代码地址:http://download.csdn.net/detail/liu_liu213/4027072
/************************************************************************/
/*鼠标相关函数
1。获取窗口外鼠标消息
假设使用者单击鼠标左键,窗口得到了"WM_LBUTTONDOWN"消息,接着鼠标光标被
移出窗外而后放开。此是程序无法取得放开按键的消息,这是需要下面函数来设定窗口,
一取得鼠标在窗口外锁发出的消息
HWND SetCapture(HWND hWnd); //设定获取窗口外的鼠标消息
若调用SetCapture,并输入要获取鼠标消息的窗口代码号,就可取得鼠标在窗口外锁发出的消息,
这种方法也适用于多窗口的程序,与之相应的ReleaseCapture用于释放窗口取得窗口外鼠标消息
2。设定鼠标光标位置
BOOL SetCursorPos(int X, int Y)
上面的函数锁设定的坐标是相对于屏幕左上角的,事实上一屏幕坐标的观点设定鼠标光标的位置
会有些小问题。此时需要将窗口坐标转换到屏幕坐标
BOOL ClientToScreen(HWND hWnd, LPPOINT 窗口点坐标);
3.显示与隐藏鼠标光标
int ShowCursor(BOOL true 或 false);
4.限制鼠标光标移动区域
BOOL ClipCursor(CONST RECT 移动区域矩形); //限制鼠标区域
BOOL CilpCursor(NULL); //解除限制
下面是获取窗口外部及内部区域的API函数
BOOL GetWindowRect(HWND hWnd ,LPRECT 矩形结构) //取得窗口外部区域矩形,矩形坐标是屏幕坐标
BOOL GetClientRect(HWND hWnd ,LPRECT 矩形结构) //取得窗口内部区域矩形,矩形坐标是窗口坐标
一般情况下希望鼠标只能在内部区域中移动,这样会比限制在外部区域中地动更精确,但由于
ClipCursor()函数中输入的矩形坐标必须是屏幕坐标,因此若取得时窗口内部区域那么还必须
将窗口坐标转换成屏幕坐标
*/
/************************************************************************//
#include "stdafx.h"
//结构
typedef struct bullet //子弹结构
{
int x,y;//子弹坐标
bool exist;//子弹是否存在
} BULLET;
//全局变量声明
HINSTANCE hInst;
HBITMAP bg,ship,bullet;
HDC hdc,mdc,bufdc;
HWND hWnd;
DWORD tPre,tNow;
int x,y,nowX,nowY;//xy为鼠标光标所在坐标,nowX nowY代表飞机坐标
int w=0,bcount;//w为滚动背景锁妖裁切得区域宽度,bcount记录飞机现有的子弹数目
BULLET b[30];//存储飞机发出的子弹
//全局函数
void MyPaint(HDC);
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
//****程序入口**************************************
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
MSG msg;
MyRegisterClass(hInstance);
//运行初始化函数
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
//游戏循环
while (msg.message != WM_QUIT)
{
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
tNow = GetTickCount();
if (tNow-tPre >= 100)
{
MyPaint(hdc);
}
}
}
return msg.wParam;
}
//****定义及注册窗口类别函数*************************
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = (WNDPROC)WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = NULL;
wcex.hCursor = NULL;
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = "canvas"; //类别名称
wcex.hIconSm = NULL;
return RegisterClassEx(&wcex);
}
//****初始化*************************************
// 1.设定飞机初始位置
// 2.设定鼠标光标位置及隐藏
// 3.限制鼠标光标移动区域
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HBITMAP bmp;
POINT pt,lt,rb;
RECT rect;
hInst = hInstance;
hWnd = CreateWindow("canvas", "绘图窗口" , WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
MoveWindow(hWnd,10,10,600,450,true);
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
hdc = GetDC(hWnd);
mdc = CreateCompatibleDC(hdc);
bufdc = CreateCompatibleDC(hdc);
bmp = CreateCompatibleBitmap(hdc,640,480);
SelectObject(mdc,bmp);
