【UIGI】UItools

using System;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;

public class UguiUITools
{
    public static void SetActive(Component com, bool visible)
    {
        if (com == null)
            return;
        com.gameObject.SetActive(visible);
    }

    public static void SetActive(GameObject com, bool visible)
    {
        if (com == null)
            return;
        com.gameObject.SetActive(visible);
    }

    public static void setDepth(RectTransform trans, int depth)
    {
        if (trans == null)
            return;
        trans.transform.SetSiblingIndex(depth);
    }

    public static void setDepth(Transform trans, int depth)
    {
        if (trans == null)
            return;
        trans.transform.SetSiblingIndex(depth);
    }

    public static void SetCachedItemHide(List<GameObject> cachedItems)
    {
        if (cachedItems == null)
        {
            return;
        }
        for (int i = 0; i < cachedItems.Count; i++)
        {
            if (cachedItems[i] != null)
            {
                UITools.SetActive(cachedItems[i],false);
            }
        }
    }

    public static GameObject GetOneCached(List<GameObject> cachedItems, GameObject parent, GameObject item)
    {
        if (cachedItems == null)
        {
            cachedItems = new List<GameObject>();
        }
        for (int i = 0; i < cachedItems.Count; i++)
        {
            if (cachedItems[i] == null)
                continue;
            if (cachedItems[i].activeSelf == false)
            {
                cachedItems[i].SetActive(true);
                return cachedItems[i];
            }
        }

        if (parent != null && item != null)
        {
            GameObject go = AddChild(item, parent);
            go.SetActive(true);
            cachedItems.Add(go);
            return go;
        }
        return null;
    }

    public static void setLabelText(Component com, int text, int size = -1, bool isbold = false)
    {
        if (com == null)
            return;
        Text lab = com.gameObject.GetComponent<Text>();
        if (lab == null)
            return;
        string str = text.ToString();
        if (isbold)
        {
            str = string.Format("<b>{0}</b>", str);
        }
        lab.text = str;
        if (size > 0)
            lab.fontSize = size;
    }

    public static void setLabelText(Component com, string text, int size = -1, bool isbold = false)
    {
        if (com == null)
            return;
        Text lab = com.gameObject.GetComponent<Text>();
        if (lab == null)
            return;
        string str = text;
        if (isbold)
        {
            str = string.Format("<b>{0}</b>", str);
        }
        lab.text = str;
        if (size > 0)
            lab.fontSize = size;
    }

    public static void setLabelText(Component com, string text, string colorr, int size = -1, bool isbold = false)
    {
        if (com == null)
            return;
        Text lab = com.gameObject.GetComponent<Text>();
        if (lab == null)
            return;
        string str = text;
        if (string.IsNullOrEmpty(colorr) == false)
        {
            str = string.Format("[{0}]{1}", colorr, str);
        }

        if (isbold)
        {
            str = string.Format("<b>{0}</b>", str);
        }
        lab.text = str;
        if (size > 0)
            lab.fontSize = size;
   
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