Stop talking, start doing. 你也可以在10天里做出2个游戏

原创文章,转载请注明: 转载自All-iPad.net 本文链接地址: Stop talking, start doing. 你也可以在10天里做出2个游戏

来自于Karnak Games的一篇文章:Stop talking, start doing. Postmorten of how I made 2 games in 10 days.

 

Let’s take this advice from millionaires:

“[...] in today’s markets, regardless of the industry, you’re going to get bombarded with information overload. Massively so. And its dead easy to get lost in it and never get started. It’s even easier to convince yourself that while you’re consuming more information, you’re doing yourself a favor.

But here’s where you’re dead wrong.

Many people I interviewed were very strategic with their learning. Why? Because most of the time, they were on the playing field, PLAYING. Their lessons came not from a book, audio or dvd seminar, but from putting their ego on the line and testing it out in a real world scenario.”

The year is already finishing and I didn’t have a game. While the AppStore is everyday flooded with games from people that actually do something. Well… it was time to get to action.

 

是的,一年又一年,很快就都过去了,那些美好的愿望还停留在原处,AppStore上各式各样的新奇应用不断涌现,各种成功的故事听了一桩又一桩,只是,自己的那个计划还一直都没有开始过。

 

每天都在坚持阅读着最新的文章,各种最新的技术也都了解个大概,最近的行业发展也能道出点原由,所以,总是抱有这样的想法:我已经阅读了这么多的文章,掌握了这么多的知识,总有一天我能够做出最好的游戏来。只是,“成功”一直在迟到。

 

也许,应该像文章的作者那样:The need to close 2010 with a game on the AppStore。不过,记得把2010改成2011.

 

Game Ideas?

水果游戏的ideas是你只需要用手指在屏幕上划动,小鸟游戏的ideas是你在屏幕上拉弹弓,绳子游戏的ideas是用你的手指划断绳子,青蛙游戏的ideas是点一下屏幕让青蛙跳起来……这就是手机游戏,不需要使劲往欧美的车枪球上去靠,那不一定适合手机的小屏幕,也不需要想着日式的RPG,玩手机的没有这么多时间这么久的耐心。什么简单就往什么上去想。

 

Artist?

作者提到的elanceodesk还有freelance都不错,国内的话上17173上找找也能有惊喜。

 

Programming?

现在已经不是拿着汇编写游戏的年代了,你可以不会c/c++,也不用去理解java/dotnet,用一些简单的解释型语言,比如lua一样可以做游戏。

 

 

正如本文的作者所经历的,不管犯下了什么样的错误,不管修改了多少次游戏的创意,不管最好能卖出多少份拷贝,最后这个游戏出现在AppStore上就是Mission accomplished。就是turned from “I want to make a game” to “I made a game! I made two games!”.

 

“And that’s the final lesson I want to share: Stop talking, start doing.”

 


原创文章,转载请注明: 转载自All-iPad.net

本文链接地址: Stop talking, start doing. 你也可以在10天里做出2个游戏

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