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原创 UE4 常用的导航函数
导航的物体要有移动组件// Fill out your copyright notice in the Description page of Project Settings.#include "Public/AI/STrackerBot.h"#include "Components/StaticMeshComponent.h"#include "Navigati...
2019-05-24 16:28:25 1679
原创 UE4 Character 死亡处理
//失去对人物的控制 DetachFromControllerPendingDestroy(); //10秒人物消失 SetLifeSpan(10.0f);
2019-05-22 13:40:33 2998
原创 UE4 事件委托
(1)先在头文件上面声明一个代理,名字要以F开头//声明一个事件委托//第一个参数事件的名称(自己定义)//后面的参数是事件所需要的参数//因为有6个参数 所以添加_SixParamsDECLARE_DYNAMIC_MULTICAST_DELEGATE_SixParams(FOnHealthChangeSignature, USHeathComponent*, HealthCompon...
2019-05-21 16:34:50 1086
原创 UE4 找到文件下的资源
#include "UObject/ConstructorHelpers.h"static ConstructorHelpers::FObjectFinder<UParticleSystem> ME(TEXT("'/Game/WeaponEffects/Muzzle/P_Muzzle_Large'")); MuzzleEffect = ME.Object;...
2019-05-17 17:33:54 1232
原创 UE4 相机抖动
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Weapon") TSubclassOf<UCameraShake> FireCameraShake; APawn* MyOwner= Cast<APawn>(GetOwner()); if (MyOwner) ...
2019-05-17 15:49:22 1574
原创 UE4 SpawnActor
UPROPERTY(EditDefaultsOnly,Category="Player") TSubclassOf<ASWeapon> StarterWeaponClass; FActorSpawnParameters SpawnParams; SpawnParams.SpawnCollisionHandlingOverride = ESpawnA...
2019-05-17 15:05:10 1512
原创 通过命令行来控制代码是否实现
static int32 DebugWeaponDrawing = 0;FAutoConsoleVariableRef CVARDebugWeaponDrawing( TEXT("Shoot.DebugWeapons"), DebugWeaponDrawing, //通过这个值来判断 TEXT("Draw Debug Lines f...
2019-05-17 11:59:00 241
原创 UE4 特效生成函数
#include "Kismet/GameplayStatics.h"#include "Particles/ParticleSystem.h"#include "Particles/ParticleSystemComponent.h"#include "Components/SkeletalMeshComponent.h" //生成特效(1)//参数特效,附到哪个...
2019-05-16 16:18:50 1268
原创 UE4 射线
// Fill out your copyright notice in the Description page of Project Settings.#pragma once#include "CoreMinimal.h"#include "GameFramework/Actor.h"#include "SWeapon.generated.h"class USkeletal...
2019-05-16 13:16:44 414
原创 UE4 Character 人物移动和摄像头的旋转
// Fill out your copyright notice in the Description page of Project Settings.#pragma once#include "CoreMinimal.h"#include "GameFramework/Character.h"#include "SCharacter.generated.h"class UC...
2019-05-13 15:37:06 2772
OpenGLES 2.0 所有平台版本
2019-01-23
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