类图:
// SimpleFactory.cpp : Defines the entry point for the console application.
//
//简单工厂模式 面向接口编程,由工厂接口做判断具体实例化哪个类,使得业务逻辑和界面逻辑分离 但是
//它违背了开闭原则
#include "stdafx.h"
#include "1.h"
#include <iostream.h>
//基类
class COperation
{
public:
int m_nFirst;
int m_nSecond;
virtual double GetResult()
{
double dResult=0;
return dResult;
}
};
//加法
class AddOperation : public COperation
{
public:
virtual double GetResult()//多态
{
return m_nFirst+m_nSecond;
}
};
//减法
class SubOperation : public COperation
{
public:
virtual double GetResult()//多态
{
return m_nFirst-m_nSecond;
}
};
//乘法
class MultiplyOperation : public COperation
{
public:
virtual double GetResult()
{
return m_nFirst*m_nSecond;
}
};
//除法
class DivideOperation : public COperation
{
public:
virtual double GetResult()
{
if (m_nSecond==0)
{
cout<<"除数不可以为零"<<endl;
// flage =1;
// cout<<"ss"<<flage<<endl;
return 'a';
}
else
return m_nFirst/m_nSecond;
}
};
//工厂类
class CCalculatorFactory//判断实例化哪个类
{
public:
static COperation* Create(char cOperator);
};
COperation* CCalculatorFactory::Create(char cOperator)
{
COperation *oper=NULL;
//在C#中可以用反射来取消判断时用的switch,在C++中用什么呢?RTTI??
switch (cOperator)
{
case '+':
cout<<"加法运算"<<endl;
oper=new AddOperation();
break;
case '-':
oper=new SubOperation();
cout<<"减法运算"<<endl;
break;
case '*':
cout<<"乘法运算"<<endl;
oper=new MultiplyOperation();
break;
case '/':
cout<<"除法运算"<<endl;
oper=new DivideOperation();
break;
default:
oper=new AddOperation();
break;
}
return oper;
}
//客户端
int main()
{
int a,b;
char c;
cin>>a>>c>>b;
COperation * op=CCalculatorFactory::Create(c);
op->m_nFirst=a;
op->m_nSecond=b;
if(b==0)
{
cout<<"please input the right number!"<<endl;
}
else cout<<op->GetResult()<<endl;
return 0;
}