最近在看DirectX11的教程,我对dx的接触也只是皮毛,边看边学吧。
看看网上只有w18767104183翻译了前三章,想着能不能继续他翻译一点呢,希望自己能一起成长。
点击图片是官方网站,译文点csdn的链接
DirectX 11 Tutorials
Tutorial 1: Setting up DirectX 11 with Visual Studio |
Tutorial 2: Creating a Framework and Window |
Tutorial 3: Initializing DirectX 11 |
Tutorial 4: Buffers, Shaders, and HLSL |
Tutorial 5: Texturing |
Tutorial 6: Diffuse Lighting |
Tutorial 7: 3D Model Rendering |
Tutorial 8: Loading Maya 2011 Models |
Tutorial 9: Ambient Lighting |
Tutorial 10: Specular Lighting |
Tutorial 11: 2D Rendering |
Tutorial 12: Font Engine |
Tutorial 13: Direct Input |
Tutorial 14: Direct Sound |
Tutorial 15: FPS, CPU Usage, and Timers |
Tutorial 16: Frustum Culling |
Tutorial 17: Multitexturing and Texture Arrays |
Tutorial 18: Light Maps |
Tutorial 19: Alpha Mapping |
Tutorial 20: Bump Mapping |
Tutorial 21: Specular Mapping |
Tutorial 22: Render to Texture |
Tutorial 23: Fog |
Tutorial 24: Clipping Planes |
Tutorial 25: Texture Translation |
Tutorial 26: Transparency |
Tutorial 27: Reflection |
Tutorial 28: Screen Fades |
Tutorial 29: Water |
Tutorial 30: Multiple Point Lights |
Tutorial 31: 3D Sound |
Tutorial 32: Glass and Ice |
Tutorial 33: Fire |
Tutorial 34: Billboarding |
Tutorial 35: Depth Buffer |
Tutorial 36: Blur |
Tutorial 37: Instancing |
Tutorial 38: Hardware Tessellation |
Tutorial 39: Particle Systems |
Tutorial 40: Shadow Mapping |
Tutorial 41: Multiple Light Shadow Mapping |
Tutorial 42: Soft Shadows |
Tutorial 43: Projective Texturing |
Tutorial 44: Projected Light Maps |
Tutorial 45: Managing Multiple Shaders |
Tutorial 46: Glow |
Tutorial 47: Coming Soon... |