C语言实现三子棋游戏

本节我们来讲解一个小游戏——三子棋,凡是同行或同列或斜对角为一种类型的棋子(字符),即为获胜。

本次游戏创建了两个.c源文件和一个. h头文件:

game.h——包含所有需要的头文件和函数的声明
game.c——设计游戏
test.c——测试游戏,进行main函数的编写

test.c 

void menu()
{
	printf("*************************\n");
	printf("*****   1. play    ******\n");
	printf("*****   0. exit    ******\n");
	printf("*************************\n");
}

int main(){
	int input = 0;
	do
	{
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 2:
			printf("退出游戏\n");
			break;
		case 3:
			printf("选择错误,重新选择\n");
			break;
		}
	} while(input);


	return 0;
}

首先打印菜单,用do...while循环实现。

选择1进入game()函数,选择2退出游戏,选择其他重新选择。

接下来设计game()函数

test.c

void game()
{
	char board[ROW][COL];
	InitBoard(board, ROW, COL);
}

 game.h

#define ROW 3
#define COL 3
#include <stdio.h>

//给棋盘中赋值空格
void InitBoard(char board[ROW][COL],int row,int col);

game.c

#include"game.h"

void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++) {
		for (j = 0; j < col; j++) {
			board[i][j] = ' ';
		}
	}
}

接下来打印棋盘

test.c

//打印棋盘
	Displayboard(board, Row, Col);

game.h

//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);

game.c 

//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col) {
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
				printf("|");
		}
		printf("\n");
		if (i < row - 1)
		{
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
					printf("|");
			}
			/*printf("\n");*/
		}
		printf("\n");

	}
}

这里一定要注意不要把代码写死!!!要保证不管ROW和COL是多少,都能打印出来棋盘。

接下来玩家下棋

test.c

PlayerMove(board, ROW, COL);

game.h

//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);

game.c

//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col) {
	int x = 0;
	int y = 0;
	printf("玩家下棋\n");

	while (1)
	{
		printf("请输入要下棋的坐标:>");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (board[x-1][y-1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("该坐标被占用,请输入其他坐标\n");
			}
		}
		else
		{
			printf("坐标非法,重新输入\n");
		}
	}
}

接下来电脑下棋

test.c

ComputerMove(board, ROW, COL);

game.h

//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);

game.c

//电脑随机下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
	printf("电脑下棋\n");
	int x = 0;
	int y = 0;
	while (1)
	{
		x = rand() % row;
		y = rand() % col;
		//随机取x y的值,%3以后的数值一定是0 1 2里面的其中一个
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}
}

这里要注意,电脑是随机下棋,并且电脑下棋和玩家下棋是一个循环,这时就要用到rand函数,同时要用到srand,x = rand() % row; y = rand() % col; 这样可以随机取x、y的值,%3以后的数值一定是0 1 2里面的其中一个。可以保证电脑下在棋盘里面。并且要判断所要下的位置是都是空的,只有是空的才可以下。

所以要在main()函数中添加

srand((unsigned int)time(NULL));

最后就是要判断是否获胜

玩家赢 - '*'
电脑赢 - '#'
平局 - 'Q'
游戏继续 - 'C'

test.c

void game()
{
	char ret = 0;
	char board[ROW][COL];
	InitBoard(board, ROW, COL);
	DisplayBoard(board, ROW, COL);
	//下棋
	while (1)
	{
		PlayerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		ret = IsWin(board, ROW, COL);
		if (ret != 'C')
		{
			break;
		}
		ComputerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		ret = IsWin(board, ROW, COL);
		if (ret != 'C')
		{
			break;
		}
	}
	if (ret == '*')
	{
		printf("玩家赢\n");
	}
	else if (ret == '#')
	{
		printf("电脑赢\n");
	}
	else
	{
		printf("平局\n");
	}
}

game.h

//判断输赢
char IsWin(char board[ROW][COL], int row, int col);

 game.c

static int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
				return 0;
		}
	}
	return 1;
}


char IsWin(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
		{
			return board[i][0];
		}
	}
	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
		{
			return board[0][i];
		}
	}
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
	{
		return board[1][1];
	}
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
	{
		return board[1][1];
	}
	//判断平局
	if (IsFull(board, row, col))
	{
		return 'Q';
	}
	return 'C';
}

 先玩家下棋,再电脑下棋,如果ret返回C,继续循环。如果ret不返回C,再判断是谁获胜。

完整代码

game.h

#define ROW 3
#define COL 3
#include <stdio.h>
#include <time.h>
#include <stdlib.h>

