cocos2d-x 3.0 final 在android 中添加多盟插屏广告

效果如下



注册和添加应用就不说了

android部分

1.先将SDK放到libs中



2.AndroidManifest.xml修改如下

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
      package="duomengad.crlyn"
      android:versionCode="1"
      android:versionName="1.0">

    <uses-sdk android:minSdkVersion="16"/>
    <!-- 网络访问权限 -->
	<uses-permission android:name="android.permission.INTERNET" />
	<!-- 获取网络信息状态,如当前的网络连接是否有效 -->
	<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
	<!-- 读取手机状态 -->
	<uses-permission android:name="android.permission.READ_PHONE_STATE" />
	<!-- 允许程序写入外部存储,如SD卡上写文件 -->
	<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
	<!-- 获取错略位置 -->
	<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
	<!-- 获取WiFi状态 -->
	<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
	
	<!-- 以下权限为可选权限,主要是品牌广告会用到,如果您没有添加,需要这些效果的品牌广告将不会投放到您的应用上 -->
	<!-- 震动权限 -->
	<uses-permission android:name="android.permission.VIBRATE" />
    <uses-feature android:glEsVersion="0x00020000" />

    <application android:label="@string/app_name"
                 android:icon="@drawable/icon">
					 
        <!-- Tell Cocos2dxActivity the name of our .so -->
        <meta-data android:name="android.app.lib_name"
	              android:value="cocos2dcpp" />
        <!-- 多盟的SDK -->
		<activity android:name="cn.domob.android.ads.DomobActivity"
			android:theme="@android:style/Theme.Translucent"></activity>
        <activity android:name="org.cocos2dx.cpp.AppActivity"
                  android:label="@string/app_name"
                  android:screenOrientation="portrait"
                  android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
                  android:configChanges="orientation">

            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
    </application>

    <supports-screens android:anyDensity="true"
                      android:smallScreens="true"
                      android:normalScreens="true"
                      android:largeScreens="true"
                      android:xlargeScreens="true"/>

    <uses-permission android:name="android.permission.INTERNET"/>
</manifest> 

3.AppActivity.java 文件修改如下

/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011      Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
 
http://www.cocos2d-x.org

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
package org.cocos2dx.cpp;

import org.cocos2dx.lib.Cocos2dxActivity;

import cn.domob.android.ads.DomobAdManager.ErrorCode;
import cn.domob.android.ads.DomobInterstitialAd;
import cn.domob.android.ads.DomobInterstitialAdListener;
import android.os.Bundle;
import android.util.Log;

public class AppActivity extends Cocos2dxActivity {
	
	private DomobInterstitialAd mInterstitialAd;
	private static AppActivity _AppActivity;
	public static final String PUBLISHER_ID = "56OJwdBIuNBzc/kIO9";
	public static final String InterstitialPPID = "16TLuqBoApj34NUE2GW-0G9z";
	
	@Override
	protected void onCreate(Bundle savedIntanceState){
		super.onCreate(savedIntanceState);
		
		mInterstitialAd = new DomobInterstitialAd(this, PUBLISHER_ID, InterstitialPPID, DomobInterstitialAd.INTERSITIAL_SIZE_300X250);
		
		mInterstitialAd.setInterstitialAdListener(new DomobInterstitialAdListener() {
			@Override
			public void onInterstitialAdReady() {
				Log.i("DomobSDKDemo", "onAdReady");
			}

			@Override
			public void onLandingPageOpen() {
				Log.i("DomobSDKDemo", "onLandingPageOpen");
			}

			@Override
			public void onLandingPageClose() {
				Log.i("DomobSDKDemo", "onLandingPageClose");
			}

			@Override
			public void onInterstitialAdPresent() {
				Log.i("DomobSDKDemo", "onInterstitialAdPresent");
			}

			@Override
			public void onInterstitialAdDismiss() {
				// Request new ad when the previous interstitial ad was closed.
				mInterstitialAd.loadInterstitialAd();
				Log.i("DomobSDKDemo", "onInterstitialAdDismiss");
			}

			@Override
			public void onInterstitialAdFailed(ErrorCode arg0) {
				Log.i("DomobSDKDemo", "onInterstitialAdFailed");				
			}

			@Override
			public void onInterstitialAdLeaveApplication() {
				Log.i("DomobSDKDemo", "onInterstitialAdLeaveApplication");
				
			}

			@Override
			public void onInterstitialAdClicked(DomobInterstitialAd arg0) {
				Log.i("DomobSDKDemo", "onInterstitialAdClicked");
			}
		});
		
		mInterstitialAd.loadInterstitialAd();
		_AppActivity = this;
	}
	
	public static void showAd(){
		_AppActivity.runOnUiThread(new Runnable() {
			@Override
			public void run() {
				if (_AppActivity.mInterstitialAd.isInterstitialAdReady()){
					_AppActivity.mInterstitialAd.showInterstitialAd(_AppActivity);
				} else {
					Log.i("DomobSDKDemo", "Interstitial Ad is not ready");
					_AppActivity.mInterstitialAd.loadInterstitialAd();
				}
			}
		});
	}
}

