Paint setPathEffect(PathEffect effect)设置绘制路径的效果

/**
 * 设置绘制路径的效果,如点画线等
 * setPathEffect(PathEffect effect);
 */

1、//CornerPathEffect—-圆形拐角效果
/**
 * 利用半径R=5的圆来代替原来两条直线间的夹角
 */
CornerPathEffect cornerPathEffect = new CornerPathEffect(10);
paint.setPathEffect(cornerPathEffect);

2、//DashPathEffect——虚线效果
/**
 * public DashPathEffect(float intervals[], float phase)
 * intervals[]:表示组成虚线的各个线段的长度;整条虚线就是由intervals[]中这些基本线段循环组成的。
 * phase:开始绘制的偏移值
 * 比如,我们定义new float[] {20,10};那这个虚线段就是由两段线段组成的,第一个可见的线段长为20,每二个线段不可见,长度为10;
 */
DashPathEffect dashPathEffect = new DashPathEffect(new float[]{30,30},0);
paint.setPathEffect(dashPathEffect);

3、//DiscretePathEffect(2,5)
/**
 * 把原有的路线,在指定的间距处插入一个突刺
 * 第一个这些突出的“杂点”的间距,值越小间距越短,越密集
 * 第二个是突出距离
 */
DiscretePathEffect discretePathEffect = new DiscretePathEffect(2,5);
paint.setPathEffect(discretePathEffect);canvas.drawPath(path,paint);
4、//利用ComposePathEffect先应用圆角特效,再应用虚线特效
canvas.translate(0,300);
ComposePathEffect composePathEffect = new ComposePathEffect(dashPathEffect,cornerPathEffect);
paint.setPathEffect(composePathEffect);
canvas.drawPath(path,paint);

5、//利用SumPathEffect,分别将圆角特效应用于原始路径,然后将生成的两条特效路径合并
canvas.translate(0,300);
paint.setStyle(Paint.Style.STROKE);
SumPathEffect sumPathEffect = new SumPathEffect(cornerPathEffect,dashPathEffect);
paint.setPathEffect(sumPathEffect);
canvas.drawPath(path,paint);

6、//PathDashPathEffect
/**
 * 利用以另一个路径为单位,延着路径盖章.相当于PS的印章工具
 */
public class PathDashPathView extends View {

    public PathDashPathView(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    int dx =0 ;
    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
//        canvas.drawPath(getStampPath1(),getPaint());
//
        drawPathDashPathEffect(canvas);
        dx++;
//        invalidate();
    }

    private Paint getPaint(){
        Paint paint = new Paint();
        paint.setStrokeWidth(4);
        paint.setColor(Color.GREEN);
        paint.setStyle(Paint.Style.STROKE);
        paint.setAntiAlias(true);
        return paint;
    }

    private void drawPathDashPathEffect(Canvas canvas){
        Paint paint = getPaint();

        Path path  = new Path();
        path.moveTo(100,600);
        path.lineTo(400,150);
        path.lineTo(700,900);
        canvas.drawPath(path,paint);
        canvas.translate(0,200);

        /**
         * 利用以另一个路径为单位,延着路径盖章.相当于PS的印章工具
         */
        paint.setPathEffect(new PathDashPathEffect(getStampPath(),35,dx, PathDashPathEffect.Style.MORPH));
        canvas.drawPath(path,paint);
        canvas.translate(0,400);
        paint.setPathEffect(new PathDashPathEffect(getStampPath(),35,dx, PathDashPathEffect.Style.ROTATE));
        canvas.drawPath(path,paint);
        canvas.translate(0,400);
        paint.setPathEffect(new PathDashPathEffect(getStampPath(),35,dx, PathDashPathEffect.Style.TRANSLATE));
        canvas.drawPath(path,paint);
    }


    private Path getStampPath(){
//        Path path  = new Path();
//        path.moveTo(0,20);
//        path.lineTo(10,0);
//        path.lineTo(20,20);
//        path.close();
//
        Path path  = new Path();
        path.moveTo(0,60);
        path.lineTo(60,60);
        path.lineTo(40,0);
        path.lineTo(20,0);
        path.close();
//        path.addCircle(0,0,5, Path.Direction.CCW);

        //空心
        float RECT_WIDTH = 42;
        float RECT_HEIGHT = 18;
        float RECT_BORDER_WIDTH = 6;
        Path pathStamp = new Path();
        pathStamp.moveTo(-RECT_WIDTH / 2, 0);
        pathStamp.lineTo(0, RECT_HEIGHT / 2);
        pathStamp.lineTo(RECT_WIDTH / 2, 0);
        pathStamp.lineTo(0, -RECT_HEIGHT / 2);
        pathStamp.close();

        pathStamp.moveTo(-RECT_WIDTH / 2 + RECT_BORDER_WIDTH, 0);
        pathStamp.lineTo(0, -RECT_HEIGHT / 2 + RECT_BORDER_WIDTH / 2);
        pathStamp.lineTo(RECT_WIDTH / 2 - RECT_BORDER_WIDTH, 0);
        pathStamp.lineTo(0, RECT_HEIGHT / 2 - RECT_BORDER_WIDTH / 2);
        pathStamp.close();

        return pathStamp;
    }

    private Path getStampPath1(){
//        Path path  = new Path();
//        path.moveTo(0,100);
//        path.lineTo(50,0);
//        path.lineTo(100,100);
//        path.close();
//        path.addCircle(50,50,20, Path.Direction.CCW);

        Path path  = new Path();
        path.moveTo(0,60);
        path.lineTo(60,60);
        path.lineTo(40,0);
        path.lineTo(20,0);
        path.close();
        path.addCircle(0,0,10, Path.Direction.CCW);
        return path;
    }











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