DirectX11 入门教程 36讲

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http://www.rastertek.com/tutindex.html

Tutorial 1: Setting up DirectX 11 with Visual Studio

Tutorial 2: Creating a Framework and Window

Tutorial 3: Initializing DirectX 11

Tutorial 4: Buffers, Shaders, and HLSL

Tutorial 5: Texturing

Tutorial 6: Diffuse Lighting

Tutorial 7: 3D Model Rendering

Tutorial 8: Loading Maya 2011 Models

Tutorial 9: Ambient Lighting

Tutorial 10: Specular Lighting

Tutorial 11: 2D Rendering

Tutorial 12: Font Engine

Tutorial 13: Direct Input

Tutorial 14: Direct Sound

Tutorial 15: FPS, CPU Usage, and Timers

Tutorial 16: Frustum Culling

Tutorial 17: Multitexturing and Texture Arrays

Tutorial 18: Light Maps

Tutorial 19: Alpha Mapping

Tutorial 20: Bump Mapping

Tutorial 21: Specular Mapping

Tutorial 22: Render to Texture

Tutorial 23: Fog

Tutorial 24: Clipping Planes

Tutorial 25: Texture Translation

Tutorial 26: Transparency

Tutorial 27: Reflection

Tutorial 28: Screen Fades

Tutorial 29: Water

Tutorial 30: Multiple Point Lights

Tutorial 31: 3D Sound

Tutorial 32: Glass and Ice

Tutorial 33: Fire

Tutorial 34: Billboarding

Tutorial 35: Depth Buffer

Tutorial 36: Blur

Tutorial 37: Coming Soon...



DirectX 10 Tutorials:


Tutorial 1: Setting up DirectX 10 with Visual Studio

Tutorial 2: Creating a Framework and Window

Tutorial 3: Initializing DirectX 10

Tutorial 4: Buffers, Shaders, and HLSL

Tutorial 5: Texturing

Tutorial 6: Diffuse Lighting

Tutorial 7: 3D Model Rendering

Tutorial 8: Loading Maya 2011 Models

Tutorial 9: Ambient Lighting

Tutorial 10: Specular Lighting

Tutorial 11: 2D Rendering

Tutorial 12: Font Engine

Tutorial 13: Direct Input

Tutorial 14: Direct Sound

Tutorial 15: FPS, CPU Usage, and Timers

Tutorial 16: Frustum Culling

Tutorial 17: Multitexturing and Texture Arrays

Tutorial 18: Light Maps

Tutorial 19: Alpha Mapping

Tutorial 20: Bump Mapping

Tutorial 21: Specular Mapping

Tutorial 22: Render to Texture

Tutorial 23: Fog

Tutorial 24: Clipping Planes

Tutorial 25: Texture Translation

Tutorial 26: Transparency

Tutorial 27: Reflection

Tutorial 28: Screen Fades

Tutorial 29: Water

Tutorial 30: Multiple Point Lights

Tutorial 31: 3D Sound

Tutorial 32: Glass and Ice

Tutorial 33: Fire

Tutorial 34: Billboarding

Tutorial 35: Depth Buffer

Tutorial 36: Blur

Tutorial 37: Coming Soon...



DirectX 10 Terrain Tutorials:


Tutorial 1: Grid and Camera Movement

Tutorial 2: Height Maps

Tutorial 3: Terrain Lighting

Tutorial 4: Terrain Texturing

Tutorial 5: Color Mapped Terrain

Tutorial 6: Quad Trees

Tutorial 7: Coming Soon...

不错的dx11入门教程 Tutorial 1: Setting up DirectX 11 with Visual Studio Tutorial 2: Creating a Framework and Window Tutorial 3: Initializing DirectX 11 Tutorial 4: Buffers, Shaders, and HLSL Tutorial 5: Texturing Tutorial 6: Diffuse Lighting Tutorial 7: 3D Model Rendering Tutorial 8: Loading Maya 2011 Models Tutorial 9: Ambient Lighting Tutorial 10: Specular Lighting Tutorial 11: 2D Rendering Tutorial 12: Font Engine Tutorial 13: Direct Input Tutorial 14: Direct Sound Tutorial 15: FPS, CPU Usage, and Timers Tutorial 16: Frustum Culling Tutorial 17: Multitexturing and Texture Arrays Tutorial 18: Light Maps Tutorial 19: Alpha Mapping Tutorial 20: Bump Mapping Tutorial 21: Specular Mapping Tutorial 22: Render to Texture Tutorial 23: Fog Tutorial 24: Clipping Planes Tutorial 25: Texture Translation Tutorial 26: Transparency Tutorial 27: Reflection Tutorial 28: Screen Fades Tutorial 29: Water Tutorial 30: Multiple Point Lights Tutorial 31: 3D Sound Tutorial 32: Glass and Ice Tutorial 33: Fire Tutorial 34: Billboarding Tutorial 35: Depth Buffer Tutorial 36: Blur Tutorial 37: Coming Soon... DirectX 10 Tutorials: Tutorial 1: Setting up DirectX 10 with Visual Studio Tutorial 2: Creating a Framework and Window Tutorial 3: Initializing DirectX 10 Tutorial 4: Buffers, Shaders, and HLSL Tutorial 5: Texturing Tutorial 6: Diffuse Lighting Tutorial 7: 3D Model Rendering Tutorial 8: Loading Maya 2011 Models Tutorial 9: Ambient Lighting Tutorial 10: Specular Lighting Tutorial 11: 2D Rendering Tutorial 12: Font Engine Tutorial 13: Direct Input Tutorial 14: Direct Sound Tutorial 15: FPS, CPU Usage, and Timers Tutorial 16: Frustum Culling Tutorial 17: Multitexturing and Texture Arrays Tutorial 18: Light Maps Tutorial 19: Alpha Mapping Tutorial 20: Bump Mapping Tutorial 21: Specular Mapping Tutorial 22: Render to Texture Tutorial 23: Fog Tutorial 24: Clipping Planes Tutorial 25: Texture Translation Tutorial 26: Transparency Tutorial 27: Reflection Tutorial 28: Screen Fades Tutorial 29: Water Tutorial 30: Multiple Point Lights Tutorial 31: 3D Sound Tutorial 32: Glass and Ice Tutorial 33: Fire Tutorial 34: Billboarding Tutorial 35: Depth Buffer Tutorial 36: Blur Tutorial 37: Coming Soon... DirectX 10 Terrain Tutorials: Tutorial 1: Grid and Camera Movement Tutorial 2: Height Maps Tutorial 3: Terrain Lighting Tutorial 4: Terrain Texturing Tutorial 5: Color Mapped Terrain Tutorial 6: Quad Trees Tutorial 7: Coming Soon... 。。。。。。。。
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