触摸事件

 -- 创建一个事件监听器 OneByOne为单点触摸

    local listener1 = cc.EventListenerTouchOneByOne:create()

    -- 设置是否吞没事件,在 onTouchBegan方法返回 true时吞没

    listener1:setSwallowTouches(true)

    -- EVENT_TOUCH_BEGAN事件回调函数

    listener1:registerScriptHandler(touchBegan,cc.Handler.EVENT_TOUCH_BEGAN )

    -- EVENT_TOUCH_MOVED事件回调函数

    listener1:registerScriptHandler(touchMoved,cc.Handler.EVENT_TOUCH_MOVED )

    -- EVENT_TOUCH_ENDED事件回调函数

    listener1:registerScriptHandler(touchEnded,cc.Handler.EVENT_TOUCH_ENDED )

    --获取层的事件派发器

     local eventDispatcher = cc.Director:getInstance():getEventDispatcher()

    -- 添加监听器

    eventDispatcher:addEventListenerWithSceneGraphPriority(listener1, boxA)

    local listener2 = listener1:clone()

    eventDispatcher:addEventListenerWithSceneGraphPriority(listener2, boxB)

    local listener3 = listener1:clone()

    eventDispatcher:addEventListenerWithSceneGraphPriority(listener3, boxC)

 

local function onNodeEvent(event) --注册layer的进入、退出事件用法

    if eventType == "enter" then

        log("enter")

    elseif eventType == "exit" then

        cc.Director:getInstance():getScheduler():unscheduleScriptEntry(self.schedulerID)

    end

    end

layerFarm:registerScriptHandler(onNodeEvent)

 

local function touchBegan(touch, event)

    cclog("touchBegan")

    -- 获取事件所绑定的 node

    local node = event:getCurrentTarget()

    -- 获取当前点击点所在相对按钮的位置坐标

    local locationInNode = node:convertToNodeSpace(touch:getLocation())

    local s = node:getContentSize()

    local rect = cc.rect(0, 0, s.width, s.height)

    -- 点击范围判断检测

    if cc.rectContainsPoint(rect, locationInNode) then

        cclog("sprite x = %d, y = %d ", locationInNode.x, locationInNode.y)

        cclog("sprite tag = %d", node:getTag())

        node:runAction(cc.ScaleBy:create(0.06, 1.06))

        return true

    end

 

    return false

end

 

local function touchMoved(touch, event)

    cclog("touchMoved")

    -- 获取事件所绑定的 node

    local node = event:getCurrentTarget()

 

    local currentPosX, currentPosY = node:getPosition()

    local diff = touch:getDelta()

    -- 移动当前按钮精灵的坐标位置

    node:setPosition(cc.p(currentPosX + diff.x, currentPosY + diff.y))

 

end

 

local function touchEnded(touch, event)

    cclog("touchEnded")

    -- 获取事件所绑定的 node

    local node = event:getCurrentTarget()

 

    local locationInNode = node:convertToNodeSpace(touch:getLocation())

    local s = node:getContentSize()

    local rect = cc.rect(0, 0, s.width, s.height)

 

    -- 点击范围判断检测

    if cc.rectContainsPoint(rect, locationInNode) then

        cclog("sprite x = %f, y = %f ", locationInNode.x, locationInNode.y)

        cclog("sprite tag = %d", node:getTag())

        node:runAction(cc.ScaleTo:create(0.06, 1.0))

    end

end

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