cocos2dx3.0 DrawNode的使用

auto s = Director::getInstance()->getWinSize();

    

    auto draw = DrawNode::create();

    addChild(draw, 10);

    

    // Draw 10 circles

//    画同心圆

    for( int i=0; i < 10; i++)

    {

        draw->drawDot(Point(s.width/2, s.height/2), 10*(10-i), Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));

    }

    

    // Draw polygons

//    画大三角形

    Point points[] = { Point(s.height/4,0), Point(s.width,s.height/5), Point(s.width/3*2,s.height) };

    draw->drawPolygon(points, sizeof(points)/sizeof(points[0]), Color4F(1,0,0,0.5), 4, Color4F(0,0,1,1));

    

    // star poly (triggers buggs)

//    画多边形

    {

        const float o=80;

        const float w=20;

        const float h=50;

        Point star[] = {

            Point(o+w,o-h), Point(o+w*2, o),                        // lower spike

            Point(o + w*2 + h, o+w ), Point(o + w*2, o+w*2),        // right spike

//                          {o +w, o+w*2+h}, {o,o+w*2},                 // top spike

//                          {o -h, o+w}, {o,o},                         // left spike

        };

        

        draw->drawPolygon(star, sizeof(star)/sizeof(star[0]), Color4F(1,0,0,0.0), 1, Color4F(0,0,1,1));

    }

    

    // star poly (doesn't trigger bug... order is important un tesselation is supported.

    //画星

    {

        const float o=180;

        const float w=20;

        const float h=50;

        Point star[] = {

            Point(o,o), Point(o+w,o-h), Point(o+w*2, o),        // lower spike

            Point(o + w*2 + h, o+w ), Point(o + w*2, o+w*2),    // right spike

            Point(o +w, o+w*2+h), Point(o,o+w*2),               // top spike

            Point(o -h, o+w),                                     // left spike

        };

        

        draw->drawPolygon(star, sizeof(star)/sizeof(star[0]), Color4F(1,0,0,0.5), 1, Color4F(0,0,1,1));

    }

    

    

    // Draw segment

//    画直线,可加粗

    draw->drawSegment(Point(20,s.height), Point(20,s.height/2), 10, Color4F(0, 1, 0, 1));

    

    draw->drawSegment(Point(10,s.height/2), Point(s.width/2, s.height/2), 40, Color4F(1, 0, 1, 0.5));

    

    // Draw triangle

//    画三角形

    draw->drawTriangle(Point(10, 10), Point(70, 30), Point(100, 140), Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5));

    

    // Draw some beziers

    //    画二次方程的贝塞尔曲线

    draw->drawQuadraticBezier(Point(s.width - 150, s.height - 150), Point(s.width - 70, s.height - 10), Point(s.width - 10, s.height - 10), 10, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5));

    //    画三次方程的贝塞尔曲线

    draw->drawCubicBezier(Point(s.width - 250, 40), Point(s.width - 70, 100), Point(s.width - 30, 250), Point(s.width - 10, s.height - 50), 10, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5));

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值