1.按钮添加回调函数
ui::Button *sprite_bj1 = (ui::Button*)rootNode->getChildByTag(5);
sprite_bj1->addTouchEventListener(CC_CALLBACK_2(HelloWorld::menuOk, this));
//此响应类似于触摸有几种状态
void HelloWorld::menuOk(Ref *sender, ui::Widget::TouchEventType type)
{
if (type == ui::Widget::TouchEventType::ENDED)
log("OK。。。。。。。。");
}
2.输入框添加回调函数
ui::TextField *textField = (ui::TextField*)rootNode->getChildByTag(9);
textField->addEventListener(CC_CALLBACK_2(HelloWorld::textFieldEvent, this));
void HelloWorld::textFieldEvent(Ref *pSender, ui::TextField::EventType type)
{
switch (type)
{
case ui::TextField::EventType::ATTACH_WITH_IME:
log("ATTACH_WITH_IME");
break;
case ui::TextField::EventType::DETACH_WITH_IME:
log("DETACH_WITH_IME");
break;
case ui::TextField::EventType::INSERT_TEXT:
{
ui::TextField *textField = (ui::TextField*)rootNode->getChildByTag(9);
log("a====%s", textField->getString().c_str());
//log("b====%s", textField->getString().c_str());
log("INSERT_TEXT");
break;
}
case ui::TextField::EventType::DELETE_BACKWARD:
log("DELETE_BACKWARD");
break;
default:
log("default");
break;
}
}