2020-12-21

学习目标:

一周内完成用JAVA实现迷宫小游戏

学习内容:

1、 实现迷宫的可视化 2、 实现迷宫的自动生成 3、 实现自动寻路

学习时间:

1、 周一至周五早8:30~11:30

2、 周日下午 1:30 点-下午 4:30


学习产出:

代码:

import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.util.Random;
import java.util.Stack;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
class Lattice {
static final int INTREE = 1;
static final int NOTINTREE = 0;
private int x = -1;
private int y = -1;
private int flag = NOTINTREE;
private Lattice father = null;
private int NUM, width, padding;
public Lattice(int xx, int yy) {
x = xx;
y = yy;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public int getFlag() {
return flag;
}
public Lattice getFather() {
return father;
}
public void setFather(Lattice f) {
father = f;
}
public void setFlag(int f) {
flag = f;
}
public String toString() {
return new String("(" + x + “,” + y + “)\n”);
}

}
import javax.swing.;
import java.awt.
;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.util.Random;
import java.util.Stack;
//图形界面的生成
public class Maze extends JPanel {
private static final long serialVersionUID = -8300339045454852626L;
private int NUM, width, padding;// width 每个格子的宽度和高度
private Lattice[][] maze;
private int ballX, ballY;
private boolean drawPath = false;
//生成迷宫
Maze(int m, int wi, int p) {
NUM = m;
width = wi;
padding = p;
maze = new Lattice[NUM][NUM];
for (int i = 0; i <= NUM - 1; i++)
for (int j = 0; j <= NUM - 1; j++)
maze[i][j] = new Lattice(i, j);
createMaze();
setKeyListener();
this.setFocusable(true);
}
//生成玩家“点”
private void init() {
for (int i = 0; i <= NUM - 1; i++)
for (int j = 0; j <= NUM - 1; j++) {
maze[i][j].setFather(null);
maze[i][j].setFlag(Lattice.NOTINTREE);
}
ballX = 0;
ballY = 0;
drawPath = false;
createMaze();
// setKeyListener();
this.setFocusable(true);
repaint();
}

public int getCenterX(int x) { return padding + x * width + width / 2; }

public int getCenterY(int y) { return padding + y * width + width / 2; }

public int getCenterX(Lattice p) { return padding + p.getY() * width + width / 2; }

public int getCenterY(Lattice p) { return padding + p.getX() * width + width / 2; }
//走到终点输出you win

private void checkIsWin() {
    if (ballX == NUM - 1 && ballY == NUM - 1) {
        JOptionPane.showMessageDialog(null, "YOU WIN !", "你走出了迷宫。",
                JOptionPane.PLAIN_MESSAGE);
        init();
    }
}

//键盘监听
private void setKeyListener() {
this.addKeyListener(new KeyAdapter() {
public void keyPressed(KeyEvent e) {
int c = e.getKeyCode();
move©;
repaint();
checkIsWin();

       }
   });
}
//上下左右键
synchronized private void move(int c) {
    int tx = ballX, ty = ballY;
    // System.out.println(c);
    switch (c) {
        case KeyEvent.VK_LEFT:
            ty--;
            break;
        case KeyEvent.VK_RIGHT:
            ty++;
            break;
        case KeyEvent.VK_UP:
            tx--;
            break;
        case KeyEvent.VK_DOWN:
            tx++;
            break;
        case KeyEvent.VK_SPACE:
            if (drawPath == true) {
                drawPath = false;
            } else {
                drawPath = true;
            }
            break;
        default:
    }
    if (!isOutOfBorder(tx, ty)
            && (maze[tx][ty].getFather() == maze[ballX][ballY]
            || maze[ballX][ballY].getFather() == maze[tx][ty])) {
        ballX = tx;
        ballY = ty;
    }
}
private boolean isOutOfBorder(Lattice p) {
    return isOutOfBorder(p.getX(), p.getY());
}

private boolean isOutOfBorder(int x, int y) {
    return (x > NUM - 1 || y > NUM - 1 || x < 0 || y < 0) ? true : false;
}

private Lattice[] getNeis(Lattice p) {
    final int[] adds = {-1, 0, 1, 0, -1};
    if (isOutOfBorder(p)) {
        return null;
    }
    Lattice[] ps = new Lattice[4];
    int xt;
    int yt;
    for (int i = 0; i <= 3; i++) {
        xt = p.getX() + adds[i];
        yt = p.getY() + adds[i + 1];
        if (isOutOfBorder(xt, yt))
            continue;
        ps[i] = maze[xt][yt];
    }
    return ps;
}

