游戏基础014---处理鼠标消息

代码地址:http://download.csdn.net/detail/liu_liu213/4027072

/************************************************************************/
/*鼠标相关函数 
1。获取窗口外鼠标消息
假设使用者单击鼠标左键,窗口得到了"WM_LBUTTONDOWN"消息,接着鼠标光标被
移出窗外而后放开。此是程序无法取得放开按键的消息,这是需要下面函数来设定窗口,
一取得鼠标在窗口外锁发出的消息
HWND SetCapture(HWND hWnd); //设定获取窗口外的鼠标消息
若调用SetCapture,并输入要获取鼠标消息的窗口代码号,就可取得鼠标在窗口外锁发出的消息,
这种方法也适用于多窗口的程序,与之相应的ReleaseCapture用于释放窗口取得窗口外鼠标消息

2。设定鼠标光标位置
BOOL SetCursorPos(int X, int Y)
上面的函数锁设定的坐标是相对于屏幕左上角的,事实上一屏幕坐标的观点设定鼠标光标的位置
会有些小问题。此时需要将窗口坐标转换到屏幕坐标
BOOL ClientToScreen(HWND hWnd, LPPOINT 窗口点坐标);

3.显示与隐藏鼠标光标
int ShowCursor(BOOL true 或 false);

4.限制鼠标光标移动区域
BOOL ClipCursor(CONST RECT 移动区域矩形); //限制鼠标区域
BOOL CilpCursor(NULL);					    //解除限制			

下面是获取窗口外部及内部区域的API函数
BOOL GetWindowRect(HWND hWnd ,LPRECT 矩形结构)  //取得窗口外部区域矩形,矩形坐标是屏幕坐标
BOOL GetClientRect(HWND hWnd ,LPRECT 矩形结构)  //取得窗口内部区域矩形,矩形坐标是窗口坐标

一般情况下希望鼠标只能在内部区域中移动,这样会比限制在外部区域中地动更精确,但由于
ClipCursor()函数中输入的矩形坐标必须是屏幕坐标,因此若取得时窗口内部区域那么还必须
将窗口坐标转换成屏幕坐标

*/
/************************************************************************//
#include "stdafx.h"

//结构
typedef struct bullet  //子弹结构
{
	int x,y;//子弹坐标
	bool exist;//子弹是否存在
} BULLET;

//全局变量声明
HINSTANCE hInst;
HBITMAP bg,ship,bullet;
HDC		hdc,mdc,bufdc;
HWND	hWnd;
DWORD	tPre,tNow;
int		x,y,nowX,nowY;//xy为鼠标光标所在坐标,nowX nowY代表飞机坐标
int		w=0,bcount;//w为滚动背景锁妖裁切得区域宽度,bcount记录飞机现有的子弹数目
BULLET  b[30];//存储飞机发出的子弹


//全局函数
void MyPaint(HDC);
ATOM				MyRegisterClass(HINSTANCE hInstance);
BOOL				InitInstance(HINSTANCE, int);
LRESULT CALLBACK	WndProc(HWND, UINT, WPARAM, LPARAM);

//****程序入口**************************************
int APIENTRY WinMain(HINSTANCE hInstance,
                     HINSTANCE hPrevInstance,
                     LPSTR     lpCmdLine,
                     int       nCmdShow)
{
	MSG msg;

	MyRegisterClass(hInstance);

	//运行初始化函数
	if (!InitInstance (hInstance, nCmdShow)) 
	{
		return FALSE;
	}

	//游戏循环
	while (msg.message != WM_QUIT) 
	{
		if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
		{
			TranslateMessage(&msg);
			DispatchMessage(&msg);
		}
		else
		{
			tNow = GetTickCount();
			if (tNow-tPre >= 100)
			{
				MyPaint(hdc);
			}
		}

	}

	return msg.wParam;
}

//****定义及注册窗口类别函数*************************
ATOM MyRegisterClass(HINSTANCE hInstance)
{
	WNDCLASSEX wcex;

	wcex.cbSize = sizeof(WNDCLASSEX); 
	wcex.style			= CS_HREDRAW | CS_VREDRAW;
	wcex.lpfnWndProc	= (WNDPROC)WndProc;
	wcex.cbClsExtra		= 0;
	wcex.cbWndExtra		= 0;
	wcex.hInstance		= hInstance;
	wcex.hIcon			= NULL;
	wcex.hCursor		= NULL;
	wcex.hCursor		= LoadCursor(NULL, IDC_ARROW);
	wcex.hbrBackground	= (HBRUSH)(COLOR_WINDOW+1);
	wcex.lpszMenuName	= NULL;
	wcex.lpszClassName	= "canvas";  //类别名称
	wcex.hIconSm		= NULL;

	return RegisterClassEx(&wcex);
}

//****初始化*************************************
// 1.设定飞机初始位置
// 2.设定鼠标光标位置及隐藏
// 3.限制鼠标光标移动区域
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
	HBITMAP bmp;
	POINT pt,lt,rb;
	RECT rect;

	hInst = hInstance;

	hWnd = CreateWindow("canvas", "绘图窗口" , WS_OVERLAPPEDWINDOW,
		CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);

	if (!hWnd)
	{
		return FALSE;
	}

	MoveWindow(hWnd,10,10,600,450,true);
	ShowWindow(hWnd, nCmdShow);
	UpdateWindow(hWnd);

