本节我们来讲解一个小游戏——三子棋,凡是同行或同列或斜对角为一种类型的棋子(字符),即为获胜。
本次游戏创建了两个.c源文件和一个. h头文件:
game.h——包含所有需要的头文件和函数的声明
game.c——设计游戏
test.c——测试游戏,进行main函数的编写
test.c
void menu()
{
printf("*************************\n");
printf("***** 1. play ******\n");
printf("***** 0. exit ******\n");
printf("*************************\n");
}
int main(){
int input = 0;
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 2:
printf("退出游戏\n");
break;
case 3:
printf("选择错误,重新选择\n");
break;
}
} while(input);
return 0;
}
首先打印菜单,用do...while循环实现。
选择1进入game()函数,选择2退出游戏,选择其他重新选择。
接下来设计game()函数
test.c
void game()
{
char board[ROW][COL];
InitBoard(board, ROW, COL);
}
game.h
#define ROW 3
#define COL 3
#include <stdio.h>
//给棋盘中赋值空格
void InitBoard(char board[ROW][COL],int row,int col);
game.c
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++) {
for (j = 0; j < col; j++) {
board[i][j] = ' ';
}
}
}
接下来打印棋盘
test.c
//打印棋盘
Displayboard(board, Row, Col);
game.h
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
game.c
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col) {
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
/*printf("\n");*/
}
printf("\n");
}
}
这里一定要注意不要把代码写死!!!要保证不管ROW和COL是多少,都能打印出来棋盘。
接下来玩家下棋
test.c
PlayerMove(board, ROW, COL);
game.h
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
game.c
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col) {
int x = 0;
int y = 0;
printf("玩家下棋\n");
while (1)
{
printf("请输入要下棋的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x-1][y-1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用,请输入其他坐标\n");
}
}
else
{
printf("坐标非法,重新输入\n");
}
}
}
接下来电脑下棋
test.c
ComputerMove(board, ROW, COL);
game.h
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
game.c
//电脑随机下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑下棋\n");
int x = 0;
int y = 0;
while (1)
{
x = rand() % row;
y = rand() % col;
//随机取x y的值,%3以后的数值一定是0 1 2里面的其中一个
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
这里要注意,电脑是随机下棋,并且电脑下棋和玩家下棋是一个循环,这时就要用到rand函数,同时要用到srand,x = rand() % row; y = rand() % col; 这样可以随机取x、y的值,%3以后的数值一定是0 1 2里面的其中一个。可以保证电脑下在棋盘里面。并且要判断所要下的位置是都是空的,只有是空的才可以下。
所以要在main()函数中添加
srand((unsigned int)time(NULL));
最后就是要判断是否获胜
玩家赢 - '*'
电脑赢 - '#'
平局 - 'Q'
游戏继续 - 'C'
test.c
void game()
{
char ret = 0;
char board[ROW][COL];
InitBoard(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//下棋
while (1)
{
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
game.h
//判断输赢
char IsWin(char board[ROW][COL], int row, int col);
game.c
static int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
if (IsFull(board, row, col))
{
return 'Q';
}
return 'C';
}
先玩家下棋,再电脑下棋,如果ret返回C,继续循环。如果ret不返回C,再判断是谁获胜。
完整代码
game.h
#define ROW 3
#define COL 3
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
//给棋盘中赋值空格
void InitBoard(char board[ROW][COL],int row,int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//判断输赢
char IsWin(char board[ROW][COL], int row, int col);
test.c
#include"game.h"
void menu()
{
printf("*************************\n");
printf("***** 1. play ******\n");
printf("***** 0. exit ******\n");
printf("*************************\n");
}
void game()
{
char ret = 0;
char board[ROW][COL];
InitBoard(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//下棋
while (1)
{
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
int main(){
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 2:
printf("退出游戏\n");
break;
case 3:
printf("选择错误,重新选择\n");
break;
}
} while(input);
return 0;
}
game.c
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++) {
for (j = 0; j < col; j++) {
board[i][j] = ' ';
}
}
}
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col) {
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
/*printf("\n");*/
}
printf("\n");
}
}
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col) {
int x = 0;
int y = 0;
printf("玩家下棋\n");
while (1)
{
printf("请输入要下棋的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x-1][y-1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用,请输入其他坐标\n");
}
}
else
{
printf("坐标非法,重新输入\n");
}
}
}
//电脑随机下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑下棋\n");
int x = 0;
int y = 0;
while (1)
{
x = rand() % row;
y = rand() % col;
//随机取x y的值,%3以后的数值一定是0 1 2里面的其中一个
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
static int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
//玩家赢 - '*'
//电脑赢 - '#'
//平局 - 'Q'
//游戏继续 - 'C'
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
if (IsFull(board, row, col))
{
return 'Q';
}
return 'C';
}