//随机生成地图
private void createMaze() {
Random random = new Random();
int rx = Math.abs(random.nextInt()) % NUM;//随机生成x坐标
int ry = Math.abs(random.nextInt()) % NUM;//随机生成y坐标
Stack s = new Stack();
Lattice p = maze[rx][ry];
Lattice neis[] = null;
s.push§;
while (!s.isEmpty()) {
p = s.pop();
p.setFlag(Lattice.INTREE);//生成树
neis = getNeis§;
int ran = Math.abs(random.nextInt()) % 4;
//遍历迷宫
for (int a = 0; a <= 3; a++) {
ran++;
ran %= 4;
if (neis[ran] == null || neis[ran].getFlag() == Lattice.INTREE)
continue;
s.push(neis[ran]);
neis[ran].setFather§;
}
}

}
//自动寻找起点到终点的路径
private void drawPath(Graphics g) {
    Color PATH_COLOR = Color.ORANGE, BOTH_PATH_COLOR = Color.PINK;
    if (drawPath == true)
        g.setColor(PATH_COLOR);
    else
        g.setColor(this.getBackground());
    Lattice p = maze[NUM - 1][NUM - 1];
    while (p.getFather() != null) {
        p.setFlag(2);
        p = p.getFather();
    }
    g.fillOval(getCenterX(p) - width / 3, getCenterY(p) - width / 3,
            width / 2, width / 2);
    p = maze[0][0];
    while (p.getFather() != null) {
        if (p.getFlag() == 2) {
            p.setFlag(3);
            g.setColor(BOTH_PATH_COLOR);
        }
        g.drawLine(getCenterX(p), getCenterY(p), getCenterX(p.getFather()),
                getCenterY(p.getFather()));
        p = p.getFather();
    }
    g.setColor(PATH_COLOR);
    p = maze[NUM - 1][NUM - 1];
    while (p.getFather() != null) {
        if (p.getFlag() == 3)
            break;
        g.drawLine(getCenterX(p), getCenterY(p), getCenterX(p.getFather()),
                getCenterY(p.getFather()));
        p = p.getFather();
    }
}

protected void paintComponent(Graphics g) {
    super.paintComponent(g);
    for (int i = 0; i <= NUM; i++) {
        g.drawLine(padding + i * width, padding, padding + i * width,
                padding + NUM * width);
    }
    for (int j = 0; j <= NUM; j++) {
        g.drawLine(padding, padding + j * width, padding + NUM * width,
                padding + j * width);
    }
    g.setColor(this.getBackground());
    for (int i = NUM - 1; i >= 0; i--) {
        for (int j = NUM - 1; j >= 0; j--) {
            Lattice f = maze[i][j].getFather();
            if (f != null) {
                int fx = f.getX(), fy = f.getY();
                clearFence(i, j, fx, fy, g);
            }
        }
    }
    g.drawLine(padding, padding + 1, padding, padding + width - 1);
    int last = padding + NUM * width;
    g.drawLine(last, last - 1, last, last - width + 1);
    g.setColor(Color.RED);
    g.fillOval(getCenterX(ballY) - width / 3, getCenterY(ballX) - width / 3,
            width / 2, width / 2);
    if (drawPath == true)
        drawPath(g);
}
//边框
private void clearFence(int i, int j, int fx, int fy, Graphics g) {
    int sx = padding + ((j > fy ? j : fy) * width),
            sy = padding + ((i > fx ? i : fx) * width),
            dx = (i == fx ? sx : sx + width),
            dy = (i == fx ? sy + width : sy);
    if (sx != dx) {
        sx++;
        dx--;
    } else {
        sy++;
        dy--;
    }
    g.drawLine(sx, sy, dx, dy);
}

//主方法
public static void main(String[] args) {
final int n = 30, width = 600, padding = 20, LX = 200, LY = 100;
JPanel p = new Maze(n, (width - padding - padding) / n, padding);
JFrame frame = new JFrame(“MAZE(按空格键显示或隐藏路径)”);
frame.getContentPane().add§;
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(width + padding, width + padding + padding);
frame.setLocation(LX, LY);
frame.setVisible(true);
}
}
结果生成:
在这里插入图片描述

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