// Factory.cpp : Defines the entry point for the console application.
//
//工厂模式 解决了简单工厂违反开闭原则的缺点,工厂类派生出很多子类,根据实际的需要去
//实例化不同的子类,客户端来做判断,而简单工厂是由工厂来做判断,工厂模式如果想加新的
//功能只需添加新得具体工厂类即可
#include "stdafx.h"
#include <string>
#include <iostream>
using namespace std;
//实例基类,相当于Product(为了方便,没用抽象)
class LeiFeng
{
public:
virtual void Sweep()
{
cout<<"雷锋扫地"<<endl;
}
};
//学雷锋的大学生,相当于ConcreteProduct
class Student: public LeiFeng
{
public:
virtual void Sweep()
{
cout<<"大学生扫地"<<endl;
}
};
//学雷锋的志愿者,相当于ConcreteProduct
class Volenter: public LeiFeng
{
public :
virtual void Sweep()
{
cout<<"志愿者扫地"<<endl;
}
};
//工场基类Creator
class LeiFengFactory
{
public:
virtual LeiFeng* CreateLeiFeng()
{
return new LeiFeng();
}
};
//工场具体类
class StudentFactory : public LeiFengFactory
{
public :
virtual LeiFeng* CreateLeiFeng()
{
return new Student();
}
};
class VolenterFactory : public LeiFengFactory
{
public:
virtual LeiFeng* CreateLeiFeng()
{
return new Volenter();
}
};
//客户端,要实例化那个对象又客户端来做判断
int main()
{
LeiFengFactory *sf=new LeiFengFactory();
LeiFeng *s=sf->CreateLeiFeng();
s->Sweep();
delete s;
delete sf;
StudentFactory *s1 =new StudentFactory();
s1->CreateLeiFeng()->Sweep();
VolenterFactory *s2 = new VolenterFactory();
s2->CreateLeiFeng()->Sweep();
delete s2;
delete s1;
return 0;
}