例:
let matrix0 = new THREE.Matrix4().makeTranslation(5,5,5)
let matrix1 = new THREE.Matrix4().makeRotationY(60 * Math.PI / 180;
matrix1.multiply(matrix0);
this.mObject.applyMatrix4(matrix1);
此处旋转和位移是对于this.mObject的parent对象的中心点,如果没有父对象其父对象为场景(scene 即 new THREE.Vector3(0,0,0))
而 this.mObject.position.set(5,5,5)
this.mObject.rotation.y = 60 * Math.PI / 180
此处旋转和位移是对于this.mObject对象的中心点,本身中心点