	hdc = GetDC(hWnd);
	mdc = CreateCompatibleDC(hdc);
	bufdc = CreateCompatibleDC(hdc);

	bmp = CreateCompatibleBitmap(hdc,640,480);
	SelectObject(mdc,bmp);

	bg = (HBITMAP)LoadImage(NULL,"bg.bmp",IMAGE_BITMAP,648,480,LR_LOADFROMFILE);
	ship = (HBITMAP)LoadImage(NULL,"ship.bmp",IMAGE_BITMAP,100,148,LR_LOADFROMFILE);
	bullet = (HBITMAP)LoadImage(NULL,"bullet.bmp",IMAGE_BITMAP,10,20,LR_LOADFROMFILE);

	x = 300;
	y = 300;
	nowX = 300;
	nowY = 300;

	//设定鼠标光标位置
	pt.x = 300;
	pt.y = 300;
	ClientToScreen(hWnd,&pt);
	SetCursorPos(pt.x,pt.y);

	ShowCursor(false);		//隐藏光标

	//限制光标移动区域
	GetClientRect(hWnd,&rect);
	lt.x = rect.left;
	lt.y = rect.top;
	rb.x = rect.right;
	rb.y = rect.bottom;
	ClientToScreen(hWnd,<);
	ClientToScreen(hWnd,&rb);
	rect.left = lt.x;
	rect.top = lt.y;
	rect.right = rb.x;
	rect.bottom = rb.y;
	ClipCursor(&rect);

	MyPaint(hdc);

	return TRUE;
}

/************************************************************************/
/*
1.设定飞机坐标并进行贴图
2.设定所有子弹坐标并进行贴图
3.显示真正的鼠标光标所在的坐标
*/
/************************************************************************/
void MyPaint(HDC hdc)
{
	char str[20] = "";
	int i;

	//贴上背景图
	SelectObject(bufdc,bg);
	BitBlt(mdc,0,0,w,480,bufdc,640-w,0,SRCCOPY);
	BitBlt(mdc,w,0,640-w,480,bufdc,0,0,SRCCOPY);

	if(nowX < x)
	{
		nowX += 10;
		if(nowX > x)
			nowX = x;
	}
	else
	{
		nowX -=10;
		if(nowX < x)
			nowX = x;
	}

	if(nowY < y)
	{
		nowY += 10;
		if(nowY > y)
			nowY = y;
	}
	else
	{
		nowY -= 10;
		if(nowY < y)
			nowY = y;
	}

	//贴上飞机
	SelectObject(bufdc,ship);
	BitBlt(mdc,nowX,nowY,100,74,bufdc,0,74,SRCAND);
	BitBlt(mdc,nowX,nowY,100,74,bufdc,0,0,SRCPAINT);

	SelectObject(bufdc,bullet);
	if(bcount!=0)
		for(i=0;i<30;i++)
			if(b[i].exist)
			{
				//贴上子弹图
				BitBlt(mdc,b[i].x,b[i].y,10,10,bufdc,0,10,SRCAND);
				BitBlt(mdc,b[i].x,b[i].y,10,10,bufdc,0,0,SRCPAINT);

				b[i].x -= 10;
				if(b[i].x < 0)
				{
					bcount--;
					b[i].exist = false;
				}
			}

			//显示鼠标坐标
			sprintf(str,"X坐标%d    ",x);
			TextOut(mdc,0,0,str,strlen(str));
			sprintf(str,"Y坐标%d    ",y);
			TextOut(mdc,0,20,str,strlen(str));

			BitBlt(hdc,0,0,640,480,mdc,0,0,SRCCOPY);

			tPre = GetTickCount();

			w += 10;
			if(w==640)
				w = 0;
}


//****回调函数***********************************
//1.处理WM_LBUTTONDOWN消息发送子弹
//2.处理WM_MOUSEMOVE消息设定飞机贴图坐标
//3.在窗口结束时恢复鼠标移动区域
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
	int i;

	switch (message)
	{
	case WM_KEYDOWN:				
		if(wParam==VK_ESCAPE)		
			PostQuitMessage(0);
		break;
	case WM_LBUTTONDOWN:			//单击鼠标左键消息
		for(i=0;i<30;i++)
		{
			if(!b[i].exist)
			{
				b[i].x = nowX;		//子弹X坐标
				b[i].y = nowY + 30; //子弹Y坐标
				b[i].exist = true;
				bcount++;			//累加子弹数目
				break;
			}
		}
	case WM_MOUSEMOVE:
		x = LOWORD(lParam);			//取得鼠标X坐标
		if(x > 530)
			x = 530;
		else if(x < 0)
			x = 0;

		y = HIWORD(lParam);			//取得鼠标Y坐标
		if(y > 380)
			y = 380;
		else if(y < 0)
			y = 0;

		break;
	case WM_DESTROY:				
		ClipCursor(NULL);		

		DeleteDC(mdc);
		DeleteDC(bufdc);
		DeleteObject(bg);
		DeleteObject(bullet);
		DeleteObject(ship);
		ReleaseDC(hWnd,hdc);

		PostQuitMessage(0);
		break;
	default:						
		return DefWindowProc(hWnd, message, wParam, lParam);
	}
	return 0;
}


 

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