vtkImageMask
vtkImageMask将掩膜与图像相结合。掩模分为非零掩膜和零掩膜;非零掩模意味着输出像素将与原始图像相同。如果掩膜的像素为零,则输出像素将设置为“MaskedValue”。vtkImageMask过滤器还可以选择在处理图像之前通过布尔not操作传递掩膜。这将反转和替换像素。两个输入应该具有相同的“WholeExtent”。掩膜Mask输入应该是无符号字符,并且图像标量类型与输出标量类型相同。
vtkImageMask
类既可以处理二维图像也可以处理三维图像,都是vtkImageData
对象;
接口
设置输入图像源
void SetImageInputData(vtkImageData* in);
virtual void SetInput1Data(vtkDataObject* in) { this->SetInputData(0, in); }
设置掩膜图像源
void SetMaskInputData(vtkImageData* in);
virtual void SetInput2Data(vtkDataObject* in) { this->SetInputData(1, in); }
设置掩膜为0遮盖部分颜色
void SetMaskedOutputValue(int num, double* v);
void SetMaskedOutputValue(double v) { this->SetMaskedOutputValue(1, &v); }
void SetMaskedOutputValue(double v1, double v2){
double v[2];
v[0] = v1;
v[1] = v2;
this->SetMaskedOutputValue(2, v);
}
// V1:R;V2:G;V3:B;
void SetMaskedOutputValue(double v1, double v2, double v3){
double v[3];
v[0] = v1;
v[1] = v2;
v[2] = v3;
this->SetMaskedOutputValue(3, v);
}
开启颜色掩膜反转
vtkSetMacro(NotMask, vtkTypeBool);
vtkGetMacro(NotMask, vtkTypeBool);
vtkBooleanMacro(NotMask, vtkTypeBool);
透明度
vtkSetClampMacro(MaskAlpha, double, 0.0, 1.0);
vtkGetMacro(MaskAlpha, double);
示例
#include <vtkImageActor.h>
#include <vtkImageCanvasSource2D.h>
#include <vtkImageCast.h>
#include <vtkImageData.h>
#include <vtkImageEllipsoidSource.h>
#include <vtkImageMapper3D.h>
#include <vtkImageMask.h>
#include <vtkInteractorStyleImage.h>
#include <vtkJPEGWriter.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
class Test_ImageMask
{
public:
static void Test()
{
vtkNew<vtkNamedColors> colors;
// Create an image of a rectangle
vtkNew<vtkImageCanvasSource2D> source;
source->SetScalarTypeToUnsignedChar();
source->SetNumberOfScalarComponents(3);
source->SetExtent(0, 200, 0, 200, 0, 0);
// Create a red image
source->SetDrawColor(255, 0, 0);
source->FillBox(0, 200, 0, 200);
source->Update();
// Create a rectanglular mask
vtkNew<vtkImageCanvasSource2D> maskSource;
maskSource->SetScalarTypeToUnsignedChar();
maskSource->SetNumberOfScalarComponents(1);
maskSource->SetExtent(0, 200, 0, 200, 0, 0);
// Initialize the mask to black
maskSource->SetDrawColor(0, 0, 0);
maskSource->FillBox(0, 200, 0, 200);
// Create a square
maskSource->SetDrawColor(255, 255,255);
// anything non-zero means "make the output
// pixel equal the input pixel." If the mask is
// zero, the output pixel is set to MaskedValue
maskSource->FillBox(100, 120, 100, 120);
maskSource->Update();
vtkNew<vtkImageMask> maskFilter;
maskFilter->SetInputConnection(0, source->GetOutputPort());
maskFilter->SetInputConnection(1, maskSource->GetOutputPort());
maskFilter->SetMaskedOutputValue(0, 0, 0);
maskFilter->Update();
vtkNew<vtkImageMask> inverseMaskFilter;
inverseMaskFilter->SetInputConnection(0, source->GetOutputPort());
inverseMaskFilter->SetInputConnection(1, maskSource->GetOutputPort());
inverseMaskFilter->SetMaskedOutputValue(0, 0, 0);
inverseMaskFilter->NotMaskOn();
inverseMaskFilter->Update();
// Create actors
vtkNew<vtkImageActor> originalActor;
originalActor->GetMapper()->SetInputConnection(source->GetOutputPort());
vtkNew<vtkImageActor> maskActor;
maskActor->GetMapper()->SetInputConnection(maskSource->GetOutputPort());
vtkNew<vtkImageActor> maskedActor;
maskedActor->GetMapper()->SetInputConnection(maskFilter->GetOutputPort());
vtkNew<vtkImageActor> inverseMaskedActor;
inverseMaskedActor->GetMapper()->SetInputConnection(inverseMaskFilter->GetOutputPort());
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double originalViewport[4] = { 0.0, 0.0, 0.25, 1.0 };
double maskViewport[4] = { 0.25, 0.0, 0.5, 1.0 };
double maskedViewport[4] = { 0.5, 0.0, 0.75, 1.0 };
double inverseMaskedViewport[4] = { 0.75, 0.0, 1.0, 1.0 };
// Setup renderers
vtkNew<vtkRenderer> originalRenderer;
originalRenderer->SetViewport(originalViewport);
originalRenderer->AddActor(originalActor);
originalRenderer->ResetCamera();
originalRenderer->SetBackground(colors->GetColor3d("SandyBrown").GetData());
vtkNew<vtkRenderer> maskRenderer;
maskRenderer->SetViewport(maskViewport);
maskRenderer->AddActor(maskActor);
maskRenderer->ResetCamera();
maskRenderer->SetBackground(colors->GetColor3d("Peru").GetData());
vtkNew<vtkRenderer> maskedRenderer;
maskedRenderer->SetViewport(maskedViewport);
maskedRenderer->AddActor(maskedActor);
maskedRenderer->ResetCamera();
maskedRenderer->SetBackground(colors->GetColor3d("SandyBrown").GetData());
vtkNew<vtkRenderer> inverseMaskedRenderer;
inverseMaskedRenderer->SetViewport(inverseMaskedViewport);
inverseMaskedRenderer->AddActor(inverseMaskedActor);
inverseMaskedRenderer->ResetCamera();
inverseMaskedRenderer->SetBackground(colors->GetColor3d("Peru").GetData());
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(1000, 250);
renderWindow->AddRenderer(originalRenderer);
renderWindow->AddRenderer(maskRenderer);
renderWindow->AddRenderer(maskedRenderer);
renderWindow->AddRenderer(inverseMaskedRenderer);
renderWindow->SetWindowName("ImageMask");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
vtkNew<vtkInteractorStyleImage> style;
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
}
};
运行结果如下:
将maskFilter->SetMaskedOutputValue(0, 0, 0);修改为maskFilter->SetMaskedOutputValue(0, 0, 255);
显示效果如下,可见被Mask遮盖的颜色编程了蓝色,反转后的颜色黑色也变成了蓝色;
具体执行步骤:
1.生成一张红色图像;
2.生成一张掩膜图像,中间有一个方形非零掩膜;