bg = (HBITMAP)LoadImage(NULL,"bg.bmp",IMAGE_BITMAP,648,480,LR_LOADFROMFILE);
ship = (HBITMAP)LoadImage(NULL,"ship.bmp",IMAGE_BITMAP,100,148,LR_LOADFROMFILE);
bullet = (HBITMAP)LoadImage(NULL,"bullet.bmp",IMAGE_BITMAP,10,20,LR_LOADFROMFILE);
x = 300;
y = 300;
nowX = 300;
nowY = 300;
//设定鼠标光标位置
pt.x = 300;
pt.y = 300;
ClientToScreen(hWnd,&pt);
SetCursorPos(pt.x,pt.y);
ShowCursor(false); //隐藏光标
//限制光标移动区域
GetClientRect(hWnd,&rect);
lt.x = rect.left;
lt.y = rect.top;
rb.x = rect.right;
rb.y = rect.bottom;
ClientToScreen(hWnd,<);
ClientToScreen(hWnd,&rb);
rect.left = lt.x;
rect.top = lt.y;
rect.right = rb.x;
rect.bottom = rb.y;
ClipCursor(&rect);
MyPaint(hdc);
return TRUE;
}
/************************************************************************/
/*
1.设定飞机坐标并进行贴图
2.设定所有子弹坐标并进行贴图
3.显示真正的鼠标光标所在的坐标
*/
/************************************************************************/
void MyPaint(HDC hdc)
{
char str[20] = "";
int i;
//贴上背景图
SelectObject(bufdc,bg);
BitBlt(mdc,0,0,w,480,bufdc,640-w,0,SRCCOPY);
BitBlt(mdc,w,0,640-w,480,bufdc,0,0,SRCCOPY);
if(nowX < x)
{
nowX += 10;
if(nowX > x)
nowX = x;
}
else
{
nowX -=10;
if(nowX < x)
nowX = x;
}
if(nowY < y)
{
nowY += 10;
if(nowY > y)
nowY = y;
}
else
{
nowY -= 10;
if(nowY < y)
nowY = y;
}
//贴上飞机
SelectObject(bufdc,ship);
BitBlt(mdc,nowX,nowY,100,74,bufdc,0,74,SRCAND);
BitBlt(mdc,nowX,nowY,100,74,bufdc,0,0,SRCPAINT);
SelectObject(bufdc,bullet);
if(bcount!=0)
for(i=0;i<30;i++)
if(b[i].exist)
{
//贴上子弹图
BitBlt(mdc,b[i].x,b[i].y,10,10,bufdc,0,10,SRCAND);
BitBlt(mdc,b[i].x,b[i].y,10,10,bufdc,0,0,SRCPAINT);
b[i].x -= 10;
if(b[i].x < 0)
{
bcount--;
b[i].exist = false;
}
}
//显示鼠标坐标
sprintf(str,"X坐标%d ",x);
TextOut(mdc,0,0,str,strlen(str));
sprintf(str,"Y坐标%d ",y);
TextOut(mdc,0,20,str,strlen(str));
BitBlt(hdc,0,0,640,480,mdc,0,0,SRCCOPY);
tPre = GetTickCount();
w += 10;
if(w==640)
w = 0;
}
//****回调函数***********************************
//1.处理WM_LBUTTONDOWN消息发送子弹
//2.处理WM_MOUSEMOVE消息设定飞机贴图坐标
//3.在窗口结束时恢复鼠标移动区域
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int i;
switch (message)
{
case WM_KEYDOWN:
if(wParam==VK_ESCAPE)
PostQuitMessage(0);
break;
case WM_LBUTTONDOWN: //单击鼠标左键消息
for(i=0;i<30;i++)
{
if(!b[i].exist)
{
b[i].x = nowX; //子弹X坐标
b[i].y = nowY + 30; //子弹Y坐标
b[i].exist = true;
bcount++; //累加子弹数目
break;
}
}
case WM_MOUSEMOVE:
x = LOWORD(lParam); //取得鼠标X坐标
if(x > 530)
x = 530;
else if(x < 0)
x = 0;
y = HIWORD(lParam); //取得鼠标Y坐标
if(y > 380)
y = 380;
else if(y < 0)
y = 0;
break;
case WM_DESTROY:
ClipCursor(NULL);
DeleteDC(mdc);
DeleteDC(bufdc);
DeleteObject(bg);
DeleteObject(bullet);
DeleteObject(ship);
ReleaseDC(hWnd,hdc);
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}