v4l2 - Where does v4l2_buffer->timestamp value starts counting? - Stack Overflow
#include <time.h>
#include <math.h>
//
//setup:
long getEpochTimeShift(){
struct timeval epochtime;
struct timespec vsTime;
gettimeofday(&epochtime, NULL);
clock_gettime(CLOCK_MONOTONIC, &vsTime);
long uptime_ms = vsTime.tv_sec* 1000 + (long) round( vsTime.tv_nsec/ 1000000.0);
long epoch_ms = epochtime.tv_sec * 1000 + (long) round( epochtime.tv_usec/1000.0);
return epoch_ms - uptime_ms;
}
//stick this somewhere so that it runs once, on the startup of your capture process
// noting, if you hibernate a laptop, you might need to recalc this if you don't restart
// the process after dehibernation
long toEpochOffset_ms = getEpochTimeShift();
//
//...somewhere in your capture loop:
struct v4l2_buffer buf;
//make the v4l call to xioctl(fd, VIDIOC_DQBUF, &buf)
//then:
long temp_ms = 1000 * buf.timestamp.tv_sec + (long) round( buf.timestamp.tv_usec / 1000.0);
long epochTimeStamp_ms = temp_ms + toEpochOffset_ms ;
printf( "the frame's timestamp in epoch ms is: %ld", epochTimeStamp_ms);