XMMatrixPerspectiveFovLH

5.6.3.6 XMMatrixPerspectiveFovLH A perspective projection matrix can be built with the following XNA Math function: XMMATRIX XMMatrixPerspectiveFovLH( // returns projection matrix FLOAT FovAngleY, // vertical field of view angle in radians FLOAT AspectRatio, // aspect ratio = width / height FLOAT NearZ, // distance to near plane FLOAT FarZ); // distance to far plane The following code snippet illustrates how to use D3DXMatrixPerspectiveFovLH. Here, we specify a 45° vertical field of view, a near plane at z = 1, and a far plane at z = 1000 (these lengths are in view space). 

XMMATRIX P = XMMatrixPerspectiveFovLH(0.25f*MathX::Pi, AspectRatio(), 1.0f, 1000.0f); The aspect ratio is taken to match our window aspect ratio: float D3DApp::AspectRatio()const { return static_cast<float>(mClientWidth) / mClientHeight; }




  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值