cocos2dx3.5 EventDispatcher

单点触摸: EventListenerTouchOneByOne

 // Make sprite1 touchable

auto containerForSprite1 = Node::create();
    auto sprite1 = Sprite::create("Images/CyanSquare.png");
    sprite1->setPosition(origin+Vec2(size.width/2, size.height/2) + Vec2(-80, 80));
    containerForSprite1->addChild(sprite1);
    addChild(containerForSprite1, 10);
    
    auto sprite2 = Sprite::create("Images/MagentaSquare.png");
    sprite2->setPosition(origin+Vec2(size.width/2, size.height/2));
    addChild(sprite2, 20);
    
    auto sprite3 = Sprite::create("Images/YellowSquare.png");
    sprite3->setPosition(Vec2(0, 0));
    sprite2->addChild(sprite3, 1);

创建监听器
    auto listener1 = EventListenerTouchOneByOne::create();
    listener1->setSwallowTouches(true);
    
    listener1->onTouchBegan = [](Touch* touch, Event* event){          C++11最新的功能std::function
        auto target = static_cast<Sprite*>(event->getCurrentTarget());获得订阅者本身
        
        Vec2 locationInNode = target->convertToNodeSpace(touch->getLocation());
        Size s = target->getContentSize();
        Rect rect = Rect(0, 0, s.width, s.height);
        
        if (rect.containsPoint(locationInNode))
        {
            log("sprite began... x = %f, y = %f", locationInNode.x, locationInNode.y);
            target->setOpacity(180);
            return true;
        }
        return false;
    };
    
    listener1->onTouchMoved = [](Touch* touch, Event* event){
        auto target = static_cast<Sprite*>(event->getCurrentTarget());
        target->setPosition(target->getPosition() + touch->getDelta()); //getLocation() - getPreviousLocation()
    };
    
    listener1->onTouchEnded = [=](Touch* touch, Event* event){
        auto target = static_cast<Sprite*>(event->getCurrentTarget());
        log("sprite onTouchesEnded.. ");
        target->setOpacity(255);
        if (target == sprite2)
        {
            containerForSprite1->setLocalZOrder(100);
        }
        else if(target == sprite1)
        {
            containerForSprite1->setLocalZOrder(0);
        }
    };

auto _eventDispatcher=Director::getInstence()->getDispatcher();
注册监听器:
    _eventDispatcher->addEventListenerWithSceneGraphPriority(listener1, sprite1);
    _eventDispatcher->addEventListenerWithSceneGraphPriority(listener1->clone(), sprite2);克隆监听器
    _eventDispatcher->addEventListenerWithSceneGraphPriority(listener1->clone(), sprite3);

清除监听:

auto removeAllTouchItem = MenuItemFont::create("Remove All Touch Listeners", [this](Ref* sender){
        auto senderItem = static_cast<MenuItemFont*>(sender);
        senderItem->setString("Only Next item could be clicked");
        
        _eventDispatcher->removeEventListenersForType(EventListener::Type::TOUCH_ONE_BY_ONE);

自定义事件:

 auto listener = EventListenerCustom::create("game_custom_event1", [=](EventCustom* event){
        std::string str("Custom event 1 received, ");
        char* buf = static_cast<char*>(event->getUserData());
        str += buf;
        str += " times";
        statusLabel->setString(str.c_str());
    });

  _eventDispatcher->addEventListenerWithFixedPriority(_listener, 1);
    
    auto sendItem = MenuItemFont::create("Send Custom Event 1", [=](Ref* sender){
        static int count = 0;
        ++count;
        char* buf = new char[10];
        sprintf(buf, "%d", count);
        EventCustom event("game_custom_event1");
        event.setUserData(buf);
        _eventDispatcher->dispatchEvent(&event);
        CC_SAFE_DELETE_ARRAY(buf);
    });
        
    

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