/*
lua作为配置文件被C++读取
配置需包含文件
..\..\include\lua5
..\..\include
需将lua5d.dll拷贝到exe目录
*/
extern "C"
{
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
}
#include <iostream>
#include <stdio.h>
#include <conio.h>
using namespace std;
#pragma comment(lib,"lua5d.lib")
void load (char *filename, int *width, int *height)
{
lua_State *L = lua_open();
luaL_openlibs(L); //载入所有lua标准库
if (luaL_loadfile(L, filename) || lua_pcall(L, 0, 0, 0))
luaL_error(L, "cannot run configuration file: %s", lua_tostring(L, -1));
lua_getglobal(L, "width");
lua_getglobal(L, "height");
if (!lua_isnumber(L, -2))
luaL_error(L, "`width' should be a number\n");
if (!lua_isnumber(L, -1))
luaL_error(L, "`height' should be a number\n");
*width = (int)lua_tonumber(L, -2);
*height = (int)lua_tonumber(L, -1);
lua_close(L);
}
void main()
{
int w;
int h;
load("1.lua", &w, &h);
cout<<w<<endl<<h<<endl;
}
lua作为配置文件被C++读取
最新推荐文章于 2020-04-19 23:53:17 发布