public class CursorManager : MonoBehaviour {
public static CursorManager _instance;
public Texture2D cursor_normal;
public Texture2D cursor_npc_talk;
public Texture2D cursor_attack;
public Texture2D cursor_lockTarget;
public Texture2D cursor_pick;
private Vector2 hotspot = Vector2.zero;
private CursorMode mode = CursorMode.Auto;//渲染形式
void Start() {
_instance = this;
}
public void SetNormal() {
Cursor.SetCursor(cursor_normal, hotspot, mode);
}
public void SetNpcTalk() {
Cursor.SetCursor(cursor_npc_talk, hotspot, mode);
}
public void SetAttack() {
Cursor.SetCursor(cursor_attack, hotspot, mode);
}
public void SetLockTarget() {
Cursor.SetCursor(cursor_lockTarget, hotspot, mode);
}
}
更改鼠标样式
最新推荐文章于 2023-01-03 14:46:19 发布