九.摄像机控制

摄像机控制

1.新建脚本CameraController.cs

2.绑定主摄像头

3.设置target

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//摄像机跟随目标变动
transform.position = new Vector3(target.position.x, transform.position.y, transform.position.z);

4.设置背景跟随摄像机

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//背景移动x距离
float amountToMoveX = transform.position.x - lastXPos;
//背景跟随摄像机移动,中间的比远方的慢
farBackground.position += new Vector3(amountToMoveX, 0f, 0f);
middleBackground.position += new Vector3(amountToMoveX * 0.5f, 0f, 0f);
//重设上一帧
lastXPos = transform.position.x;

5.设置摄像机上下移动效果及限制

定义最小最大高度

public float minHeight; //摄像机最小高度
public float maxHeight; //摄像机最大高度

移动摄像机位置,以获取最小最大高度

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//摄像机跟随目标变动
transform.position = new Vector3(target.position.x, Mathf.Clamp(target.position.y, minHeight, maxHeight), transform.position.z);

重新设置上一帧坐标信息

//上一帧时摄像机的位置
//private float lastXPos;
private Vector2 lastPos;


//背景移动x距离
//float amountToMoveX = transform.position.x - lastXPos;
Vector2 amountToMove = new Vector2(transform.position.x - lastPos.x, transform.position.y - lastPos.y);
//背景跟随摄像机移动,中间的比远方的慢
farBackground.position = farBackground.position + new Vector3(amountToMove.x, amountToMove.y, 0f);
middleBackground.position += new Vector3(amountToMove.x, amountToMove.y, 0f) * .5f;

//重设上一帧
//lastXPos = transform.position.x;
lastPos = transform.position;

6.代码

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CameraController : MonoBehaviour
{
    //
    public Transform target;    //目标主体
    public Transform farBackground, middleBackground;   //背景目标
    public float minHeight; //摄像机最小高度
    public float maxHeight; //摄像机最大高度

    //上一帧时摄像机的位置
    //private float lastXPos;
    private Vector2 lastPos;

    // Start is called before the first frame update
    void Start()
    {
        //初始化上一帧位置
        //lastXPos = transform.position.x;
        lastPos = transform.position;
    }

    // Update is called once per frame
    void Update()
    {
        //摄像机跟随目标变动
        /* transform.position = new Vector3(target.position.x, target.position.y, transform.position.z);
        float clampedY = Mathf.Clamp(transform.position.y, minHeight, maxHeight);
        transform.position = new Vector3(transform.position.x, clampedY, transform.position.z); */
        transform.position = new Vector3(target.position.x, Mathf.Clamp(target.position.y, minHeight, maxHeight), transform.position.z);

        //背景移动x距离
        //float amountToMoveX = transform.position.x - lastXPos;
        Vector2 amountToMove = new Vector2(transform.position.x - lastPos.x, transform.position.y - lastPos.y);
        //背景跟随摄像机移动,中间的比远方的慢
        farBackground.position = farBackground.position + new Vector3(amountToMove.x, amountToMove.y, 0f);
        middleBackground.position += new Vector3(amountToMove.x, amountToMove.y, 0f) * .5f;

        //重设上一帧
        //lastXPos = transform.position.x;
        lastPos = transform.position;
    }
}

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