//给棋盘中赋值空格
void InitBoard(char board[ROW][COL],int row,int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//判断输赢
char IsWin(char board[ROW][COL], int row, int col);

 test.c

#include"game.h"
void menu()
{
	printf("*************************\n");
	printf("*****   1. play    ******\n");
	printf("*****   0. exit    ******\n");
	printf("*************************\n");
}



void game()
{
	char ret = 0;
	char board[ROW][COL];
	InitBoard(board, ROW, COL);
	DisplayBoard(board, ROW, COL);
	//下棋
	while (1)
	{
		PlayerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		ret = IsWin(board, ROW, COL);
		if (ret != 'C')
		{
			break;
		}
		ComputerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		ret = IsWin(board, ROW, COL);
		if (ret != 'C')
		{
			break;
		}
	}
	if (ret == '*')
	{
		printf("玩家赢\n");
	}
	else if (ret == '#')
	{
		printf("电脑赢\n");
	}
	else
	{
		printf("平局\n");
	}
}
int main(){
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 2:
			printf("退出游戏\n");
			break;
		case 3:
			printf("选择错误,重新选择\n");
			break;
		}
	} while(input);


	return 0;
}

game.c

#include"game.h"

void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++) {
		for (j = 0; j < col; j++) {
			board[i][j] = ' ';
		}
	}
}


//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col) {
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
				printf("|");
		}
		printf("\n");
		if (i < row - 1)
		{
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
					printf("|");
			}
			/*printf("\n");*/
		}
		printf("\n");

	}
}

//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col) {
	int x = 0;
	int y = 0;
	printf("玩家下棋\n");

	while (1)
	{
		printf("请输入要下棋的坐标:>");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (board[x-1][y-1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("该坐标被占用,请输入其他坐标\n");
			}
		}
		else
		{
			printf("坐标非法,重新输入\n");
		}
	}
}

//电脑随机下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
	printf("电脑下棋\n");
	int x = 0;
	int y = 0;
	while (1)
	{
		x = rand() % row;
		y = rand() % col;
		//随机取x y的值,%3以后的数值一定是0 1 2里面的其中一个
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}
}


static int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
				return 0;
		}
	}
	return 1;
}
//玩家赢 - '*'
//电脑赢 - '#'
//平局 - 'Q'
//游戏继续 - 'C'
char IsWin(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
		{
			return board[i][0];
		}
	}
	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
		{
			return board[0][i];
		}
	}
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
	{
		return board[1][1];
	}
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
	{
		return board[1][1];
	}
	//判断平局
	if (IsFull(board, row, col))
	{
		return 'Q';
	}
	return 'C';
}

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好的,设计三子棋游戏可以分为以下几个步骤: 1. 定义棋盘:通常使用一个三行三列的二维数组来表示棋盘,用数字0表示空位,用数字1表示玩家1下的棋子,用数字2表示玩家2下的棋子。 2. 实现落子功能:用户输入行列坐标,程序判断该位置是否为空位,如果是则将该位置设置为当前玩家下的棋子。 3. 判断胜负:每次玩家下完棋后,程序需要判断是否有一方取得胜利,可以通过遍历棋盘来实现。 4. 实现人机对战:可以使用随机数来模拟电脑的落子,也可以使用一些简单的算法来提高电脑的智能程度。 下面是一个简单的C语言三子棋游戏代码示例,供参考: ``` #include <stdio.h> #include <stdlib.h> #include <time.h> int chessboard[3][3]; // 棋盘 int check_win(int player) // 判断胜负 { int i, j; for (i = 0; i < 3; i++) { if (chessboard[i][0] == player && chessboard[i][1] == player && chessboard[i][2] == player) { return 1; } if (chessboard[0][i] == player && chessboard[1][i] == player && chessboard[2][i] == player) { return 1; } } if (chessboard[0][0] == player && chessboard[1][1] == player && chessboard[2][2] == player) { return 1; } if (chessboard[0][2] == player && chessboard[1][1] == player && chessboard[2][0] == player) { return 1; } return 0; } void print_chessboard() // 打印棋盘 { int i, j; for (i = 0; i < 3; i++) { for (j = 0; j < 3; j++) { if (chessboard[i][j] == 0) { printf(" "); } else if (chessboard[i][j] == 1) { printf("X"); } else if (chessboard[i][j] == 2) { printf("O"); } if (j < 2) { printf("|"); } } printf("\n"); if (i < 2) { printf("-+-+-\n"); } } } int main() { int player = 1; // 玩家先手 int row, col; srand((unsigned)time(NULL)); // 初始化随机数生成器 printf("Welcome to the Tic-Tac-Toe game!\n"); printf("Player 1: X\n"); printf("Player 2: O\n"); while (1) { printf("Player %d's turn.\n", player); if (player == 1) { printf("Please input the row and column numbers to place your chess(X).\n"); scanf("%d%d", &row, &col); if (chessboard[row][col] != 0) { printf("This place has been taken, please choose another place.\n"); continue; } chessboard[row][col] = 1; } else { printf("Thinking...\n"); while (1) { row = rand() % 3; col = rand() % 3; if (chessboard[row][col] == 0) { break; } } chessboard[row][col] = 2; } print_chessboard(); if (check_win(player)) { printf("Player %d wins!\n", player); break; } if (player == 1) { player = 2; } else { player = 1; } } return 0; } ``` 注意:以上代码仅作为参考,可能存在一些漏洞和不足之处,需要在实际使用中进行完善。
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