经过我的实验,以及阅读DX的SDK,我得出了以下的结论:
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory( & d3dpp, sizeof (d3dpp) );
d3dpp.Windowed = FALSE;
ZeroMemory( & d3dpp, sizeof (d3dpp) );
d3dpp.Windowed = FALSE;
光这样,创建出来的不是全屏的,根据SDK里面的说法,
D3DPRESENT_PARAMETERS::BackBufferWidth , D3DPRESENT_PARAMETERS::BackBufferHeightWidth and height of the new swap chain's back buffers, in p