Vector<SpriteFrame *>allFrame;
for(int i=0;i<4;i++)
{char fname[20];
sprintf(fname,"s_%d.png",i+1);
SpriteFrame * sf=SpriteFrame::create(fname,Rect(0,0,200,250));
allFrame.pushBack(sf);//把这一帧添加到集合
}
Animation * animation=Animation::createWithSpriteFrames(allFrame);
animation->setDelayPerUnit(0.1);
Animate * animate=Animate::create(animation);
Sprite *spgirl=Sprite::create();
spgirl->runAction(RepeatForever::create(animate));
this->addChild(spgirl);
spgirl->setPosition(Vec2(550,400));
this->schedule(schedule_selector(HelloWorld::gameLogic),0.1);
return true;
}