期望的书

1 Computer Facial Animation                 
3 GPU-BASED REAL-TIME SOLID VOXELIZATION FOR VOLUME GRAPHICS:  Theory and Practice              
4 Introduction to the Boost C++ Libraries; Volume I - Foundations     
5 Introduction to the Boost C++ Libraries; Volume II - Advanced Libraries  
6 Advances in Geometric Modeling and Processing
7 Synchronization Algorithms and Concurrent Programming                     
8 The Practice of Parallel Programming                    
9 Principles of Concurrent and Distributed Programming   
10 Geometry and Topology for Mesh Generation
11 lua programing gems
12 Physics Based Animations
13 Game Physics: A Practical Introduction
14 Color Rendering of Human Faces Under Variable Illumination: Image-Based Rendering Approach 
15 Introduction to Game Physics with Box2D 
16 Cross-Platform Game Programming (Game Development) 
17 Combining Attention and Temporal Coherence Models: Learning Invariances from Cluttered Scenes
18 Temporal Coherence in Real-Time Rendering: Practical Approaches for Capitalizing on Temporal Coherence in the Domain of Real-Time Rendering                ^^
19 Temporal run-length encoding: Temporal coherence in rendering time-varying volume data 
20 3D-TV System with Depth-Image-Based Rendering
21 Free viewpoint video with image-based rendering
22 Image and Geometry Processing for 3-D Cinematography  
23 Rethinking Quaternions
24 The Beginner's Guide to the C4 Engine
25 Fundamentals of Math and Physics for Game Programmers
26 ARM System Developer's Guide: Designing and Optimizing System Software 
27 ARM System-on-Chip Architecture (2nd Edition) 
28 ARM Assembly Language: Fundamentals and Techniques
29 Game Development: Using Unity and C#: with C++ and OpenGL
30 Optimization Algorithms in Physics
31 New Optimization Algorithms in Physics
32 Feature Extraction & Image Processing [Kindle Edition]


35 Evolutionary Optimization in Dynamic Environments (Genetic Algorithms and Evolutionary Computation) [Kindle Edition] 
36 c++ programming language 4th

37 opengl programming guide 8th

38 game coding complete 4th

39 high performance flash

40 Spieleprogrammierung mit DirectX 11 und C++

41 Real-Time Soft Shadows on the Gpu Via Monte Carlo Sampling

42 DirectX 11 Programmierung: SpieleentwicklungmitC++

43 Direct3D Real Time Rendering für Computerspiele: DirectX Programmierung in C++

44  Effective Concurrency in C++ 





  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 2
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 2
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值