Unity开发的项目用AndroidStudio打包进行全面屏适配

本文介绍了如何在AndroidManifest.xml中配置应用以支持不同屏幕尺寸和全面屏,包括设置最大纵横比和跳过权限对话框。同时展示了在UnityPlayerActivity.java中进行代码修改,以实现无标题栏的全屏显示,并处理刘海屏的显示问题,确保应用在Android设备上的良好兼容性和视觉体验。
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AndroidManifest.xml配置:

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.fltv.two.sby" xmlns:tools="http://schemas.android.com/tools" android:installLocation="preferExternal">
  <supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
  <application android:theme="@style/UnityThemeSelector" android:icon="@mipmap/app_icon" android:label="@string/app_name" android:isGame="true" android:banner="@drawable/app_banner">
    <activity android:label="@string/app_name" android:screenOrientation="landscape" android:launchMode="singleTask" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection|density" android:hardwareAccelerated="false" android:name="com.fltv.two.sby.UnityPlayerActivity">
      <intent-filter>
        <action android:name="android.intent.action.MAIN" />
        <category android:name="android.intent.category.LAUNCHER" />
        <category android:name="android.intent.category.LEANBACK_LAUNCHER" />
      </intent-filter>
      <meta-data android:name="unityplayer.UnityActivity" android:value="true" />
//以下  此处为全面屏适配添加内容
      <meta-data android:name="android.max_aspect" android:value="2.4" />
      <meta-data android:name="unityplayer.SkipPermissionsDialog" android:value="true" />
//以上  此处为全面屏适配添加内容
    </activity>
    <meta-data android:name="unity.build-id" android:value="a1ec9d52-557f-4b39-a92e-d4cb433a6e97" />
    <meta-data android:name="unity.splash-mode" android:value="2" />
    <meta-data android:name="unity.splash-enable" android:value="True" />
  </application>
  <uses-feature android:glEsVersion="0x00020000" />
  <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
  <uses-feature android:name="android.hardware.sensor.accelerometer" android:required="false" />
  <uses-feature android:name="android.hardware.touchscreen" android:required="false" />
  <uses-feature android:name="android.hardware.touchscreen.multitouch" android:required="false" />
  <uses-feature android:name="android.hardware.touchscreen.multitouch.distinct" android:required="false" />
</manifest>

UnityPlayerActivity .java修改:

 // Setup activity layout
    @Override protected void onCreate(Bundle savedInstanceState)
    {
        requestWindowFeature(Window.FEATURE_NO_TITLE);
        super.onCreate(savedInstanceState);

        getWindow().setFormat(PixelFormat.RGBX_8888); // <--- This makes xperia play happy
        if (android.os.Build.VERSION.SDK_INT >= Build.VERSION_CODES.P)
        {
            try
            {
                Window window = getWindow();
                //设置页面全屏显示
                WindowManager.LayoutParams lppage = window.getAttributes();
                lppage.layoutInDisplayCutoutMode = WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES;
                //设置页面延伸到刘海区显示
                window.setAttributes(lppage);
            }
            catch (Exception e)
            {
                Log.e("activity", "not support layoutInDisplayCutoutMode!");
            }
        }
        else
        {
            Log.w("activity", "not support layoutInDisplayCutoutMode!");
        }
        mUnityPlayer = new UnityPlayer(this);
        setContentView(mUnityPlayer);
        mUnityPlayer.requestFocus();
    }

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