【文章来源】http://bbs.9ria.com/thread-203326-1-1.html
如果用Unity3D来做投影项目,此段代码非常简单。
此段代码主要的功能就是可以精确方便的设定发布后的Unity3D文件执行时在显示屏幕上的坐标和大小,且可以以无边框非全屏的模式显示。
注意:要把此代码文件命名为WindowMod.cs。C#代码如下:
using System;
using System.Collections;
using System.Runtime.InteropServices;
using System.Diagnostics;
using UnityEngine;
public class WindowMod: MonoBehaviour
{
public Rect screenPosition;
[DllImport("user32.dll")]
static extern IntPtr SetWindowLong (IntPtr hwnd,int _nIndex ,int dwNewLong);
[DllImport("user32.dll")]
static extern bool SetWindowPos (IntPtr hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
[DllImport("user32.dll")]
static extern IntPtr GetForegroundWindow ();
// not used rigth now
//const uint SWP_NOMOVE = 0x2;
//const uint SWP_NOSIZE = 1;
//const uint SWP_NOZORDER = 0x4;
//const uint SWP_HIDEWINDOW = 0x0080;
const uint SWP_SHOWWINDOW = 0x0040;
const int GWL_STYLE = -16;
const int WS_BORDER = 1;
void Start ()
{
SetWindowLong(GetForegroundWindow (), GWL_STYLE, WS_BORDER);
bool result = SetWindowPos (GetForegroundWindow (), 0,(int)screenPosition.x,(int)screenPosition.y, (int)screenPosition.width,(int) screenPosition.height, SWP_SHOWWINDOW);
}
}