted. Statistical models are built to answer questions: Is drug A better than drug B?

Machine learning models are about predictive performance: Drug A increases successful outcomes by 17.83% with respect to drug B for people with age X, but 22.34% for people with age Y.

Machine learning models are often much more powerful for prediction than statistical models, but they are not reliable. Statistical models are important to reach accurate and reliable conclusions:  Even when drug A is 17.83% better than drug B, we do not know if this might be due to chance or not; we need statistical models to determine this.

Two important statistical models for time series data are the weighted moving average and the autoregressive models which can be combined into the ARIMA model (autoregressive integrated moving average model). ARIMA models are rather weak when compared to models like long short-term recurrent neural networks, but ARIMA models are extremely robust when you have low dimensional data (1-5 dimensions). Although their interpretation is often effortful, ARIMA models are not a blackbox like deep learning algorithms and this is a great advantage if you need very reliable models.

It turns out that we can rewrite these models as convolutions and thus we can show that convolutions in deep learning can be interpreted as functions which produce local ARIMA features which are then passed to the next layer. This idea however, does not overlap fully, and so we must be cautious and see when we really can apply this idea.

autoregression_weighted_average

Here   is a constant function which takes the kernel as parameter; white noise is data with mean zero, a standard deviation of one, and each variable is uncorrelated with respect to the other variables.

When we pre-process data we make it often very similar to white noise: We often center it around zero and set the variance/standard deviation to one. Creating uncorrelated variables is less often used because it is computationally intensive, however, conceptually it is straight forward: We reorient the axes along the eigenvectors of the data.

eigenvector_decorrelation
Decorrelation by reorientation along eigenvectors: The eigenvectors of this data are represented by the arrows. If we want to decorrelate the data, we reorient the axes to have the same direction as the eigenvectors. This technique is also used in PCA, where the dimensions with the least variance (shortest eigenvectors) are dropped after reorientation.

Now, if we take   to be the bias, then we have an expression that is very similar to a convolution in deep learning. So the outputs from a convolutional layer can be interpreted as outputs from an autoregressive model if we pre-process the data to be white noise.

The interpretation of the weighted moving average is simple: It is just standard convolution on some data (input) with a certain weight (kernel). This interpretation becomes clearer when we look at the Gaussian smoothing kernel at the end of the page. The Gaussian smoothing kernel can be interpreted as a weighted average of the pixels in each pixel’s neighborhood, or in other words, the pixels are averaged in their neighborhood (pixels “blend in”, edges are smoothed).

While a single kernel cannot create both, autoregressive and weighted moving average features, we usually have multiple kernels and in combination all these kernels might contain some features which are like a weighted moving average model and some which are like an autoregressive model.

Conclusion

In this blog post we have seen what convolution is all about and why it is so powerful in deep learning. The interpretation of image patches is easy to understand and easy to compute but it has many conceptual limitations. We developed convolutions by Fourier transforms and saw that Fourier transforms contain a lot of information about orientation of an image. With the powerful convolution theorem we then developed an interpretation of convolution as the diffusion of information across pixels. We then extended the concept of the propagator in the view of quantum mechanics to receive a stochastic interpretation of the usually deterministic process. We showed that cross-correlation is very similar to convolution and that the performance of convolutional nets may depend on the correlation between feature maps which is induced through convolution. Finally, we finished with relating convolution to autoregressive and moving average models.

Personally, I found it very interesting to work on this blog post. I felt for long time that my undergraduate studies in mathematics and statistics were wasted somehow, because they were so unpractical (even though I study applied math). But later — like an emergent property — all these thoughts linked together and practically useful understanding emerged. I think this is a great example why one should be patient and carefully study all university courses — even if they seem useless at first.

convolution_quiz
Solution to the quiz above: The information diffuses nearly equally among all pixels; and this process will be stronger for neighboring pixels that differ more. This means that sharp edges will be smoothed out and information that is in one pixel, will diffuse and mix slightly with surrounding pixels. This kernel is known as a Gaussian blur or as Gaussian smoothing.  Continue reading. Sources:  1  2

 

Image source reference

R. B. Fisher, K. Koryllos, “Interactive Textbooks; Embedding Image Processing Operator Demonstrations in Text”, Int. J. of Pattern Recognition and Artificial Intelligence, Vol 12, No 8, pp 1095-1123, 1998.

 

原文:http://timdettmers.com/2015/03/26/convolution-deep-learning/

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