4.android.mk修改如下

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := cocos2dcpp_shared

LOCAL_MODULE_FILENAME := libcocos2dcpp

LOCAL_SRC_FILES := hellocpp/main.cpp \
                   ../../Classes/AppDelegate.cpp \
                   ../../Classes/HelloWorldScene.cpp \
                   ../../Classes/Admob.cpp

LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes

LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static

# LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static
# LOCAL_WHOLE_STATIC_LIBRARIES += spine_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static


include $(BUILD_SHARED_LIBRARY)

$(call import-module,.)
$(call import-module,audio/android)

# $(call import-module,Box2D)
# $(call import-module,editor-support/cocosbuilder)
# $(call import-module,editor-support/spine)
# $(call import-module,editor-support/cocostudio)
# $(call import-module,network)
# $(call import-module,extensions)

VS部分

1.新建Admob.h

#pragma once

class Admob{
public:
	static void showAd();
};

2.新建Admob.cpp

#include "Admob.h"
#include "cocos2d.h"

USING_NS_CC;

#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
#include "platform/android/jni/JniHelper.h"
#include <jni.h>

const char* AppActivityCalssName = "org/cocos2dx/cpp/AppActivity";

void Admob::showAd(){
	cocos2d::JniMethodInfo t;
	if(cocos2d::JniHelper::getStaticMethodInfo(t,AppActivityCalssName,"showAd","()V")){
		t.env->CallStaticVoidMethod(t.classID,t.methodID);
		t.env->DeleteLocalRef(t.classID);
	}
}

#else

void Admob::showAd(){
	log("showAd() called");
	return;
}

#endif

3.修改HelloWorldScene.h文件,修改如下

#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"

class HelloWorld : public cocos2d::Layer
{
public:
    // there's no 'id' in cpp, so we recommend returning the class instance pointer
    static cocos2d::Scene* createScene();

    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();  
    
    // a selector callback
    void menuCloseCallback(cocos2d::Ref* pSender);
	void adCallback(cocos2d::Ref* pRef);
    
    // implement the "static create()" method manually
    CREATE_FUNC(HelloWorld);
};

#endif // __HELLOWORLD_SCENE_H__

4.修改HelloWorldScene.cpp文件,修改如下

#include "HelloWorldScene.h"
#include "Admob.h"

USING_NS_CC;

Scene* HelloWorld::createScene()
{
    // 'scene' is an autorelease object
    auto scene = Scene::create();
    
    // 'layer' is an autorelease object
    auto layer = HelloWorld::create();

    // add layer as a child to scene
    scene->addChild(layer);

    // return the scene
    return scene;
}

// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    //
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Vec2 origin = Director::getInstance()->getVisibleOrigin();

    /
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.

    // add a "close" icon to exit the progress. it's an autorelease object
    auto closeItem = MenuItemImage::create(
                                           "CloseNormal.png",
                                           "CloseSelected.png",
                                           CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
    
	closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
                                origin.y + closeItem->getContentSize().height/2));

	auto adItem = MenuItemImage::create(
		"CloseNormal.png",
		"CloseSelected.png",
		CC_CALLBACK_1(HelloWorld::adCallback, this));

	adItem->setPosition(Vec2(origin.x + visibleSize.width/2 ,origin.y + visibleSize.height/2));

    // create menu, it's an autorelease object
    auto menu = Menu::create(closeItem,adItem, NULL);
    menu->setPosition(Vec2::ZERO);
    this->addChild(menu, 1);

    /
    // 3. add your codes below...

    // add a label shows "Hello World"
    // create and initialize a label
    
    auto label = LabelTTF::create("Hello World", "Arial", 24);
    
    // position the label on the center of the screen
    label->setPosition(Vec2(origin.x + visibleSize.width/2,
                            origin.y + visibleSize.height - label->getContentSize().height));

    // add the label as a child to this layer
    this->addChild(label, 1);

    // add "HelloWorld" splash screen"
    auto sprite = Sprite::create("HelloWorld.png");

    // position the sprite on the center of the screen
    sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));

    // add the sprite as a child to this layer
    this->addChild(sprite, 0);
    
    return true;
}


void HelloWorld::menuCloseCallback(Ref* pSender)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
	MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
    return;
#endif

    Director::getInstance()->end();

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
    exit(0);
#endif
}

void HelloWorld::adCallback(cocos2d::Ref* pRef){
	Admob::showAd();
}

OK,点击最中央的按钮,


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