设计模式学习(C++实现)2——抽象工厂模式

概述

抽象工厂模式与工厂模式基本类似,只是新创建了一个抽象工厂类和生成工厂类,可以理解为将工厂也作为一种产品生成,就如同形状工厂生成不同形状一样,生成工厂类生成不同的工厂:

代码实例

//各种形状
class Shape {
public:
	virtual void draw() = 0;
};

class Circle :public Shape{
public:
	void draw() override {
		cout << "this is a Circle" << endl;
	}
};

class Rectangle1 :public Shape {
public:
	void draw() override {
		cout << "this is a Rectangle" << endl;
	}
};

class Square :public Shape {
public:
	void draw() override {
		cout << "this is a Square" << endl;
	}
};
//各种颜色
class Color {
//public:
	virtual void print() = 0;
};

class Red :public Color {
public:
	void print() override {
		cout << "I am Red" << endl;
	}
};

class Green :public Color {
public:
	void print() override {
		cout << "I am Green" << endl;
	}
};

class Blue :public Color {
public:
	void print() override {
		cout << "I am Blue" << endl;
	}
};
//抽象工厂衍生出两种工厂
class AbstractFactory {
public:
	virtual Shape* getShape(const string &pattern) const = 0;
	virtual Color* getColor(const string &pattern) const = 0;
};

class ColorFactory :public AbstractFactory {
public:
	Color *getColor(const string &pattern) const override {
		if (pattern.empty())
			return nullptr;
		if (pattern == "Red")
			return new Red;
		else if (pattern == "Green")
			return new Green;
		else if (pattern == "Blue")
			return new Blue;
		return nullptr;
	}
	Shape* getShape(const string &pattern) const override {
		return nullptr;
	}
};

class ShapeFactory :public AbstractFactory{
public:
	Shape* getShape(const string &pattern) const override {
		if (pattern.empty())
			return nullptr;
		if (pattern == "Circle")
			return new Circle;
		else if (pattern == "Rectangle")
			return new Rectangle1;
		else if (pattern == "Square")
			return new Square;
		return nullptr;
	}
	Color *getColor(const string &pattern) const override {
		return nullptr;
	}
};
//工厂生成类生成不同的工厂
class FactoryProducer {
public:
	AbstractFactory* getShapeFactory() const {
		return new ShapeFactory;
	}
	AbstractFactory* getColorFactory()const {
		return new ColorFactory;
	}
};

int main() {
	FactoryProducer a;
	AbstractFactory *SF = a.getShapeFactory();
	Shape* shape = SF->getShape("Circle");
	shape->draw();
	system("pause");
}

输出:

this is a Circle
请按任意键继续. . .
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值