脚本
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NorthBear
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动画设置脚本
public class ModelSet : EditorWindow{ private Avatar _srcAvatarPrefab; //%:ctrl,#:shift,&:alt [MenuItem("Tools/ArtTools/动画设置 %#&X")] static void Init() { EditorWindow.GetWindow(typeof(ModelSet)); } void OnGUI..原创 2022-01-29 14:07:24 · 490 阅读 · 0 评论 -
关卡物体重命名
using System;using System.Collections;using System.Collections.Generic;using NUnit.Framework.Constraints;using UnityEngine;using UnityEditor;using UnityEngine.UI;using VisualDesignCafe.Nature.Materials.Editor.Sections;public class GameObjectReNa.原创 2022-02-07 12:42:50 · 290 阅读 · 0 评论 -
场景脚本显示隐藏碰撞
using System;using System.Collections;using System.Collections.Generic;using System.Configuration;using UnityEngine;using UnityEditor;using UnityEngine.Rendering;using UnityEngine.Rendering.HighDefinition;using VisualDesignCafe.Nature.Materials.Ed.原创 2022-01-29 13:01:12 · 440 阅读 · 0 评论