1 Computer Facial Animation
3 GPU-BASED REAL-TIME SOLID VOXELIZATION FOR VOLUME GRAPHICS: Theory and Practice
4 Introduction to the Boost C++ Libraries; Volume I - Foundations
5 Introduction to the Boost C++ Libraries; Volume II - Advanced Libraries
6 Advances in Geometric Modeling and Processing
7 Synchronization Algorithms and Concurrent Programming
8 The Practice of Parallel Programming
9 Principles of Concurrent and Distributed Programming
10 Geometry and Topology for Mesh Generation
11 lua programing gems
12 Physics Based Animations
13 Game Physics: A Practical Introduction
14 Color Rendering of Human Faces Under Variable Illumination: Image-Based Rendering Approach
15 Introduction to Game Physics with Box2D
16 Cross-Platform Game Programming (Game Development)
17 Combining Attention and Temporal Coherence Models: Learning Invariances from Cluttered Scenes
18 Temporal Coherence in Real-Time Rendering: Practical Approaches for Capitalizing on Temporal Coherence in the Domain of Real-Time Rendering ^^
19 Temporal run-length encoding: Temporal coherence in rendering time-varying volume data
20 3D-TV System with Depth-Image-Based Rendering
21 Free viewpoint video with image-based rendering
22 Image and Geometry Processing for 3-D Cinematography
23 Rethinking Quaternions
24 The Beginner's Guide to the C4 Engine
25 Fundamentals of Math and Physics for Game Programmers
26 ARM System Developer's Guide: Designing and Optimizing System Software
27 ARM System-on-Chip Architecture (2nd Edition)
28 ARM Assembly Language: Fundamentals and Techniques
29 Game Development: Using Unity and C#: with C++ and OpenGL
30 Optimization Algorithms in Physics
31 New Optimization Algorithms in Physics
32 Feature Extraction & Image Processing [Kindle Edition]
35 Evolutionary Optimization in Dynamic Environments (Genetic Algorithms and Evolutionary Computation) [Kindle Edition]
36 c++ programming language 4th
3 GPU-BASED REAL-TIME SOLID VOXELIZATION FOR VOLUME GRAPHICS: Theory and Practice
4 Introduction to the Boost C++ Libraries; Volume I - Foundations
5 Introduction to the Boost C++ Libraries; Volume II - Advanced Libraries
6 Advances in Geometric Modeling and Processing
7 Synchronization Algorithms and Concurrent Programming
8 The Practice of Parallel Programming
9 Principles of Concurrent and Distributed Programming
10 Geometry and Topology for Mesh Generation
11 lua programing gems
12 Physics Based Animations
13 Game Physics: A Practical Introduction
14 Color Rendering of Human Faces Under Variable Illumination: Image-Based Rendering Approach
15 Introduction to Game Physics with Box2D
16 Cross-Platform Game Programming (Game Development)
17 Combining Attention and Temporal Coherence Models: Learning Invariances from Cluttered Scenes
18 Temporal Coherence in Real-Time Rendering: Practical Approaches for Capitalizing on Temporal Coherence in the Domain of Real-Time Rendering ^^
19 Temporal run-length encoding: Temporal coherence in rendering time-varying volume data
20 3D-TV System with Depth-Image-Based Rendering
21 Free viewpoint video with image-based rendering
22 Image and Geometry Processing for 3-D Cinematography
23 Rethinking Quaternions
24 The Beginner's Guide to the C4 Engine
25 Fundamentals of Math and Physics for Game Programmers
26 ARM System Developer's Guide: Designing and Optimizing System Software
27 ARM System-on-Chip Architecture (2nd Edition)
28 ARM Assembly Language: Fundamentals and Techniques
29 Game Development: Using Unity and C#: with C++ and OpenGL
30 Optimization Algorithms in Physics
31 New Optimization Algorithms in Physics
32 Feature Extraction & Image Processing [Kindle Edition]
35 Evolutionary Optimization in Dynamic Environments (Genetic Algorithms and Evolutionary Computation) [Kindle Edition]
36 c++ programming language 4th
37 opengl programming guide 8th
38 game coding complete 4th
39 high performance flash
40 Spieleprogrammierung mit DirectX 11 und C++
41 Real-Time Soft Shadows on the Gpu Via Monte Carlo Sampling
42 DirectX 11 Programmierung: SpieleentwicklungmitC++
43 Direct3D Real Time Rendering für Computerspiele: DirectX Programmierung in C++
44 Effective Concurrency in C++